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How does your game fit the theme?
Before each round(storm) you can upgrade your character(calm)
Did you write all the code and made all the assets from scratch?
The audio is from pixabay.com. Other than that all the assets and code were created during the jam.
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Comments
Its a simple game but nonetheless its fun. It could be desing a little better since the top platforms are unnecessary.
Graphics, and UI both look good. i have no clue how it fits the theme, but thats not anything too serious.
8/10 :>
Daww we both made games about cute garden bunnies.
I like the art to this game its quite cute, but I agree with others that the top platforms are useless to try and grab carrots from.
Altho the game itself is pretty fun for how simple it is
The art in this game is incredibly cute, and I really enjoyed the overall vibe! I agree that the top platforms feel a bit risky without much incentive to go up, especially given the short reaction time. Still, it's a fun and well-designed game with lots of potential. Great job!
The art is so cute! You definitely don't have much reason to go up to the highest platforms especially since you have so little time to react up there that it's really easy to die but that's just a small thing, really.
Ye that's a problem I realised like yesterday after playing the game again. After the jam is over I think I'm gonna make it so that the higher platforms give more points.
Nice music, very nice graphics and an adorable bunny.
At some point I realized that I don't have to jump to the top platforms at all to collect carrots, because there are enough of them below.
In my opinion the game doesn't really fit the theme, because there's no lull here
Lovely color palette and I really liked the drawings. The gameplay is a bit simple; I think having to press a button to pick up the carrots doesn't add much to the gameplay. The music sets the mood well. Great job :3
Very cute game, liked a lot :D
Decided to play your game too :D cute and simple design, took me a while to figure out how to dash. I didn't know you could actually win the game, maybe some progress bar, or objective can be added? Could also add upgrades to increase the spawn rates of carrots so players can scale faster towards the end.
These are good ides thanks for the feedback!
Game looks cute. Some text showing controls in game would be good so I don't have to stop the game to look it up, but thats only a minor critique.
That's a good idea might add it after the jam ends thanks for the feedback
The graphics are impressive, really well-polished!
what a cute bunny !
The game is way more punishing that it looks, a single drop touched and it's death ! It is quite complete though, with an upgrade system and some movement upgrades. Well done !
The bunny is super cute! The loop is a bit on the boring side mainly because of the speed but once you get some upgrades it gets better. Overall a quite chill experience. Well done!
Ye i know about the speed i intentionally made it low to force players to get upgrades. But maybe it was a bit too low lol
Loved the graphics and I got way too invested in it too quickly lmao. I love the upgrade system I just wish I could take one more hit before having to restart
Having lives was supposed to be an ability you could pick at the start I just didnt get around to adding it thanks for the comment!
The graphics are really cute!
good job
Really nice game, i love the art.
Dont forget to rate mine also, thanks.
Very cool game, and very cute.
Cute art. I feel pressing space to collect the carrots was unnecessary, the game would feel smoother if the player could just walk over the carrot to pick it up
Nice submission
The space thing with the carrots is mostly there to force the player to stop instead of just walking continuously but i dont even think it meets that purpose. It really was unnecessary
very cute graphics! I like the posibilty to upgrate the abilitys.
There is some cool art in here! Interesting to have some upgrades and to choose your start perk.
At first tried to collect rain but I quickly realised what that wasn't the goal :)
Here can be more juicy things and make it more arcadey like Super Crate Box.
Overall, very nice! Will be glad to hear feedback from you as well!
Do you have any specific ideas on how I could have improved and made the game more interesting?
The mechanics are there. I would advice to play around the "fun" or "juice" part. There are some great videos about it from Vlambeer, Mark Brown and many others. Those little things like squashes, pickups give some interesting abilities, some changing pace events. Like, more dynamic things to catch player's attention.
Thank you so much for the feedback I'll definantly look into it! I really wanted to add that kind of thing I just didnt have enough time
That's VERY understandable :)