Thank you for the response! I agree that the story with moving around in a space would be a good idea. It was on the list early in development but I had to scrap it due to time constraints. I might reintroduce it if I continue development on the game, but I also quite like the novel like aspect of the product as it is. Either way, thank you for taking the time to comment your lovely words about Cabin Fever!
Dylan Williams
Creator of
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I loved hearing the voice talking to me but the idea of abilities on count downs that you can't control was quite interesting! I didn't like that there was a lot of down time with nothing to do but dodge, so maybe having an ability that doesn't do a lot of damage but has a short count down would be nice to have. Excellent idea and I'd love to see it developed more!
Thank you for taking the time to review my game in such an elaborate way.
I made a visual novel for this game jam specifically to gain experience in skills that I wasn't good at doing before. A visual novel covered a lot of those skills, including creating art, sound design, story writing, and dialogue writing. I understand that it might not find the best audience in this game jam.
A few of the issues you noted in the beginning were due to using a package I hadn't used before. The dialogue was presented using Yarn Spinner in Unity. I was unable to figure out how to edit the font choice for options specifically, which is why the font didn't match up at the beginning. I also tried making the input the same for both progressing dialogue and selecting a choice, something that bothered me greatly during testing, but I could not figure out how to accomplish this.
You made a good point about not setting the volume to max. I added those sliders within the last hour or two before submissions closed because I was worried about messing up the audio mixing and wanted to ensure players had the option to change it if needed. In the future I'll be making sure to default them around 70% like you mentioned.
I've also since fixed the issue with the two full screen buttons on the page and I'm looking into the aspect ratio that itch presents the game in.
Once again, thank you for taking the time to review Cabin Fever!
https://itch.io/jam/brackeys-12/rate/2972156
I'll come back to paly yours within the day! Thank you!
https://itch.io/jam/brackeys-12/rate/2972156
Going to play your game right now!
https://itch.io/jam/brackeys-12/rate/2972156
Here you go! I'll try and check out your game too!
https://itch.io/jam/brackeys-12/rate/2972156
Rated your game had a blast!
https://itch.io/jam/brackeys-12/rate/2972156
Here's my game I'll go play yours now!
Rated your game, here's mine!
https://itch.io/jam/brackeys-12/rate/2972156
The multiple endings on yours was really cool to see
https://itch.io/jam/brackeys-12/rate/2972156
Mine has pixel art as well! Though it was pretty rough at times, first attempt at most of this kind of stuff under such a crunch.
Absolutely loved this as a concept and the gameplay loop was addicting, the controls felt amazing it felt all around extremely polished. I'd love to see some more content for the game, perhaps different upgrades as time went on to better deal with the hordes of enemies, but it was an amazing play! Great job!!




