Thank you for taking the time to review my game in such an elaborate way.
I made a visual novel for this game jam specifically to gain experience in skills that I wasn't good at doing before. A visual novel covered a lot of those skills, including creating art, sound design, story writing, and dialogue writing. I understand that it might not find the best audience in this game jam.
A few of the issues you noted in the beginning were due to using a package I hadn't used before. The dialogue was presented using Yarn Spinner in Unity. I was unable to figure out how to edit the font choice for options specifically, which is why the font didn't match up at the beginning. I also tried making the input the same for both progressing dialogue and selecting a choice, something that bothered me greatly during testing, but I could not figure out how to accomplish this.
You made a good point about not setting the volume to max. I added those sliders within the last hour or two before submissions closed because I was worried about messing up the audio mixing and wanted to ensure players had the option to change it if needed. In the future I'll be making sure to default them around 70% like you mentioned.
I've also since fixed the issue with the two full screen buttons on the page and I'm looking into the aspect ratio that itch presents the game in.
Once again, thank you for taking the time to review Cabin Fever!