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I agree that the choices aren't always impactful (like getting extra bullet damage but giving the enemies extra hp.)  I wanted to spend a little more time tweaking that but got a late start so had to roll with it.  I have a second iteration of that whole system to make things a bit spicier that I plan on adding to the next patch. Thanks for taking the time to check it out!

Awesome ! Yeah when the decision was actually meaningful it was very fun