Beautiful palette, challenging but fun gameplay, funky beat, perfect for the atari era :)
Vyfrost
Creator of
Recent community posts
Woah, that monster scene was amazing ~ Love the death as a mechanic idea. Got a little confused by the doors, if there was a touch more lighting to indicate this way behind the door is closed or blocked off, but overall got the idea after awhile~ Such a moody vibe, everything was depressing but in a good way :)
Cute idea ~ agree with keibo’s comment - Catline Miami! Unfortunately couldn’t hear the music on browser, seems like it’s something on our end though. Would be awesome to steal the movement from Hotline Miami, this concept could get some really interesting stealth to action mixes if the enemies fight back. Thanks for some fun!
A really satisfying colour palette! (Even the main menu is pretty!)
I love the stealth mechanic, and the character sprites are really well made!
I found myself stuck at level two, and occasionally stuck in a spot on the bottom right that I couldn’t jump out of. I got rather confused, but otherwise this was really cool!
- Blue
This was such a fun concept!!!
I’m so frustrated that I’m not good enough to beat even the first encounter most times…
Mixing Pokemon with a brick breaker type minigame is very cool!!
My only criticism might be that, the player speed being the same as the letter-block speed makes it incredibly difficult.
Ps: It took me a while to realise you can read the creature’s description and special ability by pressing Z when the dice is rolling, but each description was adorable! Good flavour text!
- Blue
Check Ludum Dare for more comments! https://ldjam.com/events/ludum-dare/51/in-season