oh no, the Slay the Spire trees have found me again!🙀!🙀!
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From Above's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #24 | 4.179 | 4.179 |
Authenticity (use of resolution) | #25 | 4.714 | 4.714 |
Graphics | #29 | 4.286 | 4.286 |
Gameplay | #32 | 3.857 | 3.857 |
Audio | #38 | 3.857 | 3.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really well done. The art is really nice and the total package is just super well presented. Super fun. Great job!
Very fun game, I love these kinds of node-based levels!
Also the upgrade system felt polished, very nice overall :)
Came for the chunky logo, stayed for the fun. Very cool little game, now I want to make shmup too :D
Very satisfying gameplay. The upgrades are fun for sure.
I thought at first that the game is far too difficult until I realized that I could just hold the button for shooting constantly. This makes me think whether it would be a good idea to just let the space ship shoot automatically.
the SFX alone make this a satisfying experience. Crashed my browser a couple of times tho, was unable to finish unfortunately
Whew, loud! Seems like a roguelike, too? Crazy that some people made whole roguelikes and RPGs in the time allotted (AND in the pixels allotted!)
I liked the good ol' classic shooter but with roguelite features, I enjoyed playing it.
The only thing I didn't expect was to lose the purchased powerups on hit, but I suppose it was a surprise the first time, I expected long term upgrade investment as the game was becoming more difficult each time. Also there weren't too many options to chose the path.
Loved the enemies patterns, and the classic shmup feeling.
thanks, I was also not sure about loosing upgrades on damage to be honest. In one hand it goes well with the shmup tropes but not with the roguelike ones...
I also agree with the lack of different paths, if you look at other games with this kind of system, like slay the spire of course, there are way more "columns" to choose from. I was limited by the 64 pixels constraint on that. I had 3 columns at first and came to the same conclusion, 4 feels only a tiny bit better but is still limited.
Good graphics and gameplay!
It took me a while to realize that I should go to the shops instead of just going against the enemies since the they always ended up gaining so much HP that in advanced stages I could barely destroy some of them.
The only bug I had is that after losing and returning to the first stage, the game froze when it tried to spawn the second "wave" of enemies.
Ignoring that, good job with the game ^^
Very cool concept and I dig the art. What color palette did you use? (assuming you didn't make it yourself of course)
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