That's an excellent question! It's unfortunate that the Funkey S seems stripped down compared to the Rasperry Pi making the rasbpi.
I'll ask around the official discord, I'm not the most versed in the particulars of compiling (I'm most proficient in the dev-friendly Ruby side of things) but I know the developers of the engine I use frequent their discord server.
Really, the largest obstacle (and the obstacle I have the most control over) would be alternate control scheme support- the original game only responded to the arrow keys + ZXC (and a few other odds and ends on the keyboard for advanced options), and although my recreation uses DR's all-input-form "left-right" and "up-down" for movement (so a controller's joystick or D-pad inputs should be caught), there is no way for a controller to press Z or X or C.





















