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That sounds a lot like the way I made my own non-euclidean game! Except instead of procedurally generating it, I made it all by hand. There was no way I was going to make gravity-based puzzles which depend on the orientation the camera is when the player enters the room procedurally. It is also not the longest game out there...

I think I would like to perhaps expand on that world (without the 64x64 jam restriction) and make an even more insane world to put a non-euclidean RPG into. Maybe even make certain sections as close to homogenously-curved as possible, a la hyperbolica's very authentic hyperbolic worlds, instead of just this tiles-stitched-together "manifold" stuff. There are lots of possibilities to explore.