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StabAlarash

108
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57
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A member registered Jan 13, 2014 · View creator page →

Creator of

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now that you're saying it, it actually kinda does like like a glider. Maybe that was a subconscious choice of sort ^^

Pretty nice !!! But, as mentioned before, really unforgiving, checkpoints / saves could be a great addition

Nice remake

this is awesome !!! Good job

That intro was ace !!! And pretty neat pixelart

Yes a spacesim like I did !!! Good job

Thanks a lot. That was actually in my initial plan to have more quest types and be able to play the game only on keyboard or controller, but time was running a little short I'm afraid

Thanks a lot. Yeah exactly this is a great jam to make you think a little bit differently when approaching game dev. Didn't prevent me from having feature creeps though, I had to cut a lot of corners to somewhat get there :)

Simple but effective gameplay, quite addictive if you ask me.

One small feedback on the difficulty though: it sometimes jumps being all of the sudden quite difficult  and then the next level gets way easier, but overall the progression feels right

Thanks a lot, not gonna lie it was a bit of a challenge to pack of all that in a trifold format without compromising too much on the content and readability. Glad to see this works :)

So addictive !!! Too bad the victory screen happened this early, I need more !!! :D

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Very cool concept, I got completely wrecked everytime a monster come by though :D

That intro !!! And the game is really polished as well, nice one !

Overall nice and polished entry, love the theme too !!!

Yeah I noticed a bug with the web export: looks like the numpad inputs don't work properly. Besides the arrow keys you're supposed to be able to use numpad 1 to 9 to move. I'll have to check what's up with that

Simple yet super addictive, good job :)

Thanks, I also noticed this one and this is now part of my bugfixes list for the next version :)

Oh no :/ Good finding, as much as it's nice to have infinite bolts I'll have to fix that :D

Yeah that's one of the issue I only have with the web version, I need to find a way to fix that. In the meantime you can always try the windows version instead which doesn't have this problem

This game is really good ! The gameplay loop is really effective, served by neat graphics and just what it needs for sound design to support all of that, good job ! You should definitely expand on that concept, this is potential :)

That's a really neat idea, good job !!!

Pretty nice game, really neat you managed to do that with TIC-80

Pretty cool idea !!!

I'm not addicted you're addicted ! Right, I admit that's probably one of the games I spent the most time playing. 

Ha ha thanks a lot, I should have put more characters like that in the game

wow thanks a lot !!! And yeah completely agree with you there's definitely some work to do to diversify the enemies a bit more

OMG that's awesome !!! It starts ok with just the normal bricks and then all all the sudden Oh that's new, oh what is that, Oh S*** !!! Ahhhh :D

I want to play again just one more time, this is so addictive

thanks a bunch 🙂

thanks a lot! 

omg I forgot highscores !!! Tbh I considered that at some point but the resolution limitation make it harder to display besides everything else. But this could also be shown once you complete a level though now I think about it. Thanks for the feedback 

thanks a bunch :)

man that's tough !!! Pretty good experience overall though, good job

Feels really nice, you should continue developing this further :)

Thanks a bunch, kinda like this approach as well, makes me want to push the concept further more

glad you liked it, looking forward your own shmup then :)

Good point, I should at least make it more obvious but that's a good suggestion yes, thanks you for that

Oh no which browser are you using ? I remember hearing about Godot having issues with Safari I believe, is that it ?

nice new take on breakout, and so pretty as well

Good job replicating the essence of vampire survivor with such limitations. Very addictive

very nice atmosphere on this one, peaceful and yet deadly, as space should be :P