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Dundledorf's Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #19 | 4.400 | 4.400 |
Overall | #30 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Randomly-generated rooms, random item/enemy spawns, permadeath, resource management, non-modal
Screenshots
Yes
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Comments
Really enjoyed myself - the time just melted away!
I got to floor 62, and felt proud - which is a good sign 😅
I believe I saw everything there was to see, and really appreciated the interactions, (ghost essence, decoy, etc.)
Really felt like just enough to keep me interested, but not ever overwhelmed.
Great jamming with you 🥳
I managed to get to floor 19! I really enjoyed the few runs I did. The graphics are supremely charming. I think the inventory management was particularly good. I found myself using the oil cans pretty much as soon as I found them, and tried to save my inventory space for restorative items. I was shocked when an upgrade I purchased took up an inventory slot! This definitely made me think twice about whether or not I would purchase other items I came across.
its simplicity does it well. light is a very interesting take on the common "food" mechanic. i enjoy the inventory system. if you keep playing for too long the music stops.
Thanks for playing! And thank you for catching the audio issue; I forgot to set the HTML
<audio>
element to loop.Pretty nice game, really neat you managed to do that with TIC-80