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Carbonado

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A member registered Jan 21, 2021 · View creator page →

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Thanks for the comment, 16pixels sometimes feels so small to properly convey ideas, so happy it worked anyway

Thanks for playing ! Glad you saw the crypt of necrodancer link, first thing I did when I had the idea was actually firing up the switch and replaying a bit of Cadence of Hyrule

Thanks for playing ! 

Yeah, so stupid about this collision, hidden by the cliffs, lesson learnt ! 
About the checker pattern, if I can give some insight. Playing at first I felt lost without any sign, I didn't have the animates waves either, so it became tough to understand. I tried with a grid at first, but it was ugly, too busy on screen. Checkerboard then felt like a much cleaner way of translating the grid to the player
Thanks for constructive comment !

I'm currently trying to make a larger version, but on other tech. 1% of it happening, but maaaaybe

Thanks for playing ! 

Ahah when I started the track I did the same and ended up working on it for an hour when I was supposed to do something else, so glad you had the same feeling 

Thanks for playing ! 

Thanks for playing ! 

Thanks for playing, I must admit I was going to at least bring one more treasure but I had to stop working on the game, and was a bit exhausted. Maybe one day I'll do an expanded version who knows

Didn't even know the key of that random track I did, thanks for the tip :D 

Gameboy soul is so on point, music and sound too ! And this is cool seeing a good old level based game. Great job

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Great entry, definitely the best gameboy feeling and cool pixels I've seen so far !

All I ask for a jam game, simple concept, and addictive. Love the calm palette. I just wished some upgrades likes the compass or vacuum would just be passive instead of in need of being set to a key. But this was just so fun and relaxing. Great job !

To start of with what I liked less, the gameplay felt a bit light and sometimes hard to read, and there was lot of strange scrolling issues with sprites not being all in sync
But still a very good entry, the art is lovely (super fan of those chunky little houses), the palette felt super refreshing and all character design are so good. Congrats !

Thanks a lot for playing !

Wow well great job finding that out, didn't check enough, that fully went under my radar ! That definitely wasn't intended. Thanks for reporting, that's one more point to triple check for next jam. Thanks for playing !

I must admit I didn't, probably jumped way too fast to play, I'll give it some more try 

A bit limited gameplay wise, but... I played till the end so ! Lot of energy, lot of charm. As pointed it would have been cool to have some threat somewhere, or something adding up some twist out of walking around. 
Great entry anyway, lot of fun, great job !

Not gonna lie, I would have loved a minimap somewhere :p But how cool that was ! amazing art and palette, great setting, great job

Very very cool game, loved the adventure, the writing, the sound. Great work, could totally seem myself as a kid having a blast with my gameboy

Pretty cool game, this is cool to see this genre coming up ! Too bad there's no sound at all, a couple of hit and impacts could have gone a long way.
Also a bit annoying, on my end at least, the keystrokes were not fully catched by the game and the arrows were moving the scroll on the web page too.
But kudos on having an entry done with Raylib !

As said the gameplay didn't quite clicked with me. Took me a bit to actually understand what was going on at first, I almost felt I was playing a top down game. 
Cool execution and ambiance nonetheless, nice music too

Well that was amazing. Nice fresh concept, superb execution on pretty much every aspect. Great job !

Wow did I suck at your game ! Got beat by the very first level XD Nice art and awesome music 

Thanks a lot for the kind words, glad you enjoyed it !

Yeah I wished I had more time for the story beats and went to the easy one, still very glad you enjoyed the game, thanks for playing !

I'm thinking of turning it into a bigger game, but I reckon we have 2% chances it fully happen :D Thanks for playing !

Thanks a lot for playing !

Agreed, I'm actually thinking of expanding this little game and this time everything would move at the same time as player. It was way too late when even I got a bit bored of the movements when testing and wished I took that path sooner. But that's a good topic to improve now. Thanks for playing !

Totally agree with you, I wish I had more time to do some variations and relied on the ability to turn it off :p thanks for playing !

Thanks for the kind words, and for playing !

Was that really a ? or !  :p thanks for playing !

Thanks for playing !

You know what, I wanted have better "AI" for the enemies or more unpredictable moves but ran of time and kept the simple way... but I never thought it was so contradictory with the rule I enforce on player XD Thanks for pointing it out, and playing !

Ahah this is super fun, and I LOVE the art, beautifully executed on such resolution

Yeah to be honest I still think the health was underwhelming in the end. It could have been something else with the traps, maybe for the ores like where you lose rings in Sonic. And no fall damage I agree. Thanks for playing !

Totally agree with that ! I feel like some systems were just added and not properly complementary. A good stuff to do better for next time, thanks for playing 

I was just so eager to see what would be your entry this year, and that did not disappoint ! Such a clever idea, not I'm not jealous. Presentation is amazing, it's super easy to pick up. Great job

I was just so eager to see what would be your entry this year, and that did not disappoint ! Such a clever idea, not I'm not jealous. Presentation is amazing, it's super easy to pick up. Great job