Thanks for the comment, 16pixels sometimes feels so small to properly convey ideas, so happy it worked anyway
Carbonado
Creator of
Recent community posts
Yeah, so stupid about this collision, hidden by the cliffs, lesson learnt !
About the checker pattern, if I can give some insight. Playing at first I felt lost without any sign, I didn't have the animates waves either, so it became tough to understand. I tried with a grid at first, but it was ugly, too busy on screen. Checkerboard then felt like a much cleaner way of translating the grid to the player
Thanks for constructive comment !
To start of with what I liked less, the gameplay felt a bit light and sometimes hard to read, and there was lot of strange scrolling issues with sprites not being all in sync
But still a very good entry, the art is lovely (super fan of those chunky little houses), the palette felt super refreshing and all character design are so good. Congrats !
Pretty cool game, this is cool to see this genre coming up ! Too bad there's no sound at all, a couple of hit and impacts could have gone a long way.
Also a bit annoying, on my end at least, the keystrokes were not fully catched by the game and the arrows were moving the scroll on the web page too.
But kudos on having an entry done with Raylib !










