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nsn

59
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A member registered Oct 23, 2019 · View creator page →

Creator of

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(1 edit)

I Love nonograms so I loved this game. Some puzzles seem to have multiple solutions and I think the hints sometimes are too lemiemt when turning blue. Love the game otherwise.

One thing I think would increase satisfaction a lot would be to gain time with each correctly marked tile instead of when finishing the puzzles. Would make for gut wrenching races when time is running out, much like speed chess

I love the concept, I’m just not built for the stress this game induces…

very fun, took me a while to grasp all concepts. I can see how this could be very addicting.

using bombd it is possible, I managed to beat him twice I think

balancing felt a bit off, viewport is a little too small as well. Would have loved to have some controls for music/sfx. Fun otherwise

I like the vibes, movement in relation to traps and enemies felt a bit off at times. I also lacked a sense of purpose - no goal but to go as deep as possible?

Originally the player was meant to use the bombs to kill the king before being overwhelmed by the spawns, but I ran out of time before I could make the fight work

I love the classic JRPG vibes, the pacing is a bit slow for me tho..

Love the art style, fun concept. Would have loved more detailed instructions, took me a couple of turns to get the game.

tyvm - glad you liked it!

Thank you, these comments make me want to come back to this project… right now work is taking it’s toll, but I do have a lot of ideas for improvements and hope to be able to implement some of them during the holiday season.

The font’s readability is due to the severe resolution limit of 64x64, but I’m trying to improve readability if I ever continue this project.

Controls are detailed on the page, the game is best played using a controller, but keyboard works as well. Blocking and subsequently endurance management is rather important, and probably needed to reach the final boss.

liked the athmosphere, would have loved to have better feedback when hitting/getting hit. Also a map would have helped

Oh, seems line I forgot to pause the PlayerMovementSystem… Will add it to the bug pile, thank you for reporting

I now hate myself for how stupid I am. 10/10 would place again

I liked the idea, but I’m not made for these kinds of games…

Awesome music, but I suck at rhythm games… not quite true to resolution tho

loved the music, jumping felt a bit floaty for my taste

gameplay felt solid, would have loved to see more variety in weapons and upgrades

simple game, took a while to grasp the machanics

worked fine for me on Linux Firefox. nice game, even tho those games are not for me

smooth gameplay, very nice music. I would have loved to see some sort of combo system that rewards good moves, and maybe a time limit that rewards fast play

a very complete experience

liked the concept, got to around half way

liked the concept, got to around half way

very cool take. losing the ball is kind of bad ;)

the SFX alone make this a satisfying experience. Crashed my browser a couple of times tho, was unable to finish unfortunately

great graphic, solid mechanics. I liked the look feature that mitigates the small screen size a bit.

fun concept, I like those plan-ahead games. Needs a tutorial tho, took me a while to get the mechanics

not a valid submission - don’t bother

a bit too fast and hard to read for me

Liked the idea, had a hard time understanding what was going on. I think sound would help a lot with figuring out what was going on

great little game, just a tad bit too fast for old me…

cool mechanics and awesome art style, the small large sprites and small play area sometimes make it hard to avoid damage

cool mechanics and awesome art style, the small large sprites and small play area sometimes make it hard to avoid damage

solid mechanics, would love to see this made into a full game

nice game mechanics, would have like a slightly faster pace

I’m a sucker for these kind of games. It’s a bit verbose for my liking, the small resolution makes long texts very hard to read.

I’m a sucker for these kind of games. It’s a bit verbose for my liking, the small resolution makes long texts very hard to read.