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mvn

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A member registered Jun 11, 2021 · View creator page →

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Admittedly, we didn't explain this very well in the game. Pressing Q will kill you but leave a zombie where you died, which you can use as a platform to reach places you otherwise could not.

This is-

This one is just perfect.

It has one of the most unique approaches I've seen to the theme. The gameplay is simplistic (and therefore there's nothing to break) and fun, and the art style is clean and pleasant to look at. I especially like the little touch with the red guiding laser for your projectiles.

Well done.

The idea is definitely unique and well made. However, horde health is kinda broken which made it hard to play the game and know how close I was to progressing.

Stunning job.

The idea of joining together light is genius, IMO. The gameplay is solid as well, and the art style is simplistic and clean. I'd actually really like to see this become a full-fledged release, one day.

I like the game. Art style is neat, gameplay is simplistic yet fun and the idea is definitely unique.

Job well done.

The controls are easy and feel solid. The idea, although consisting of "two people joined together" which has been done to death, is still clever with how it uses "reflections" and player-swapping. The art style is beautiful.

Interesting take on the theme. I like it.

Has a few bugs, but I'll excuse them since this is a game jam and bugs are bound to happen. The controls are simple so there's not much to complain about there. The puzzles are well-made as well.

Good work.

This is one of the most fleshed-out games I've played.

The gameplay feels solid and well-made. The idea is absolutely genius IMO. The art is really good for a 48-hour game jam. There's really nothing I can complain about too much.

Absolutely stunning job. Well done

This is one of the most well-made games I've played for this game jam.

The idea of two players controlled by the same controls has been done to death, but this game takes that idea and builds on it to make it a better mechanic.

This is one of the most well-made games I've played for this game jam.

The idea of two players controlled by the same controls has been done to death, but this game takes that idea and builds on it to make it a better mechanic.

I absolutely love "dumb fun" games like these

Idea of having two people move at once is very common, but this game saves itself from becoming bland by implementing the idea of red-eye and blue-eye bots. Controls feel nice, graphics are good, lack of a restart button slightly tilts me on some levels, though.

Good work for the jam.

The concept and graphics are top-notch, but the gameplay could use a little fine-tuning. Using the grappling hook is frustrating a little, but I got the hang of it eventually. Great work for 48 hours.

I'm not one to usually play visual novels but I like what this one does.

FUN - Visual Novel; just click to advance the game. It has a resource management system, but with only five time periods, you don't really have many opportunities to think about "the long game".

ORIGINALITY - This game took the story-telling route for the theme. Not only that, but it used a real-life scenario we are all going through for that story-telling route, which makes it relatable for most, if not all of us.

PRESENTATION - The pixel art, although simplistic, feels great.

Thought this was a troll submission at first from the title. But no, it's a serious game.

FUN - Puzzle games are not my cup of tea, but I thought the game was pleasant to play. Subtracting some points for confusing mechanics that aren't explained in game and are only explained on the game page.

ORIGINALITY - dzgrckzgbzdg does a great spin on the jam theme, and even though "two things connected by a chain or line" is pretty common, dzgrckzgbzdg uses it cleverly by making the "two things" and the "chain or line" work together to navigate the levels.

PRESENTATION - I adore this art style. It's unique, it works well, and overall it's just well-done. I'm a sucker for games that have unique art styles like this one.

Fun - Simplistic concepts made complex through the use of physics. I enjoyed wrangling this ball-and-chain under my control through each level.

Originality - Linking two objects or players together with a chain is a common approach to the jam theme, but I like this game's spin on it.

Presentation - Simplicity over all else. I like it.

This game aims for simplicity, and I think it does it well. The gameplay is simple yet incredibly enjoyable, and the graphics are simple and easy on the eyes. I like the game's approach to the theme as well.

Puzzle games are not my cup of tea, but I enjoy this game's unique spin on the jam theme. It handles well and the graphics are simple (which earns a good amount of points in my book).

Puzzle games are not my cup of tea, but I enjoy this game's unique spin on the jam theme. It handles well and the graphics are simple (which earns a good amount of points in my book).

Thank you for feedback.

-Agreed on this. I feel like I should go back and fine-tune the gravity level, but the deadline's already past so it's too late for that.

-The dash is heavily inspired by how Hollow Knight implements it. Actually, the game takes a page out of a lot of other games.

-To be honest, the difficulty was very much unintended, and I only noticed it at the very end of the game jam when I finally went in to implement a death system. However, I seem to pride myself on the fact that my submission is difficult, and if I ever went back to revise this game I would make sure to bring over the difficulty (although probably toning it down a little).

-I procrastinated on the menu until the very last moment and the quality sure did suffer for it.

Yeah, by the time I got to level creation I realized that the player movement was both too slow and too buggy to fit with a lot of the levels, which I think is half of why this game is so unintentionally difficult. I'm pretty sure the Spikes level is straight-up impossible because the spike hitboxes are bugged.

Not the best in terms of presentation but the idea itself is just dumb fun and I love it

Yeah, if I had the time I would've gone back to add an option for difficulty levels or a "quick death" screen.

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This is a good one. I didn't understand the mechanic when I first played it, but when I did I really enjoyed it.

One critique I have is that the planet orbits don't have that much of an effect on movement, and I really would like to have them be more physics-based (by that I mean they can fling you instead of just dropping you).

Love games with an art style like this. Although not challenging, it's definitely fun and relaxing.

I like this one.

The concept is fun; you throw a ball and then use it to haul yourself up ledges. The game has a good way of implementing this concept, and the only complaint I can think about is the lack of sprite animation.

Thank you for the feedback.

I was originally gonna add features like level restarts, as well as a settings page for difficulty modifying or "quick death-screen", but I was lazy with my project and a lot of it was put together last second (which is why I was surprised when you said the title screen was put together well).

To be honest, the hard difficulty wasn't meant to be there in the first place, but I never noticed until I implemented an actual death mechanic (which was right at the end).

I plan on revisiting this project later on to make it better, so again, thank you for this feedback.

First of all, gorgeous graphics.

Although I didn't get far since I'm on a touchpad which is inferior in nearly every way to a mouse, the gameplay was fun. I especially liked the theme of taking control of your enemies.

One complaint I have is a massive slowdown from taking damage, but I assume that it's a bug so I'm dismissing it since most game jam entries are bound to be buggy.

First of all, gorgeous graphics.

Although I didn't get far since I'm on a touchpad which is inferior in nearly every way to a mouse, the gameplay was fun. I especially liked the theme of taking control of your enemies.

One complaint I have is a massive slowdown from taking damage, but I assume that it's a bug so I'm dismissing it since most game jam entries are bound to be buggy.

Short, but very fun. Although the idea of controlling two characters at once has been done to death  before, this one makes it unique with the way the penguins move.

I absolutely love this one. That's all I can say.

Very neat concept. A bit buggy, but that's expected for a game jam submission.