Play gameJoined Together's itch.io page
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A shooter where your bullets are joined together
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Simple, yet original idea. I love it! The gameplay is smooth, not too difficult, and easy to get into. My only feedback would be to perhaps add levels or some form of progression. Make the game more challenging as the player continues, and especially adding powerups would be great. You got an amazing start, and I hope you continue working on the game.
The pixel art and color palette are great. It is tricky trying to connect the dots, and it seems you can't shoot at the borders of the screen, making it feel a bit more like a bullet hell. Well done!
Very simple and fun game, i love the simplicity and effects that gives feedback to player, well done!
I really loved the simple but so charming graphics in this! I think this idea really fits the theme and the use of a top-down view compliments the gameplay a lot more, compared to first person or even over-the-shoulder.
Love the music, graphics, and concept! I could see this being super fun with a bit more variation on the main ability. I think different enemy types and power ups could make the game more frantic. The only complaint I have is that the bullets disappear a bit before they actually go offscreen, so if you shoot from the edge of the arena, the bullet disappears immediately.
Agreed! Thank you for the feedback. The bullets disappearing is a bug I'm aware of but unfortunately one that I didn't catch in time to fix for the jam. ☹
Beautiful presentation! For me the go-to tactic was just to avoid enemies and keep spamming bullets - I wish there were some more twists to the mechanic to make it more engaging somehow!
Me too! 😂
That was a ton of fun! Really cool take on theme and just straight up a lot of good fun! My partner and I got super competitive with our highscores while playing.
Interesting concept. This feels like it would be a great mechanic for a roguelite.
I just wish there was a reason for me to stop holding LMB. Since some time into the game I found out that I don't actually release my finger from LMB. Not trying to say that this is bad, but , in my opinion, adding a purpose to stop firing will give the players a room for tactical thinking.
However, I still had fun playing your game, which is more important. Great job!
Thanks for the feedback! I originally had ideas to expand the game with more upgrades and bullet types. These would require you to plan your shots a little more. Sadly, I ran out of time for that.
There is one mechanic which a lot of people have missed which kind of achieves this: if you destroy multiple ghosts with a single beam then the points you get are multiplied. I would've liked this to be more prominent, to encourage players to try to aim more carefully and clear several ghosts with each shot, rather than just spray and pray like you said.
Thanks again, and glad you enjoyed it nonetheless! 😁
Great little arcade shooter! I can see this continued worked on with different monsters and more feedback!
Super original take on the theme! Everything is super crisp and nice, would love to see you take this base concept and expand even further on it, keep it up! : D
Thank you! I just played your game too and really enjoyed it. 😊 Great work!
Really fun game! Art is crispy and the colors are good! Only nitpick I have is that if I hug the walls the bullets don't come out, but other than that great game.
A possible new mechanic that I've thinked of is to create a combo system for enemies killed by the same line between 2 shots.
Thanks for playing! Yeah that bug unfortunately made it into the final build. ☹
That combo system is actually in the game already! It's just not very clear. You get a multiplier (x2, x3, x4 etc) the more ghosts you destroy with a single 'segment' of the line. You can only really notice it if you pay close attention to how much your score increases with each one, which is really hard to do!
This one is just perfect.
It has one of the most unique approaches I've seen to the theme. The gameplay is simplistic (and therefore there's nothing to break) and fun, and the art style is clean and pleasant to look at. I especially like the little touch with the red guiding laser for your projectiles.
Thanks so much for the kind words 😊
Nice. I love this game. I enjoyed the "linking between bullets" mechanic along with simple ghosts, and some very very nice particle effects (good indication where the enemy spawns, dies, and bullet particles too. Imo, the red cursor line is a nice touch to make the game screen a bit less empty, but not too clustered.)
The sound effects can stack up, making it a bit loud, though.
This game is very fun to play.
Wow! I really like this one! It's simple and really well done. Good work!
Amazing game! Really nice take on the theme, the art, sound, and overall game feel is also super well done. My high score was 730, congratulations on the project!
Really nice take on the theme! Suprinsingly hard to, but I'm really bad at twin stick shooters. Overall you did a really good job on all aspects of the game, well done.
It was really satisfying chaining together shots to take out multiple enemies at once. And as always, the game is polished like all of your other games. Great job on this. I only wish that the time for which an enemy spawns was a little longer since every time I usually died, it was because an enemy spawned right on me. Maybe a different colour for the spawn shadow animation would help with that. None the less, simple,fun and awesome
nice and polished/satisfying!
cool idea! I think it could be improved by putting more focus on how you have to hit enemies with the lines between two bullet because right now it can be played as a regular twin stick shooter pretty effectively. But im not even sure how I would solve that problem. Still very fun regardless definitely top 100 for me but I love twin stick shooters.
Hi folks, I hope you like my entry!
To clarify the art creation: I did create all the art myself but not entirely during the jam. I used a tileset I made in the past, and reused sprites from my game Ghost Grab 3000. Then I edited all sprites to use the MSX2 colour palette.