Thank you for those kind words, glad you liked it!
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I love the art style, the gamefeel and sound design and seeing the mix of turn based combat and a card game.
But there is work to be done I think to make it as engaging as possible.
In card games there should be:
Intresting choices (what cards do I want to add in my deck, Cards should have negative and positive aspects)
Example Card(Frenzy slash): Move 1, Attack 15, Next turn vurnable(30 % damage taken)
Example Card (Hefty meal): Discard 2, Draw 1, Gain 5 block
Combo potential (playing cards in an optimal way).
Example: Setting tiles on oil to then shoot an fire arrow for example.
Example: Shooting away parts of the eniroment so the ai have to move longer routes.
Example: Making your arrows hitting a larger area
However, I only felt that I played almost all cards every turn and every turn stayed the same, making almost every encounter be: Move, hit nearest enemy, if no attack, block and heal if I have it on my hand. Even when I unlock new characters/Cards it did not really shake up the formula.
I really hope there will be more work done on this game as I think there is potential!
This plays and looks wonderful! Lovely game! The block your vision to heal up courage is so smart! :)
Maybe it is just me, but even after 10 + tries I had a lot of problems getting any further, I got as deep as 7 I think, I just got overrun with a lot of in the end.
Lovely little game, would love to see a full game made with this mechanics!
I would like to have a bit more control over my strech, sometimes it was hard to know the direction I will travel in, and some extra control would help balance that I think.
Thank you so much! You make a good point, but yes it is sometimes not neccessary, however having a triplet with low dice number say 1-3, it can be effective as the damage would be low either way. Combine that with loot that heals when using it as well and you have a powerful move :)
Lovely little platformer with great charm and graphics! Looking forward to the release!
Some things I noticed in the demo:
- No joystick support (360 dpad is not the best)
- I don't know if it has an end but I could not learn to wall jump :(
- Maybe add so you can release bouble half way = half speed. it felt hard to get ahead of a bubble without a wall (maybe intended?)
Hopefully next year I will start making a non pico version of this!
But in the mean time, search for deck building games. I can recommend Star Realms, Ascension: Chronicle of the Godslayer or if you like card game rougelike then Slay the Spire!
This is lovely feedback, thanks for sharing! :)
Great idea! There is a lot of fun things that you can do with the game, and hopefully I can do a follow up and not in Pico-8 because it have a code limit that I have reached and fighted with during the development time :/