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3amsoda

23
Posts
32
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A member registered May 22, 2017 · View creator page →

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great game! loved the final boss

cute game! i love the design of the main character

dope game

dope game

thank you! and wow 154 is way better than my high score lmao.

thank you!

this is dope

really fun! Its cool when there's a jam game that has a really unique idea thats well implemented. So many ways you could expand on this game in the future.

winged shadow best waifu, have no idea what stun effect does. 10/10

The marbles look really good! Can't even tell if the inside is a model or a shader. I messed up on the third area cause the bridge only fits one marble unless you're really careful. Screenshot taken seconds before disaster.

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I have made a couple games in godot for game jams but something I've always avoided is the UI Library/Control nodes. So I'll be making sure my submission for this jam has really good menus 👍

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good game!! a lot of room for strategy. You really gotta think about how you want to connect the shape then somehow maneuver to the right side which is exciting. THEN in the late game you can no longer just avoid every bullet because of your size you actually have to pay attention to each bullet and the colors of your shape. A lot of depth for something so simple this is one of my favourites so far

Cool take on theme, I had some trouble picking stuff up though? I didn't let it ruin my experience too much though its still a fun game!

cool idea! I think it could be improved by putting more focus on how you have to hit enemies with the lines between two bullet because right now it can be played as a regular twin stick shooter pretty effectively. But im not even sure how I would solve that problem. Still very fun regardless definitely top 100 for me but I love twin stick shooters.

Took me a minute to figure out what to do but once i got the hang of it it was a lot of fun. Really elegant puzzles with nice sound feedback. and it implements the theme well. 

fun game really cool take on the theme, I like how the background got more colorful as more candles lit up!

Cool idea for a game. I like how the enemies with ranged attacks force you to move so you can't just stay in one place. It was easy to lose track of the ball but I found that it didn't matter to much because of the indicator on the paddle. It might be too easy to ignore the ball and just focus on lining up your cross hair and clicking when the paddle is green? still a really fun game though.

this is so polished! feels like a finished game already good work

glad im not the only one dealing with the html5 audio issues with godot lmao. really fun game good work with all the post-processing effects on taking damage and the 2d shadows, it looks real clean. 

really fun game with cute art, its cool to see a 3d game made with godot that plays so well in the browser. I ran into one issue where I couldnt complete a sale with the jock/punk customer but everything else was super smooth.

cool to see a narrative project like this in the jam, really enjoyed it! the final set piece in the maze was really nice