hello your Get function was broken
I changed (line 263)
return buffer_peek(self.noise, ((x * self.height) + y) * 2, buffer_f16);
to
return buffer_peek(self.noise, ((x * self.height) + y) * 4, buffer_f32);
and it seems to be working
thank you for this amazing program, do I need to credit you anywhere?




It's hard to visualize between screens. In Jump King, you usually can plan ahead, but in this game you jump automatically so it's a bit hard for me to see both maps. Also, the map seems a bit random. Aside from that, nice game. Nice touch on the audio panning left to right following the character.