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rommat

362
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A member registered Apr 30, 2020 · View creator page →

Creator of

Recent community posts

Thank you for your feedback!

Yep, we argued a lot about the control scheme and we will reconsider it in the future if we decide to continue the project! Thank you again for playing our game!

Hey! Thank you very much for your kind words! We tried to put a lot of polish in our game!

Hey! Thank you for your feedback!

Thank you very much for playing our game and leaving the feedback!

Hey! Thank you for the feedback! Glad you liked our game!

Hey! Thank you for playing our game! Yeah, we did our best to try and avoid as much frustration for the player as we could. Glad you enjoyed it!

Thank you for the feedback! Much appreciated! 

Thank you very much for your kind words! I'm really glad you enjoyed our game so much! We will definetely consider developing this game further

Thank you! That's a high praise)

Thank you!

Hey! Thank you for playing our game and leaving feedback! Glad you had fun playing our game!

Glad you liked our game!

Thanks for the feedback!

Thank you very much for your kind words!

Thank you very much!

We will definetely take your feedback into consideration. We tried to find a balance between casual and challenging gameplay, and I guess we failed at some points. But this is what jams are for, huh? To let other people playtest your games. So, thank you very much for playing our game!

Thank you for playing our game! We tried our best to make it stand out from similar games.

Yep, we used Free Casual SFX pack, it was very useful for us)

Thank you for your feedback!

Yeah, having a character actually get into the drawn border would be a great addition, pity we didn't have enough time to implement this.

Glad you had fun playing our game, thank you for the comment!

Thank you very much for your feedback!

Thank you for your feedback! Yeah, you're right having a jump button to be the down arrow would be more intuitive for "antigravity" character. However, you always can use space, which is a universal key for "Jump" :) We will make sure to take your feedback into consideration if we decide to further develop this game, thank you very much!

Thank you for your feedback! I'm really glad you enjoyed our game so much)

Hello! Thank you for playing our game and leave this kind comment. We tried to keep a balance with the duration of our game, as people won't be playing a 30-minute jam game. So, as we value the time of our players, we decided to create a short but polished experience introducing a couple of mechanics along the way.

Thanks again for coming by and playing our game!

Thank you for playing our game and thenk you very much for your kind words )

Thank you very much for your feedback! Much appreciated!

Thank you for playing our game! Glad you liked it!

Hey! Thank you for the detailed feedback!

Yeah, I totally agree with you and, actually, button issues was the thing we argued about the most. We were playing using arrows mostly, so we didn't realise this problem would be so crucial. Sorry for the inconvenience. 

I'm really glad you enjoyed our game. I think we'll consider developing the game further, just getting as much feedback rn as we can

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Hey! Thanks for your feedback. I guess it is not a very original idea, as I've stumbled upon several games during this jam that used puzzle pieces as characters, but we tried our best to push it a little further.

Glad you liked it!

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Hey! Thanks for playing our game! Honestly, the main "mad lad" here is @Shlapoosnick, as he was the one to came up with the idea of portals and I was the "NO, PLS, we won't be able to finish it in time..." kind of guy :D However, everything worked out fine for us.

Thank you again for coming by and playing our game)

sure, I think I'll play it tomorrow

Thanks! Glad you liked it!

Hey! Thank you for your feedback! I'm glad you had fun playing our little game :)

Thank you for playing our game! Glad that you enjoyed it!

Great game with so much polish and amazing art! I really liked having a reflection on Level 1. And also a nice concept, there are few games that use the same concept, but this one presents a polished experience

Can I get a sequel for this? 

Nice concept. It allows for different interesting puzzles. One thing. though, I think it would be more logical to replace Merge button from Space, because I found myself trying to use it to Jump )

Great game! I really enjoyed playing it. It looks very good, too!

Thank for your detailed feddback!

Yeah, I think I understand what you're talking about. We tried our best to eliminate such things to make it less frustrating. We will work on this thing more, thank you very much! I hope you'll consider giving our game another chance, because we introduce new mechanics for the next two levels (and these levels also don't have the problem you encountered) :)

Great visuals! It lacks some visual indication though, especially for things that could be clicked

That's a good concept that, unfortunately, is waaaaay too difficult)

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Great job for the first day! Though not really appealing visually, but the gameplay feels very funny! Reminded me of "Get over it.." or "Flappy bird" even :D

One of the best games I've played during this jam! It looks great and it plays even better. Everything is so spot on: screenshake, sfx, vfx, controls. I especially loved that the crosshair actually shows how much tether you have left. So juice this game is. Well done!