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Scale issues 1000 miles under's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2003 | 3.167 | 3.167 |
Creativity | #2206 | 3.375 | 3.375 |
Overall | #2423 | 3.194 | 3.194 |
Style | #3083 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's world is out of scale. Additionally you have a limited space inside the submarine, so you must build to scale. Lastly but not least the submarine can obtain a upgrade to change it's scale
Development Time
96 hours
(Optional) Please credit all assets you've used
I have used some materials from https://3dtextures.me and other free sources
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Comments
I thought this was pretty ambitious! A big world & customization is pretty insane on a 96 hour crunch. I think the mechanics of gathering resources and upgrading your sub should definitely be used in any of your future projects!
Personally, I would have preferred if the player started with the storage module installed. I got kind of frustrated driving (sailing?) around the map for a few minutes being unable to pick up items. I hadn't actually realized the shipyard was there for a little while. But maybe that's just me.
I definitely agree regarding the storage bay. I was thinking of essentially teaching the ship upgrade mechanics before allowing player to collect resources, but that obviously backfired and made the game even more confusing.
I really liked it! The controls feel very underwater-y, and the sound of the engine is soo good and atmospheric. I would've liked the submarine customization to be more responsive and user-friendly, but for a 96h game it has lots of features and a big world. Great work!
Very immersive! Controls felt a bit janky at first, didn't understand why I couldn't move forward and turn at the same time, but once I got the battery upgrade I finally got it. Honestly very impressive, enjoyed it a lot more than I thought I would when I saw the screenshots!
Really cool game !
I dream of the same game but driving from the inside ! But well that's not the subject ...
Really could atmosphere ! I took me some time to understand I couldn't do multiple action simultaneously because of energy and the rotation speed is a bit too slow for me, but that's a personnal take !
Other than that, a really cool entry for a 4day jam, well played, loved it !
You're describing Subnautica. To be fair now thinking, this has a lot of things that are really reminiscent of it. Thanks for playing.
Yes, there is a bit of subnautica, but in a way your game have more of a "I don't know what I'm going to discover" vibe that I like, but maybe was I spoiled a lot about Subnautica before playing it!
That definitely sounds like you have spoiled yourself, personally for me Subnautica did feel very much like "I don't know what I'm going to discover"
Very atmospheric, but man do things take so long =)
I've enjoyed platin it though
Good atmosphere, but definitely lacking polish as you said. With some refining, this has the potential to be amazing.
The atmosphere is great, the controls could use a bit of work but other than that it's good!
I got some major Subnautica vibes here! It definitely could have used some more polish and guidance for the player! It was fun, though; great job!
Great atmosphere, very immersive experience! Gameplay and visuals could definitely use some more polish, but it's a solid base to build upon further. Good work!
I liked the atmosphere, overall cool concept but could use a little bit more polish
The atmosphere is by far this game's strongest quality and I'm somewhat disappointed it wasn't pushed just a little further. I understand time being the limiting factor here, but some small underwater vfx could have really enhanced the experience. Controls were also a limiting factor for me. This is one of those situations where gamifying the controls would have made for a much better experience. I understand what you were going for, but it felt more like a chore navigating the environment. Especially with the level of precision you need to enter the garage.
Thanks for your feedback. I definitely agree regarding vfx. I wanted to add some particles and what not, but due to time constraints I had to focus on level design.
Can you explain a bit more regarding gamifying the controls? Are you taking about more intertia and quicker acceration?
I liked the sound and the movement. It gave a nice deep sea feeling.
The terrain felt a bit bumpy without vertical movement at the start, but all together a nice game in this limited time frame. Module description on the game page really helped while playing.
There are a lot going on, I liked the idea. Controls could've been smoother but understandable. Well done!
I especially enjoyed slowly ascending through the massive hole and taking the environment in. Surprisingly immersive for the simplistic graphics. Great job!
Nice one!
Ambitious! Really fun idea and great vibes. One of those tough situations where it feels like it gets more enjoyable as you unlock more elements but that makes the initial experience feel a bit slow. If you keep going, I'd be interested to see how you make the first moments of the game feel a bit more enticing. Great stuff though!
This has potential, the atmosphere is great! You really feel completely isolated in a faraway, hostile place. Having to tetris your components together is fun as well. It needs a bit more general polish though, and maybe a faster submarine? Getting to the next pickup took a bit too long.
Also, "I have noticed that sometimes Web GL build suddenly closes the page" - I'd think it's because the game uses both W and Ctrl as inputs, and Ctrl+W closes the current tab.
Thanks for your feedback. I definitely agree on the polish side, however I was really running out of time with this one. Even 96 hours is really tough for me.
As for Ctrl+W combo, yeah this isn't something I thought of. Will add to description.