Wow, you did a great job with this game! I found your puzzle design and mechanics ramp up quite enjoyable. It's also a very pretty game, and in my experience quite rare to see a 3D game done so well in a game jam. Cheers to you!
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Claustrobotic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1363 | 3.707 | 4.182 |
Overall | #2068 | 3.304 | 3.727 |
Enjoyment | #2332 | 3.062 | 3.455 |
Creativity | #2978 | 3.143 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build scaled robot each on top of each other using scaling puzzle mechanics.
Development Time
Comments
This is a gorgeous game, the aesthetics and the animations are beautiful. As others have said, the transitions between the levels are really really cool too, such a good implementation! My only gripe is the level design, I think that needs a bit more work as I got lost in the first level and only after a while did I realise where I was supposed to go. The second purple level confused me too, and I couldn't figure my way past them. But the aesthetic is stunning, well done!
Hi! :) I don't have Windows so don't seem to be able to play. I really wanted to! I absolutely love your title and use of theme. Art and visuals are so nice too! Very creative!! Very nice looking game!
Please feel free to check out my game, Tinker Escape. :)
Great aesthetic with this game! The style is nice and the level transitions are really cool. The platforming generally felt nice though most of the puzzles seemed to be skippable by jumping repeatedly while pulling a block or ball towards you. The scaling worked pretty intuitively as well, nicely done!
Interesting game. However I got stuck really fast. First I decided to step off the red ramp to explore only to find vast nothing. The paths upwards wasn't intuitive at all.
And second, I got stuck on the purple launch pad. It doesn't seem to launch me far enough, and I have no idea how these cubes can help me.
Ok. On the second go, this is kinda fun actually. And the inception like effect REALLY reminds of COCOON. So a few things that you could improve:
1. Accessibility feature to toggle magnet mode, as my hand got a little tired holding shift
2. Some way to disable launch pads, as you really can't scale them when they are on such time areas (In red, and I think second ones in blue level)
I really love the art, music, and sounds! Aesthetically top notch. I found the puzzles to be a bit too simple and I was mostly only slowed down by needing to fuss with getting the blocks/balls to roll or not roll when I wanted them to. All the robots are very cute, too <3
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