Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Calverin

47
Posts
1
Topics
6
Followers
42
Following
A member registered Sep 09, 2019 · View creator page →

Creator of

Recent community posts

Why do they call it Suika when you of in the cold fruit of out hot eat the fruit?

Thank you for the feedback! Glad you enjoyed the portal movement mechanics and your vote has been counted :)

Thank you! It was really tough but glad we got them working in some capacity :D

Yeah control options would be a great feature to add if we had more time, sorry about that, but thank you for the feedback!

Thanks so much! Sorry for betraying your trust, cake's expensive you know!

Thanks!

Thank you very much! I'm glad you enjoyed the game and sorry the controls weren't communicated more clearly!

Thank you!

Thanks, more levels and the active indicator are definitely good ideas and would've been nice to add with more time. Thanks for playing!

Thank you so much! It really wasn't easy but I'm happy we got a somewhat working game out in the end, despite the difficulty of the second level and the quirks of the physics. More levels definitely would've been the first step if we had more time so I agree with you there. Thanks for the feedback and support!

Haha the tricks you can pull off with the spinning are probably my favorite part too, thanks for playing and I'm glad you enjoyed it!

Thanks! Level 2 is a bit tricky yeah, my main recommendation is to try falling onto the box rather than having the box fall on to you (if that makes sense), good luck!

Thank you for the feedback, I had kind of hoped level 1 would serve as a tutorial but guess that didn't work out super well. Thank you for playing!

Thank you! Having alternative control options would've been ideal though unfortunately I didn't have time to add them. Thanks for the feedback!

Thanks!

Really nice platformer! The second to last level was a bit odd for me but I enjoyed the rest of the levels a lot, great job!

Really nice and clean puzzle game! Loved the art and the concept was solid

Thank you for your feedback! Yeah the second level definitely is much more tricky than the first and it's understandable to get caught up in it, sorry about that! Glad the first level worked well for you though, and thanks for playing!

Really unique idea to have you stopping the hackers in a crowd! It was sometimes a little unclear whether someone teleported or just despawned and someone else spawned in, but I enjoyed the game a lot and beat all of the levels.

Really interesting concept and mechanic! The boss kind of came out of nowhere and was really tough but it felt good to finally beat it :D

Really cool concept! I wasn't able to get super involved in the gameplay since at some point it just kind of felt like RNG, but maybe I just don't have the best knowledge of standard Minesweeper. Was fun to mess around with for a while nonetheless and the aesthetic was spot on!

Sorry about the difficulty on the second level, it was a relatively last minute addition, but I'm glad it felt good once you beat it! Fun jank was definitely what we were aiming for with this so I'm happy to hear it, thanks for the feedback!

Thank you so much!

Thank you!

Thanks! I knew going into this that the physics would be kind of janky, but I hope it's the good/fun kind of janky at least! I definitely understand the portal indicator thing, it was just something we didn't have the time to add even though it'd be really helpful. I'm glad someone else enjoys just wildly spinning the portals as much as I do because it's probably my favorite thing to do in the game, and thanks for all the feedback!

Thank you for playing! Happy that the difficulty wasn't too rough and that we were able to emulate that aspect of one of my favorite games :D

Yeah things may be a little bit too tricky to pick up but I'm really glad you enjoyed working through them, thank you for playing!

This was a lot of fun! I love the art and writing and especially the outfits for each area. Unfortunately it seemed like I randomly lost a few times and it wasn't clear why, but it was still a lot of fun trying to keep the knight in the illusion of the game.

(1 edit)

Thank you! You're a cool one for checking the game out! :)

Thank you very much! *ahem* "...Now you're thinking as Portals!" :o

(1 edit)

I'll say messing around with the physics is probably my favorite part of the game too, thank you for playing!

Thank you! I would definitely say this game has a lot of spinning, and I appreciate you taking the time to play it! :)

Thanks! I'll definitely try to prioritize making more levels in the future.

Thank you so much!

The theming and sense of humor for the game were great! The gameplay felt very nice as well, though it could benefit from some difficulty tweaking it's a really nice foundation and a solid card game overall.

Really liked the idea of stalling with the magnets! This concept can definitely be expanded on and for a pure JavaScript/HTML project this was really clean, great job!

Thank you for trying the game! Glad you were able to figure it out :)

Wow this makes me feel worse about my submission without proper graphics. Great job though!

This looks awesome!

KARLSON community · Created a new topic Cheese

I was able to skip the part with the grappling hook in the tutorial by using the explosion gun. If you want players to be forced to use the grappling hook, maybe remove it from the full game's tutorial? But otherwise it's a great game!