Nice game! Portal being one of my favorite games, I loved this one too! GG! I loved running around as the Portal. One comment is that it took me a second to figure out how to turn into the other Portal. GG! I really enjoyed this game! If you have time could you rate my game?
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Thinking As Portals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #199 | 4.215 | 4.215 |
Overall | #1305 | 3.508 | 3.508 |
Enjoyment | #1760 | 3.154 | 3.154 |
Presentation | #2452 | 3.154 | 3.154 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a 2D spin on the game portal where you play as the portals.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
One of the most unique and interesting ideas in the jam for me so far! I liked the portal physics and the spinning to get over ledges and stuff. Still sad about the cake though.
Cool concept! input are a little strange (I'm used to use spacebar to jump) so i got a little confused at the beginning.
Really creative idea for the jam! Love that the portals take up physical space and you have to maneuver them around the level. Good job! Also +1 vote for an active portal indicator! :)
Pretty cool idea, although its hard to rate it with only 2 levels I did enjoy it a fair bit. Being able to spin portals is pretty fun to mess around with. It’d be nice if there was an indicator for the active portal, maybe a little arrow on top or via color coding the portals (maybe grey out one portal when its not being controlled?). I would definitely love to see more rooms!
Wonderful idea, and congrats on making the portal physics work! It definitely doesn’t seem like something that’d be easy to figure out within a jam! The first room’s a very good tutorial, but I felt like the 2nd room was a bit finicky, sadly couldn’t get through it, maybe it would have been better to have some more levels in-between both!
But yeah, outside of that, good job on making it through the jam!
Thank you so much! It really wasn't easy but I'm happy we got a somewhat working game out in the end, despite the difficulty of the second level and the quirks of the physics. More levels definitely would've been the first step if we had more time so I agree with you there. Thanks for the feedback and support!
Really fun and clever idea!
I must confess I got stuck on level 2 though 😅 : I think I knew how to solve it but didn't manage to actually do it.
Cool portal platform puzzle.
I think level 1 is a bit too hard. My cube stuck in corner.
An interactive tutorial would be nice.
Great work!
Really original & ambitious idea. I feel like it might have been a bit clunky or unintuitive to control at times. I know I instinctively pressed space a few times to jump & ended up accidentally switching portals.
Very nice way of working with the theme. I like the concept a lot. Unfortunately, I got stuck on the second level already. It took me a lot of fiddling to get the block into the deep part and then when that didn't actually solve the puzzle I didn't have the patience to continue. I do realize my patience is lower than usual at the moment, so that's probably a part of it too. I did get stuck in platforms a lot, but after not understanding it at first, I did always get out pretty quickly after that. Oh, and keeping the portals in separate areas in the first level was a great choice to help the player understand the game!
Super clever role reversal! Got stuck on the second level for... longer than I'd like to admit, but got to feel like a wizard when it finally clicked. Physics were complete jank but in a fun way - awesome jam entry for sure!
Cool concept. The physics is a bit wanky otherwise it would be really fun. More visual cue on which protal you're controlling would be great.
Also I can't help laughing when I hold down e to see it spining like crazy.
Thanks! I knew going into this that the physics would be kind of janky, but I hope it's the good/fun kind of janky at least! I definitely understand the portal indicator thing, it was just something we didn't have the time to add even though it'd be really helpful. I'm glad someone else enjoys just wildly spinning the portals as much as I do because it's probably my favorite thing to do in the game, and thanks for all the feedback!
Very unique idea! I liked the puzzles they were a bit challenging which is loyal to the portal games haha, good stuff!
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