Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

paulpork

63
Posts
2
Followers
1
Following
A member registered Feb 19, 2021 · View creator page →

Creator of

Recent community posts

Thanks!

Thanks!

Awesome game! The artstyle gives incredible atmosphere. I know I'm supposed to feel guilty but eating the entire map is just too satisfying. I would love alternative endings where you only eat/not eat a certain set of objects.

Thanks!

Thanks!

Thanks!

The artstyle is amazing! Gameplay is easy to get used to, and not too hard. A pretty solid one!

A nice little game! The gameplay is simple but addicting. I would like to see more gate slots and more rounds to make the game goes crazy :)

Nice mechanics and really well done puzzles. Made me think of the totk ability to rewind time. One suggestion would be showing the loop trajectory.

Thanks!

Thanks!

I kinda hope the player try to plan the route so to address the camera issue. It could be done better and that's me to blame really.

Nice little idle game!

Thanks!

The game was so simple and fun! One thing I loved is that you actually bind the key based on their position on the keyboard, which was a really thoughtful design choice! The artsytle is sillily fun. I stucked in one level because I didn't know why my right shift wasing working there.

Thanks! I'm so glad you like it!

Thanks!

Thanks! You did get my idea about this game's machanics. I have some other ideas in my head but I couldn't just rush it out I guess.

Thanks for the feedback!

Thanks!

level 9 somehow keeps saying I got 1 coin even though I certainly got 2. And how dare you put a secret level after 15... I though it's just a test level until I saw someone below actually beat it. how...

OK by far the BEST one I've played. I like how it disguised as a cute little game and just throw kaizo contents at the player after a few levels. That being said, I beat all 15 levels and got all coins. That's how much I'm into this game!

Thanks for the huge support! I'm glad you also into this kind of wacky-ness. We only work on this game for two days in the weekend, so I don't have much time to craft more levels. There's a lot of ideas in my mind like some movable walls or some devices to activate, but no way I could code it out in time. 

Thanks! Level design takes time which I don't have much this year...

Did think of the loophole as the game name, but could not come up with the gameplay. And you really did it! A nice little puzzle for finding every loophole of the level. Some are easy but enjoyable.

An awesome game! Was confusing at first. But once I got a few loops done, the concept really clicked!

Really cool and complete game! The disasters make it really chaotic (in a good way). The bump when hitting the carts could be lighter, as it often ends my runs.

Thanks!

Ok now I cannot unsee it...

Thanks!

Thanks! Your comment is really on point. We only spent the weekend for this game. While making every game logic works, I found myself not having much time for level design. And that hit quite hard till the end of the jam :(

At first it's just a really funny thought to make giraffes stacking each other. I did have some ideas like adding more mechanics to the level, but the time just didn't allow. 

I like the metaphor to 21, kinda accurate haha! A speed-up button is probably the best add-on right now.

I appreciate how you decompose the into each category. Thanks!

Thanks! Glad you like it.

Cute, silly game. I like it :)

You can let the player change place of shooting (heck even in the air), adding some spice and chaos.

Overall pretty fun! The choice of music make the battle feel so epic.

It's generall not a good idea to have key bind at 5~0 when you also need to control the mouse. And it's a bit confusing when the first two usable spell is at 7 and 8.

Gameplay-wise, I think the game stucks in between a challenging game and a no-brainer game. The player is slightly overpowered, but it's not I would thought a evil boss would be. Like if we make the early unlock-stage shorter, and let the player gain unlimited mana while facing multiple heroes at once, I can see the potential of a really great game. Like you are the bullet hell and grossy kills are everywhere.

Finally, I appreciate the effort on the dedicated lore and voice acting, 

The concept reminds me of Pacman where you end up hunting the ghost. I would like the tempo be faster, especially on switching between roles. Another minor thing is that sound effect is a bit too loud for me.

The art is great, and I like how cute the chest walks. Gameplay is basically stealth style but still enjoyable! And the voice acting, man, is at another level.

Cool! The optimization idea increases the depth of the game. I would like to see a page to explain what each betting type mean. Although I can kinda get it, but there is some learning gap at first.

Thanks! I'm also proud of the idea haha.