Thanks!
paulpork
Creator of
Recent community posts
Thanks for the huge support! I'm glad you also into this kind of wacky-ness. We only work on this game for two days in the weekend, so I don't have much time to craft more levels. There's a lot of ideas in my mind like some movable walls or some devices to activate, but no way I could code it out in time.
Thanks! Your comment is really on point. We only spent the weekend for this game. While making every game logic works, I found myself not having much time for level design. And that hit quite hard till the end of the jam :(
At first it's just a really funny thought to make giraffes stacking each other. I did have some ideas like adding more mechanics to the level, but the time just didn't allow.
Overall pretty fun! The choice of music make the battle feel so epic.
It's generall not a good idea to have key bind at 5~0 when you also need to control the mouse. And it's a bit confusing when the first two usable spell is at 7 and 8.
Gameplay-wise, I think the game stucks in between a challenging game and a no-brainer game. The player is slightly overpowered, but it's not I would thought a evil boss would be. Like if we make the early unlock-stage shorter, and let the player gain unlimited mana while facing multiple heroes at once, I can see the potential of a really great game. Like you are the bullet hell and grossy kills are everywhere.
Finally, I appreciate the effort on the dedicated lore and voice acting,



