I really like the idea! It's a pretty smart hide-and-seek, looking for anomalies in the users behaviors. Beating each level was really fun, and I feel the game could have even more mechanics (potential cheats to spots)! Also, it goes without saying that the look of the game is incredible. The console interface, the screen filter, going with the rudimentary UI (that is still surprisingly ergonomic to control)… It efficiently put in the right mood, while still making the game visuals functional. I really enjoyed my time on it. Well done!
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TARGET / ANTICHEAT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #305 | 4.000 | 4.000 |
Presentation | #375 | 4.222 | 4.222 |
Creativity | #395 | 4.037 | 4.037 |
Enjoyment | #491 | 3.741 | 3.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player takes on the role of the anticheat
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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