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UnmutedGames

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A member registered Jul 15, 2022 · View creator page →

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Looks like we have a winner. Though, was there supposed to be actual text? I only saw what looked like blind writing (dots). But that didn't matter. Had fun. Ticks all the boxes. Awesome job.

Thanks a lot for the detailed review! I truly appreciate the feedback.

This game made me rich and gave me a girlfriend. Time to repeat that irl.

Has a really good mysterious vibe. Clever use of the Slow mechanic. Hope to see more levels in the future that use the speed mechanic and uncover the secrets of where you are :)

Great level design. Clever use of rock paper scissors!

Solid advice! I really wanted to implement the button/trampoline mechanic and make puzzles with it. But then I didn't have enough time to design puzzles. Next jam I should consider more carefully what the player experiences in their first 30 seconds or so.

Fun idea! I feel like some tweening could have been nice to smooth the rotation. It was a bit difficult to orient myself with the instant 90 deg rotations :) It kept me engaged till the end!

Really creative! Love the concept. I felt like doing a single line was more efficient since the player wouldn't move as much and therefore easier to hit :)

4600! I really enjoyed throwing the asteroids out of the boundaries to use the window wrapping to my advantage :)

Oh this is clever. Great job! It was especially challenging to prevent myself from completing it with just a trampoline.

Great job! I am not sure what I did right, but at some point Bleed and Smash felt really strong and I started abusing them. Had 20 mobs left when I won. It felt great becoming stronger and stronger and stop that OP guy from winning.

Managed to kill 52. I'm really impressed by what You managed to create in 48 hours. The concept can be very feature-creepy so good job on keeping the scope down and finishing :)

Really cool! Limiting reversed was a great way of turning this into more of a puzzle rather than a platformer. I like it this way :)

At first I was a bit confused as of what the game was about. Then, as I saw my slime make yet another jump, it occurred to me. This is all it had to be. All... I... had to be... I became one with the slime, and the slime became me. I now identify as slime.

Really well done for such a big team to stay coherent and end up with a well thought out experience. Great teamwork!

Got a highscore of 33! Cool concept. I don't think I had fast enough reaction time, but it was really cool to figure out what our user needs.

Quite fun! Good job. I especially liked when you could select from more enemies. And the player jump adds a lot to the fun factor.

Thanks! There is still a lot of room for expanding the game. Let's see if we end up doing it :)

I dunno. I feel like it needed water and cute rectangles that swaps shapes ;) But yeah quality of life updates on the coding console should have maybe been a higher priority.

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Appreciate that! Making levels for this game was maybe even more fun than playing them. Yes, music was created specifically for this game. I like making it myself so I can make multiple sounds that merge nicely with it, such as the goal jingle and end screen music.

Yeah a drag and drop system would have been awesome! But... Time...  (˵ ͠ಥ‿ ͠ಥ˵)

Will do! ( ◡̀_◡́)ᕤ

Glad to hear that you made it to The Null! Or saved the world! Or whatever the story might be. You decide!

The puzzles were solid. I enjoyed it. I definetely agree that the character controllers could use more work. But still, great job!

Awesome. I was maybe just thinking that Sudoku is inherently a solo thing, so the Not Alone part seemed like an afterthought. But hey I didn't mean to get negative, you made an excellent game!

Great job! It very much feels like a project you were already working on and then slapped a "you're not alone" on it, but it's a really nice concept!

Nice atmosphere. I feel like the story should be deeper since that is the core of the game. Loved the animation for the ghost.

Interesting. It was surprisingly tranquil. The first time I passed another bird made me feel like part of the flock! Great audio.

Nice that you made it work!

Yeah fMOD is great for musical timing/manipulation, but the unity coding becomes significantly more advanced to the point where I'm reconsidering if it's worth it :)

Here

Did you toggle on "persistent"? It makes sure that the timeline flows even if no sound is currently playing.

Idk, that is just what I had to do for a test project I made :)

Great job!

Regarding fMOD + WebGL check out the fMOD documentation
https://fmod.com/docs/2.02/unity/platform-specifics.html#html5webgl

At the bottom there is a link to an example project that helped me get it to work. You basically just have to make sure that all banks have loaded before playing any sounds.

Love the execution. Creative use of a die! However I can't help feeling that the game would have been better off without it. The puzzles were not so much about the die but more the abilities and I never learned to roll the ability I wanted. The game basically became roll approx 6 times until you get the right ability, then proceed.
I had a good time anyways, so you still get a very high score from me!

What a great entry. Good job team.