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UnmutedGames

88
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18
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A member registered Jul 15, 2022 · View creator page →

Creator of

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You know what. I had an idea, so I came back. And it worked.

10/10 would buy happiness for money again.

Got 17K in endless. That got pretty chaotic in a really satisfying way. I'm impressed how much variety you got out of this seemingly simple idea and turned it into something unique.

What a beautiful game. I love Frostpunk and you really nailed that aesthetic! I got it down to 10 frost, best I could do after 5 tries.

My heart is actually racing. Levels 17-19 was super difficult, but that just made them satisfying once I completed them. Really nice job. I think I cheesed some of the levels (especially 20)

Damn this is just an addicting game play loop. And the platforming+hook is well executed. Great job!

The intro was so cool. I honestly hoped that I was already playing the game at that point. Fun idea to swap the controls!

Hillarious sounds and theme. Amazing artstyle! Unfortunately I didn't figure out how to submit. I hoped that it was enough to fill up the three bars. Did I miss a submit button somewhere?

I hope that Chrome will replace their offline game with yours! ;) It was seriously smooth. Well done!

The cartoon strips in the beginning was so high quality! The gameplay itself was satisfying but minimalistic. I'm not sure if the purple gem was supposed to unlock a new ability? I was stuck after that, but had fun until then!

Damn that's a satisfying clicker (lasso'er?). I had to finish it. The progression went crazy fast as soon as the third color was available, maybe too fast. But I certainly enjoyed seeing my economy skyrocket even though my lasso was of little use in the end. Really solid entry!

The bulbs were hidden just well enough for me to barely complete the first 4-5 levels in time. The changed perspective was also good but that's where I had difficulty controlling the robot. Couldn't find the last thing to do while upside down. Awesome commentary, and all round enjoyable experience. Well done!

I liked Alice's dialogues. I didn't use the rewind mechanic but the rest of the move set was satisfying. Nice work!

This really stands out visually. Love the art. The fetch quests are simple and works well. I especially like the idea of specific items requiring the correct circumstances, but it would have been nice to have more control over those circumstances (such as rainy days).

I like the idea to combine an audio loop with a daily cycle. Fits the theme incredibly well. Nice job with the fun character and sounds!

Great idea to spawn fuel so the player couldn't just swap between 2 planets. But even that was difficult enough for me. Very satisfying though!

Usually I just stick to the same spot in a bullet hell game, but your take on it forces me to travel across the screen as if I'm doing objectives while dodging bullets. I love how the theme enabled you to come up with an elegant solution for a problem I had with this genre :)

Really satisfying to loop around the track to gain more and more rewards. I appreciate the occasional special dice which made it a little more strategic rather than purely random. Even more of that could have been nice :) 

I'm really impressed with the visuals! I feel like it could have been a mini-game in a larger 3D platformer or something like that :)

I simply love the weirdness of it all. Impressive to cramp so many genres into a single entry. I would shake violently to destroy the earth again.

It was quite challenging to get the robe to behave, but I think that's part of the charm of this game. Oddly satisfying with the whacky movement. Well done on the multi body physics.

If you were going for a really tight time window to make it more intense, then I think it worked quite well. Felt a bit like a rage game which turned out to be a nice challenge. I felt plenty of frustration but then satisfaction once I beat a level.

Using deaths as a resource was a really fun idea, and watching the coasters go was so satisfying. However I'd have liked to see my resources on the coaster screen, so I can feel the numbers grow. Good job.

Very cute art style. The controls felt nice and the levels were interesting!

Thanks for checking it out! I'm curious what your math consideration was? 😅

It was a nice idea to gradually add more obstacles! It was fun ^^

I love incremental games and this progression felt just right! Also the ASCII art works really well.

Very ambitious project, and it looks incredible! The snapping of the cards feels great too. I don't think my chosen card was added to the deck, but I had fun experimenting with the default deck and even pulled off an infinite combo somehow :P Satisfying!

Incredibly satisfying to follow the tracks. Very smooth until the second half of the first loop. I couldn't quite grasp how gravity worked.

Very cool visuals!

Really satisfying puzzles. I got stuck on the one with a lot of movable boxes, but had several aha moments along the way!

Thank you, I see! I was surprised how much I had to throw to prevent it from happening, so it was quite a challenge even when I knew what to do ^^ Fun stat screen!

It kept my interest all the way through! Couldn't find number 5, so I brute forced it. Very intriguing puzzles, good job!

It's very satisfying to throw stuff, and the audio + art is amazing.

I think I see the cause of the "thing", but I haven't figured out how to change it. I'd really like to see what happens. Can you give a small hint on what to try out?

Much appreciated! "Against the Duck" could have worked as well, but I'm satisfied with my choice of bird ;)

Nice job! Go bird games! I struggled with parking cars. But that's also the case irl. 100% skill issue on my part. The upgrades were interesting and the perfect circles were so satisfying to watch as they swallowed what I now consider my enemies!

Thank you. I have added an extra hint in the description to help other people from being stuck :)

Thank you for playing! I appreciate it :)

I am curious to know if you managed to enter the real kitchen? What was preventing you from finishing?

This concept is bound to have collision box issues. Or so I thought. I actually had no bugs. Very impressive I'd say!

Oh right. I already did :P

I think You have to click the screen to prevent the mouse from going outside the window. Thanks for playing! I'll give your game a try as well.