Oh makes sense, well done either way :D
OverDeN
Creator of
Recent community posts
I wish there was a way for the player to release the charge early taking out a smaller group of enemies but clearing the way for the player to push forward.
I have beginnings of that exact system in the game jam version, it's just not active, though i was thinking about it :D
you could also add a variety of different bullets with different properties that allow the player to get more charge but more difficult to catch or even reduce charge that moves at a slower rate giving the player the chance to avoid it.
I had some enemies planned too but i had to cut scope to finish, same with bullet types :D
That being said, ill check it out in my free time, cheers :)
Hey thanks for playing! I spent most of my time creating basic spawning systems for enemies and world chunks and ending animations :D
Biggest issue was designing them, other than that it's pretty much just a bunch of circle sprites from one of the kenney pack with black material, shockwaves are line2d's expanding to the size depending on your power and earthquake lines are essentially line2d's with semi random coordinates :D
Main thing i struggled with was keeping the scope managable, and ensuring everything semi works :D
Hello, my game is about a robot with battery charged by eating bullets, your goal is to gain as much power till you explode.
https://itch.io/jam/kenney-jam-2025/rate/3735587
And story of it was essentially: I was brainstorming ideas with blue lock in the background, all the ideas seemed half baked so i've decided to double down on something i haven't really seen before
fun fact: 80% of the final explosions were made with retextured and reshaped kenney assets, i tried to make sure i use as much as possible using only the packs
Hey i tried to play but it's pretty laggy and the jitter doesn't allow for moving the mouse much
Here's my silly little game https://itch.io/jam/kenney-jam-2025/rate/3735587








