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OverDeN

344
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A member registered May 14, 2023 · View creator page →

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Oh makes sense, well done either way :D

Choosing a haunted house as a character is a really good idea, overall really enjoyable :D

I really enjoyed customization on this one, the atmosphere is also really good. I'm suprised you've done so much honestly, well done!

I really like the atmosphere in this one, I was confused why the beauty thingy kept going up and down even though i used same things. Well done

Pretty decent little game, would like to see more customizations :)

I really didn't understand the combat (still don't understand off hand items and how to use them) but I would really like to see this expanded upon, the combat could be really fun even though it took a while to get used to!

Animations were really satisfying and smooth! I would love to see this explored more

I like the idea of changing your character on the fly, well done

No way you actually made spore for a game jam, well done

I'm glad you liked it! Any suggestions to improve the controls? :D

I'm glad you liked it, Thanks for playing :D

That's one compliment I wasn't expecting. Thanks for playing :)

Hey, thanks for letting me know, from what I've checked it definitely works on Google Chrome-like browsers! Have a good day and thanks for trying it out

Thanks for playing! Glad you liked it :D

Hey, thanks for playing :D

Thank you! I'll make sure to check it out after work :D

No worries, I hope you'll be able to make a bit this time ^^

You can use scroll wheel to move the parts further/closer. Have a good day :)

 I wish there was a way for the player to release the charge early taking out a smaller group of enemies but clearing the way for the player to push forward.

I have beginnings of that exact system in the game jam version, it's just not active, though i was thinking about it :D

you could also add a variety of different bullets with different properties that allow the player to get more charge but more difficult to catch or even reduce charge that moves at a slower rate giving the player the chance to avoid it.

I had some enemies planned too but i had to cut scope to finish, same with bullet types :D

That being said, ill check it out in my free time, cheers :)

Only note would be that it could benefit from more distinction between where you can move and where you can't, with hard outlines or something similar. Great work!

Noted!

Thanks for playing :D

Hey thanks for playing it! Appreciated :D

Hey thanks for playing! I spent most of my time creating basic spawning systems for enemies and world chunks and ending animations :D
Biggest issue was designing them, other than that it's pretty much just a bunch of circle sprites from one of the kenney pack with black material, shockwaves are line2d's expanding to the size depending on your power and earthquake lines are essentially line2d's with semi random coordinates :D
Main thing i struggled with was keeping the scope managable, and ensuring everything semi works :D

Hey thanks for playing! Appreciate it!

Thanks for playing, I appreciate the feedback :D

Thanks for playing :D 

I actually have 6 different explosions depending on what score you get, that being said, i slightly overbuffed score gain in the final build :D

It's a simple chunk generator, i made 2 32x32 tilemaplayers and spawned them around the player when you were close to seeing an empty spot, I would've made more chunks but had little time lmao :D

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Hello, my game is about a robot with battery charged by eating bullets, your goal is to gain as much power till you explode.

https://itch.io/jam/kenney-jam-2025/rate/3735587

And story of it was essentially: I was brainstorming ideas with blue lock in the background, all the ideas seemed half baked so i've decided to double down on something i haven't really seen before

fun fact: 80% of the final explosions were made with retextured and reshaped kenney assets, i tried to make sure i use as much as possible using only the packs

Thanks for playing it :D

Pretty cool entry with VERY clever gameplay loop, my only issue is sometimes the player was moving after i stopped pressing lmb

Hey i tried to play but it's pretty laggy and the jitter doesn't allow for moving the mouse much

Here's my silly little game https://itch.io/jam/kenney-jam-2025/rate/3735587 

Pretty neat tower defense!

Appreciated!

Hey hey thanks for playing!

Hey thanks for playing! Appreciate it!

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey hey here's mine https://itch.io/jam/gamedevtv-jam-2025/rate/3588673

Hey thanks for playing it! Hope you liked it :D

Thanks for playing and feedback! I've got big updates planned in future :D