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OverDeN

326
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A member registered May 14, 2023 · View creator page →

Creator of

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 I wish there was a way for the player to release the charge early taking out a smaller group of enemies but clearing the way for the player to push forward.

I have beginnings of that exact system in the game jam version, it's just not active, though i was thinking about it :D

you could also add a variety of different bullets with different properties that allow the player to get more charge but more difficult to catch or even reduce charge that moves at a slower rate giving the player the chance to avoid it.

I had some enemies planned too but i had to cut scope to finish, same with bullet types :D

That being said, ill check it out in my free time, cheers :)

Only note would be that it could benefit from more distinction between where you can move and where you can't, with hard outlines or something similar. Great work!

Noted!

Thanks for playing :D

Hey thanks for playing it! Appreciated :D

Hey thanks for playing! I spent most of my time creating basic spawning systems for enemies and world chunks and ending animations :D
Biggest issue was designing them, other than that it's pretty much just a bunch of circle sprites from one of the kenney pack with black material, shockwaves are line2d's expanding to the size depending on your power and earthquake lines are essentially line2d's with semi random coordinates :D
Main thing i struggled with was keeping the scope managable, and ensuring everything semi works :D

Hey thanks for playing! Appreciate it!

Thanks for playing, I appreciate the feedback :D

Thanks for playing :D 

I actually have 6 different explosions depending on what score you get, that being said, i slightly overbuffed score gain in the final build :D

It's a simple chunk generator, i made 2 32x32 tilemaplayers and spawned them around the player when you were close to seeing an empty spot, I would've made more chunks but had little time lmao :D

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Hello, my game is about a robot with battery charged by eating bullets, your goal is to gain as much power till you explode.

https://itch.io/jam/kenney-jam-2025/rate/3735587

And story of it was essentially: I was brainstorming ideas with blue lock in the background, all the ideas seemed half baked so i've decided to double down on something i haven't really seen before

fun fact: 80% of the final explosions were made with retextured and reshaped kenney assets, i tried to make sure i use as much as possible using only the packs

Thanks for playing it :D

Pretty cool entry with VERY clever gameplay loop, my only issue is sometimes the player was moving after i stopped pressing lmb

Hey i tried to play but it's pretty laggy and the jitter doesn't allow for moving the mouse much

Here's my silly little game https://itch.io/jam/kenney-jam-2025/rate/3735587 

Pretty neat tower defense!

Appreciated!

Hey hey thanks for playing!

Hey thanks for playing! Appreciate it!

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey, here's my submission: Satio

It's a puzzle game where you have to use fruit and vegetable combos to reach increasing high scores in a 4x4 grid.

Hey hey here's mine https://itch.io/jam/gamedevtv-jam-2025/rate/3588673

Hey thanks for playing it! Hope you liked it :D

Thanks for playing and feedback! I've got big updates planned in future :D

This one has some good potential :D

It's pretty decent

One of the best games i played during the jam!

Really cool!

Pretty fun concept!

Hey thanks for playing! I hope you liked it :D

Pretty fun and charming

Really fun game, I like the arto style and I hope you'll expand on it :D

Hey thanks for playing! I've got some plans for expanding the game already :D

Hey thanks for playing! I'm definitely gonna expand on it after the jam! :D

Thanks for playing! I'll definitely look into it thanks for reporting it!

Thanks for playing! I've got a few ideas for a potential story in future :D

Thanks for playing!  Definitely go for it, it's a great learning opportunity! :D

Thank you for playing! I agree with tooltips being a bit small, but you can hover on the card to get bigger tooltip! Thank you for playing!

Hey I'm definitely gonna expand the game! I've even got a few ideas to make it WAY better than it is now! Thank you for playing!

There's shop at the end of day! Im planning on slightly reworking the gameplay to allow for more combos! Thanks for playing!

This game has a lot of potential and I hope you'll expand on it in future

Pretty cool game!