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Let's go for another session of rating each other!

A topic by Sampai created 75 days ago Views: 330 Replies: 15
Viewing posts 1 to 16
Submitted

Heya everyone, I'm interested in everyone's submissions and their little stories behind them all!

Share your games in the comments and lets get rating!

Here's our submission for the Jam, a roguelite in which you play as a little roomba trying to rid the house of 'Dust'

https://mrmerlun.itch.io/succ

Submitted (1 edit)

In my game adventurers are fighting orcs to power the defence crystals and adventurers are also trying to prevent orcs from consuming the power of the crystals: https://localkings.itch.io/adventurer-machine

Here is my story: I was thinking about the ideas for my project when I was creating the Godot project, I came up with a tower defence game where adventurers/mercenaries are powering something and called it "Adventurer Machine", after that I was coming up with ideas while I was writing code. I didn't want to rush my game, but I thought it was pretty much complete after 1 day of work and 8 hours of sleep and I released it.

Some interesting facts: the dragon was made using the monster builder pack, the fire that dragon emits is an edited torso from the asset pack, the sound of the explosion and the sounds of the dragon are edited RPG sounds, I was listening to stuff like the Niyander OP and bard jr. by stinkbug, among some other tracks.

Submitted (1 edit)

Hello, my game is about a robot with battery charged by eating bullets, your goal is to gain as much power till you explode.

https://itch.io/jam/kenney-jam-2025/rate/3735587

And story of it was essentially: I was brainstorming ideas with blue lock in the background, all the ideas seemed half baked so i've decided to double down on something i haven't really seen before

fun fact: 80% of the final explosions were made with retextured and reshaped kenney assets, i tried to make sure i use as much as possible using only the packs

Submitted

Hi! I've made a game about getting elected by creating absurd rumors and manipulating the other characters.  https://gesla.itch.io/rumor-has-it-i-rule

At first, I wanted to make something more complex where you could also buy people or make them lose popularity, but that was a bit too ambitious, so I focused on only the rumor parts. It was fun, and for once, I feel I'm starting to understand what it means to have one core idea/mechanics and expand from there. It might not be the most interesting visually but I feel the gameplay is developed and a bit original.

I used the 1-bit pack, one of the most complete and biggest packs, just to use exactly 10 sprites. I might continue developing the game to add more graphics and animation.

Submitted

Hello everyone!

I developed https://bonvelion.itch.io/ all by myself and I’m really excited to continue working on it. This journey has been both fun and inspiring for me. Huge thanks to everyone who played the game and shared their feedback!

After creating those “frustrating but fun” levels during the jam, I’m now working on a full version with new levels, improved visuals, better checkpoints, and some new mechanics.

Once the jam voting period ends, I’ll release the updated version here on itch.io. Please don’t forget to play the game and follow the page!

I’m looking forward to playing more games with you all and connecting with the community.


Submitted

Hello!
In my game you control the Power Supply Rangers. Their mission is to ensure that the power supply never stops.
Each Ranger can only take care of the task assigned to their color (in a way, they each have their own power). You'll have to switch from one to the other to make sure nothing breaks in the power supply.

When I talked to my brother about the Jam theme, he immediately thought of “Power Rangers” and this inspired me to create a game with several characters with different powers.

Please try it out and give me your feedback! :)
I'll try yours now!

Submitted (2 edits)

Hi! I created Blackout Delivery for this jam, where you basically deliver food at night with no light other than your flashlight, which you need to use carefully. But due to not enough time, I couldn't add everything I wanted. That's why it has no sound or menus and barely any polish in general. Haha! But it was my first time making a complete game in a 48 hours game jam, so I think it could've been worse, I guess. 
Link: https://gerumansi.itch.io/blackout-delivery
I share the link of my entry, but I don't expect anyone to play it or rate since I messed up and the mouse is not captured as intended, so it's a real pain trying to play it as it is. Good luck, everyone

Submitted

Hi!

It was my first jam and it was hella fun! I couldn't add most of the things I imagined. Guess how jams work. I got different ideas after submitting too, so I'll probably be working on them. It was surprising to see what a squishy deadline could do to a developer. I learned new things in two days that I otherwise wouldn't have had the motivation to do.

My game focuses on one core mechanic: keeping the energy bars in balance as they go up and down. Each planet's energy flow affects the bars, and you connect these planets to preserve balance.

I couldn't settle on a single grounded idea; it was all a messy mess. Meanwhile, scrolling through assets, I saw planets and decided to do something with them.

The game -> https://schumert.itch.io/cosmic-balance.

Submitted

I'll toss mine in, why not!

All Systems GOGOGO!! by CuffButton

This is my first jam ever so I was definitely over-ambitious with what I thought I could do. Even being a little afraid to try a jam I just really respect Kenney and Kay and their assets have been an awesome boon to me during the learning experience. This just felt like an extension of that so I guess it felt like a safe place to try for the first time!

At first I was a little disappointed by the theme. Isn't power a core idea in almost every single video game? I didn't get an inspiration from it but then, after taking a bit of a walk and letting the concept marinate, the idea of being in charge of the power distribution in some sort of spaceship or robot really started to coalesce in my mind. While thinking, my mind went back to what was probably my first experience with piloting a giant mech in a video game; Mystical Ninja Geomon for the N64. I can remember thinking the robot fights in that were so silly and fun at the time...I think I even had a save on a memory card that was right before the first mech fight and I would go back and play it just for funsies.

So that's basically what I did. Majorly "borrowed" some core concepts for that and made it so you didn't control actions directly but instead provided them power. Like you're just the engineer and someone else is the pilot. 

I had two big setbacks during this but I think my biggest missed opportunity is game clarity of what the enemy mech is doing and the status of your own mech. I had a friend record some voice line callouts that were supposed to tutorialize and help with clarity when like, the enemy is charging an attack, or when you're near overheating, or explaining the "curse" mechanic I built in. Unfortunately I didn't have the time to implement them BUT during development I did have a running log of print statements that were intended to mimic the timing of these callouts so I could tweak them during play. When I knew for a fact I wouldn't have time to implement the voices I feel like I should've exposed those print statements to the player. Ultimately that's what I did with some hud elements like player health. It would've fit in the aesthetic too to just expose like, a log to the player to give them more context. Huge lesson to learn on scope haha.

Submitted

I'm just a novice at the moment but really interested in getting into the game development scene. I figured joining this game would be an opportunity to get my feet on the ground and put what I'm currently able to do out there ( which isn't a lot on my own). I had fun during this jam and would heavily appreciate any feedback on my game harsh or otherwise. And id be happy to leave a review on others projects as well!! https://marquae44.itch.io/zombliens

Submitted

Hey, this was my first jam and it was a great experience! Here's my game - 

https://waterveil-games.itch.io/power-supplier

where you collect powercells to keep your defense turret running, and upgrades to help defend against invading robots. I spent the first few hours on a weird idle game sort of concept but ended up pivoting because I didn't think I could make the enemy ai in time, and I'm glad I did because the concept I went with actually lead to some  inspiration for my next full game. I had plans to add more upgrades, like a ram for the truck that lets you run over the basic robots or an automatic mode for the turret, but ran out of the time/brain juice needed to make the enemies that would drop them. 

Would love any feedback, especially anything that can be improved! Time to go check out this list, also OP your roomba game was one of the first I tried and it was awesome!

Submitted

I'm always looking for more feedback and ways to improve. I made a Starfox-inspired rail shooter as my submission: https://null-builds.itch.io/maximum-voltage

I've made a few small games off and on for myself over the years but have been trying to push myself to do more game jams lately. I didn't do so great in my last jam and it was a week long so I didn't think I could handle 48 hours but I've used the Kenney assets for a long time as placeholders in my projects so I really wanted to give this a shot.

Ever since I saw the ship assets in the packs, I have been dying for an excuse to try making a rail shooter. I didn't have any experience with that genre and most games I've made up until now are story-based so I was worried I wouldn't be able to get it done in 48 hours. I talked myself into it though since I've learned I'm better at designing cutscenes than actual gameplay and a rail shooter is basically just one long cutscene with a single 3D curve.

I tend to do better work at lower resolutions and it occurred to me the Kenney assets have the same solid color shading that SNES games like Starfox and Vortex did so I decided to make my whole game retro (the whole game runs in 256x224 resolution). My thought was the retro style could also help excuse some of the jank as being more authentic.

Before the jam started, I rewatched a ton of Adam Younis' old game jam streams for tips on managing my time. During the jam, I made a schedule and todo list like he did and also decided to focus more on polish than content since he said a short highly polished game typically does better in jams than one with more content. I tracked my time throughout the jam and found I spent over 12 hours just tuning the player/camera and adding polish but only about 3 hours making content for the game's level. I wish I could have added more but I'm really happy with how well polished it turned out even if it is short.

In total, I spent 39 hours on actual development, 4 hours for sleep half-way through, and another 4.5 hours on frequent breaks to move around throughout the 2 days. I managed to submit about 40 minutes before the deadline which left my friend enough time to thankfully catch a major issue with the audio levels and for me to fix it before submissions closed.

One thing I'll definitely recommend to others is to download all the assets into a content manager. I loaded all of Kenney/Kay's kits into a program that lets me search and tag files faster than the stock file browser and that made it way easier to find specific effects during the jam.

Submitted

My idea came to me while playing Stardew Valley. I imagined robots doing all the work for me while I rested. I stopped playing and opened Unity to participate in the jam. Initially, I was going to do it with my friend, but she got sick. I almost gave up on participating. I came up with a very simple concept of an AI that picks something up from point A and takes it to point B. I thought about the game jam theme and wanted to somehow power the robots. While I was thinking about why I would use robots instead of running around serving customers or controlling the establishment's energy, I saw a character in a wheelchair, and I immediately thought, perfect! A character who has his limitations and will use his creativity to make his kitchen work. The only thing he needed to do was generate energy for the robots. Initially, I was going to make some mini-games like in Among Us, for each color of robot, but time was short, and I just put the power plates where you stand on top, charging each robot. But with this prototype limited to the assets available in the jam, it forced me to come up with creative ideas, and I thought of ways I could turn my prototype into a fun game, especially when it came to co-op, which I didn't have time to implement. This is Power Kitchen. https://frostdv.itch.io/powered-kitchen

Submitted

this is my game https://halal124213.itch.io/robot-up

Submitted

In my game you have to slingshot waste boxes into space until you drown in the mess you made :) It is a balancing challenge between producing enough power to shoot waste into space, while producing ever more waste.

I’d love to have feedback on it while i continue working :)

https://ximossi.itch.io/waste-no-space

Submitted

Hi,

Our submission was inspired by the current heatwave we are dealing with in Scandinavia and the struggle of not getting sunburned when walking somewhere! 

This was our first game, I (Coralie) did the game dev and my partner did all of the audio and music (which I think is really nice!). We tried to make something simple, fun and at a manageable scale.

Would love some feedback to improve for next time!

https://myst-studio.itch.io/ginger-run