Thank you so much for your words! I'm super glad you enjoyed my game! :D
gerumansi
Creator of
Recent community posts
First of all, i loooved tha art style. Nice job! But I must complain about the controls. Having to use the same key to harvest and to shoot is problematic. Maybe you could change the shoot key to a different one, like F, for example. And the music feels weird, like it's on a different vibe. Other than that, great game!
Hi, Mike! You need to instantiate the scene first and then add it to the tree. It should be something like:
func spawn_ghost(): var ghost_instance = ghost.instantiate() add_child(ghost_instance)
Also, note that you're using add_child($"."), and the dot notation is used to reference the node attached to the script, it's like 'self'. In this case, the dot is making reference to de node with ghosts_spawn.gd attached to it.
Hope I helped!
Nice! I don't think my game is so great, but if you want to check it out, it's this https://sigmarune.itch.io/gooing-down. Soon I'll update it with important fixes and some other stuff. :)
Cool game, it really puts your patience to test. There's one thing I can say and it's that it took me a while to figure out the yellow pipes grab you by just passing by their side. You could add a hint to that, maybe making them look like a magnet or something. And also it would be nice to have checkpoints. :)
Hello, friend! Thanks for your words, I really appreciate them. And I'm glad you liked the game. I know the problem you mention about being difficult to navigate in some areas without touching the pits, but I didn't want to slow the slimes too much and then take too long to traverse the rest of the level. And, to be honest, it never even occurred to me to do it only when necessary. Sorry!

