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gerumansi

45
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5
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A member registered Mar 21, 2022 · View creator page →

Creator of

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Thank you so much for your words! I'm super glad you enjoyed my game! :D

Pretty cool game, nice narrative. I wished I could speed up the text haha. Great work

I understand what you mean, and don't get me wrong, the music was nice, I liked it, but I felt like it didn't fully fit with the rest of the mood. It's great you can make your own music! Good job!

Oh, that's a great idea! It's a pity you couldn't implement it on time. But I had fun, anyway. :)

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First of all, i loooved tha art style. Nice job! But I must complain about the controls. Having to use the same key to harvest and to shoot is problematic. Maybe you could change the shoot key to a different one, like F, for example. And the music feels weird, like it's on a different vibe. Other than that, great game!

The text on the How-To screen is barely readable, I really struggled trying to read it. Other than that, good game. The art style is amazing, tho. Nice job. :)

I really enjoyed this game! Super fun! But a tutorial or a way to tell players the controls would be nice. Great Game!

The harvest animation is way too long and the map is too big for a game where you need to defend a spot. Oh, and some skills don't show their description. Other than that, great game! :D

It has some issues but it's a good game. Maybe if had better controls and the map wasn't so wrong, it would be even better. Nice work!

Thank you very much! Yeah, the red eyes add a nice little touch to the sprite. Haha. Thanks for playing and for your comment. :)

Thank you for your feedback, I will definitely consider your suggestion. And I'm glad to hear you liked the game. Thank you for plating. :)

I got stuck in a battle with no enemies but still received damage each turn. Fun game, tho.

I'm really glad you liked the game! :D I will take note of your suggestions regarding the controls. :) Thanks for playing and for your feedback!

Hi, Mike! You need to instantiate the scene first and then add it to the tree.  It should be something like:

func spawn_ghost():
    var ghost_instance = ghost.instantiate()
    add_child(ghost_instance)

Also, note that you're using add_child($"."), and the dot notation is used to reference the node attached to the script, it's like 'self'. In this case, the dot is making reference to de node with ghosts_spawn.gd attached to it.

Hope I helped!

First of all, I almost got blind for the theme of your editor.  :v
And second, I also thought of a grim reaper at first but I didn't come up with good ideas for it so I went with crops. Keep it up

Buenardooo!

I've played the free build and I liked it. Very nice art and decent story.

Vamoooo!

maybe in the future ;)

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Nice! I don't think my game is so great, but if you want to check it out, it's this https://sigmarune.itch.io/gooing-down. Soon I'll update it with important fixes and some other stuff. :)

I absolutely loved your game! It's super cute and the puzzles are very well designed. Amazing work!

Cool game, it really puts your patience to test.  There's one thing I can say and it's that it took me a while to figure out the yellow pipes grab you by just passing by their side. You could add a hint to that, maybe making them look like a magnet or something. And also it would be nice to have checkpoints. :)

Hi, friend! Thanks for playing, and I appreciate the feedback. :)

Nice game. It took me a few tries. It would be great if it had some kind of feedback for the player, some sfx. Other than that, cool game. :)

Wow, that was pretty intense! I liked the gameplay, it feels nice and smooth. I found it kinda difficult to avoid enemy bullets but, at the same time, that was helpful to clear faster the area. Really cool game. And the music goes perfect with it.

Wow, really cool idea and fun game! And loved the pop corns' faces. It's kinda confusing to understand the reach of my electromagnetic wave at first, but after that it's super fun. Loved it.

Pretty fun game! I like the colors and the sounds. And the puzzles, of course. 

Cute little game. Well designed puzzles. Music choice is nice. Great work!

Hi! I'm really, really glad you liked my game! Thank you very much for your words. And that issue with the screen size is already on the list of things to fix. ;D
Thanks for playing!

Hello, friend! Thanks for the feedback! And I'm really glad you liked the my little game. :) I actually thought of adding a little delay for the pits to despawn after seeing it was causing headaches to many players, but it will have to be after the Jam. Thank you for playing!

Hello! Sorry to hear that! But yeah, I think #7 is the most difficult one. Thank you for playing! :D

Hello! Sorry to hear that. They must be perfectly aligned in order to enter simultaneously, you can use the walls to do so. Thank you for playing, tho. I appreciate it. :D

Here is mine! https://sigmarune.itch.io/gooing-down

Great game! It's really fun! Too bad there were few levels.

Thank you! :D I'm glad you liked it!

Hello, Jade! This is my submission https://sigmarune.itch.io/gooing-down
Hello, Jade! This is my submission https://sigmarune.itch.io/gooing-down

Hello, friend! Thanks for your words, I really appreciate  them. And I'm glad you liked the game. I know the problem you mention about being difficult to navigate in some areas without touching the pits, but I didn't want to slow the slimes too much and then take too long to traverse the rest of the level. And, to be honest, it never even occurred to me to do it only when necessary. Sorry! 

Hello, friend! Thanks for playing the game! Level 4 is easier than it looks like. You could try stacking everyone in one side and then separate the ones that are alone so the others can enter the pit.