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Sampai

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A member registered Jul 01, 2022 · View creator page →

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I'll make sure to buff their damage in an upcoming update then ;)
Glad you had fun and thanks for playing!

The Power you have also doubles as your health, but we didn't quite nail the enemy damage on this release ^^'

I'm glad you enjoyed the game tho! Thanks for the kind words

Thanks for the feedback! I'll make sure to adjust that in a future version. 

Balancing audio has always been hard for me lmao

Adorable little game. In my headcanon the MC is a bit of a crazed scientists who serves food to an endless amount of clones of himself.

I absolutely love how the robots become slower the less charge they have and that the music slows down based on the battery level of the robots (It also seems like each robot represents one instrument in the BGM if I got that correctly?) This is a super neat touch! 

Really cool game

You hit the vibe for this genre perfectly with the visuals you got going. It looks absolutely amazing!

I just have one small tip: Some people will inevitably play the game with WASD movement, and when they do that AND you have a keybind on control AND they press W and control at the same time, the tab will close and they will wonder if the game just crashed (totally didn't happen to me tho, at all >.>)

Terrific job, I adore this game


This is a really cool concept, and ruthlessly hard. It actually felt bad to miss shots which I've never had before in any base defence game. I feel like the enemy spawns can screw you over a bit if you're super unlucky and don't get anything that drops cells tho. :P

I really love the usage of the jam theme in this one and it was a lot of fun to try and crack my highscore!

Overall an enjoyable game! I liked that you added upgrades to the player after the rounds. Here's some feedback since you requested it:

- Move the HP indicator to the center, it took me quite a while to find it ^^'

- I believe the powerups can only roll the size one, I didn't encounter any other upgrades in my entire playthrough?And another thing about the size up: It moves your gun further up, so the bullets spawn further up as well. With 1 size upgrade you can only headshot the zombies anymore as their arm hitboxes are too low for the bullets to connect with them. If you manage to get 2 of the size ups it's impossible to shoot the zombies anymore :P


Overall this is a fun a little game though and I had a good time playing it!

Insane work for such a short amount of time! The concept here is phenomenal and I really had fun playing the game, there's some caveats of course, some of which you have already addressed but I'll try to talk about them anyway because I hope these will be fixed in a future release ;)

- The dodge timing feels REALLY unforgiving, I only managed to dodge the corrupting blast once and that is with always having one power-cell allocated to dodging, you mentioned that there will be some more tell for this in the future so this will hopefully be easier then
- Once, when I took the cells out of the cleansing chamber they would not work anymore, I have no clue what caused and I tried to replicate it but to no avail :<

- Managing everything with just 3 cells is a bit rough sometimes, I don't think there is enough time for dodging at all if you also need to relocate a cell into it at first. Perhaps there could be a system where cells also gradually lose charge and need to be refueled, that way you could have more than 3 while still keeping it balanced

- Very minor but the BGM doesn't loop


Overall tho, this is very impressive work and I had a lot of fun playing your game, extra impressive considering the time and resource limitations of the jam. Incredibly well done!

It took me a bit to get used to the control but once it clicked I had a lot of fun trying to get a highscore!

I especially like that there are different planets that do different things so you can actually have a meaningful strategy with what you're given, I would've loved to have that explained about the three planets you start with as well rather than figuring it out over the course of multiple runs by managing to draft them.

The take on the jam theme in this one is really cool in general as well!

So first of all, the city looks really good and I actually think the lack of BGM kind of adds to the game, making it feel a bit eerie, even if that's maybe not what you were going for :D

I loved that you could trip over stuff, at first I thought the camera was just kind of glitching out but that's actually a neat little feature.

Other than that, as was already said the town is very large, and some sort of navigation as to where to go would be helpful.

But for 48h this is still impressive regardless! (Also dealing with the mouse wasn't too bad, I just kept the game minimized and sorta did circles around the game window, it was kinda fun that way :D)

Oh wow this game felt very stressful but in a good way! Constantly balancing the tasks together with not losing track of where which color power supply ranger was was no easy task!

The only thing i noticed is that sometimes when one of the rangers was close to one of the task-objects it'd make it impossible to interact with without first moving them away, setting unique keys for dealing with tasks and swapping would help with that!


Overall a lot of fun!

You said you were going for 'frustrating' game-play, and that is very well executed in the main mechanic and the level-design, however the controls felt a bit 'slidy'? I don't know how else to describe it haha, so it felt like I was battling with the controls of the game for a lot of the time, which sure, is also frustrating, but I think the bad kind of frustrating, where it is out of your control.

I think with how the level design is set up, you can definitly tweak the controls a bit in order to make the game feel a lot better to play while still keeping the rage/annoyance inducing factor of the game!

It took me a bit to find the perfect way to gather and spread intel but once I figured it out it was really fun to try and get everyone to vote for me.

The 8-bit style and music is also absolutely lovely, and the writing is very charming. You did a hell of a good job with the resources available to you!

I think you can still update the description and such of the itch page, just not the project files itself! So you could still add that :D

I love the bullet time effect and sound effects that play when you eat the bullets, especially when you a lot of on screen projectile at once. That together with the screen-shake makes it feel super satisfying. Great job!

This is definitely a cute little game, but I feel like going for no text modifier hurt the experience a bit!

The control explanation in the game section itself helped, but maybe you could still add what sort of adventurer corresponds to which button color.


I adored the dragons, their design is super cool especially considering the limitations of the jam, good job!

Heya everyone, I'm interested in everyone's submissions and their little stories behind them all!

Share your games in the comments and lets get rating!

Here's our submission for the Jam, a roguelite in which you play as a little roomba trying to rid the house of 'Dust'

https://mrmerlun.itch.io/succ

Thank you so much for the kind words! We'll definitely look into that for a future update!

Glad you enjoyed it!

Thanks for the kind words! Glad you liked it :D