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You said you were going for 'frustrating' game-play, and that is very well executed in the main mechanic and the level-design, however the controls felt a bit 'slidy'? I don't know how else to describe it haha, so it felt like I was battling with the controls of the game for a lot of the time, which sure, is also frustrating, but I think the bad kind of frustrating, where it is out of your control.

I think with how the level design is set up, you can definitly tweak the controls a bit in order to make the game feel a lot better to play while still keeping the rage/annoyance inducing factor of the game!

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Thank you so much for your honest feedback — I really appreciate it! 

You described the “slidy” feeling perfectly, actually haha. That wasn’t entirely intentional, and I totally get what you mean by it feeling like the bad kind of frustrating.
I’m currently working on refining the controls to keep the intentional frustration from the level design and mechanics, but without making the movement feel unfair or out of the player’s hands.
Your comment really helps me find that balance. Thanks again for playing and taking the time to leave such thoughtful feedback!