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ScriptedWarrior

18
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2
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A member registered Jul 28, 2024 · View creator page →

Creator of

Recent community posts

Thanks so much for the feedback i really appreciate it alot!!!

Thanks for the kind words and honest feedback. I believe I made the resolution a bit to high which can mess with the UI but glad to here your thoughts and that it was fun. Ill take a look for some further polish in the future.

Thanks for the feedback. It seems like there is a resolution issue with many so ill look into fixing it.^^

Thanks for the feedback I really appreciate it ^^

This game is very interesting and i cant wait to see what is gets implement. Its very difficult to figure out which power ups you need to collect and it becomes and memory game but since that is the premise i have no complaints there. Since there are plans for improvements hopefully I can just point out areas that could use improvements that may or may not be in the works already. The player is able to stick to the sides of platforms which make navigation a bit weird at times. Level design is good but doesn't give any direction so it feels like i run around blindly searching for the power ups with no real goal but to collect them. The power counter UI is a bit small and in an awkward place on the screen that doesn't catch the eye and makes it hard to see sometimes. If there is supposed to be a common theme around which power ups are real i couldn't really figure it out so its just a lot of trial and error for me. Overall a fun game that with music, Player sounds, collection sounds, Etc. i could find myself coming back to play over and over. Again cant wait to see what you do. I would appreciate it if you could give my game a try as well and please give fair and honest  feedback. https://marquae44.itch.io/zombliens

Im not trying to leave a bad review by the way I'm just try best to give critical feedback.

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Yes I have. However visuals are still an important part of the game and for players who have never played your game before having to move away from the game to reread instructions that are listed elsewhere is a take away. You want your players to be constantly engaged and never look away from your game. I could easily rate the game higher but with me having to move away from the game to get some understanding its a negative. You also have to realize some people will not take the time to read the instruction which is why a very clear UI is important. UI should always be worked on in atleast some regard to give the player direction.

This game is very fun and i could easily see someone playing it for hours.  The concept it very cool. Eating the enemies bullets and avoiding the enemy themself is an interesting idea especially when a lot games try to employ the opposite. Its very refreshing.  I wish there was a way for the player to release the charge early taking out a smaller group of enemies but clearing the way for the player to push forward. With that you could also add a variety of different bullets with different properties that allow the player to get more charge but more difficult to catch or even reduce charge that moves at a slower rate giving the player the chance to avoid it.  The game is simple but has alot of areas that it could grow. Id give this a 7/10. Id really appreciate it if you would take the time to try out my game and give me an honest opinion and rating. https://marquae44.itch.io/zombliens

It a definitely an interesting game though it is hard to figure out what is going on. You have buttons set up for UI but no way to tell what the buttons do until you randomly click and experiment with them. UI may be a small part but it is very important for the player to know what part of your game does what. The overall concept of the game is a very cool idea but without knowing what's happening i cant really give an overall opinion or rating so for now id give it 2/10 simply because i don't know what's happening. Feel free to give my game a try id really appreciate it and feel free to give your honest opinion even a harsh one. https://marquae44.itch.io/zombliens

Its an absolutely fun game.  Sucking up the enemies to give yourself more power is a cool and fun way to keep the game going. I love the different enemies and how each one has a unique way of dealing with them. I do have a problem with how fast the power drains at the start though. I more or less spent time in the first two rooms farming flies to get more power. This is a take away from your level design which is expansive and doesn't allow the player to explore until later. I found myself wanting to see more of what you put in but couldn't afford to go further than necessary. If you want to limit the players ability to roam or feel a struggle for power you could add an x amount enemies to spawn in the starting room with a door blocking the rest of the level until those enemies are sucked up giving the player time to get more energy before trying to explore. Overall a super fun game that i enjoyed. I would appreciate it if you could try my game and leave a review as well. :) https://marquae44.itch.io/zombliens

I'm just a novice at the moment but really interested in getting into the game development scene. I figured joining this game would be an opportunity to get my feet on the ground and put what I'm currently able to do out there ( which isn't a lot on my own). I had fun during this jam and would heavily appreciate any feedback on my game harsh or otherwise. And id be happy to leave a review on others projects as well!! https://marquae44.itch.io/zombliens

Thanks a lot. I'm still a novice so a lot of things i didn't

 know if they would work well together. UI is some of the last stuff i worked on so i figured it wouldn't be put together well i some places. Thank you for taking the time to leave some feed back.

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No Problem happy to give some input.

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Its a very cool concept! As someone who isn't used to inverted controls though it kind of spikes the difficulty very high making even simple turns hard to make especially when your not paying attention and it comes out of nowhere. This with the fact that its kind of difficult to make turns already at a somewhat high speed forces you to go slow and with your power rapidly draining  this almost always inverts the controls if you miss some power almost always resulting in a restart. The managing a players speed with the police is a very fun way to put a stop to the player especially when your trying to stay under the speed limit.  Even though the difficulty spikes I found myself trying over and over again.  I love the idea of  having to collect something while in between managing your power to stave off a higher difficulty. I just wish the difficulty didn't ramp up so high so fast.

Id love a critique on mine as well. I just a novice though and solo so please be gentle with me(Not at all feel free to leave a very honest opinion). https://marquae44.itch.io/zombliens 

Ill check out yours as well.

Great gam jam and my very first one. Wondering how i did as a novice and solo. would appreciate the feedback!! https://marquae44.itch.io/zombliens

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would love to be ranked and gets some comments https://marquae44.itch.io/zombliens

Alley community · Created a new topic FeedBack

Seeing as this was just my very first game to test some of the things I've learned when it comes to programming and leaning unity, id like to use this as my first chance to get feed back. In no way shape or form is this supposed to be a fully fleshed out game but more of a way for me to get user experience for where to improve or more things to learn.