Thanks!
Gesla
Creator of
Recent community posts
Thanks! I would not call him an angel either. At least Neva could remarry and hopefully have a happier marriage haha
Yes, I wanted the game to be mouse-only but yeah arrow keys would have been simpler. Although it's actually the doors that are buggy, so I'm not sure if it would have been a determining improvement
That's so strange; I tried it on different browsers and machines, and it works for me. Maybe this website is blocked where you live?
Is this link working for you? https://pastecode.dev/s/ahqqqk9w
Thanks, yeah I noticed how the game was confusing when playtesting it. I rushed the tutorial / intro like 30 minutes before the end and I realize I should have be much more explicit. I agree there is too little feedback on action.
But there is logic behind rumors, i don't know how much you tested the game but the character like to hear certain kind of rumor and are more or less affected by blackmail or public denunciation depending what kind of rumors it is. Also you can investigate on these rumors and if you can find evidence, they have much more impact. I know the game is confusing so I understand you didn't feel that.
Hi! I've made a game about getting elected by creating absurd rumors and manipulating the other characters. https://gesla.itch.io/rumor-has-it-i-rule
At first, I wanted to make something more complex where you could also buy people or make them lose popularity, but that was a bit too ambitious, so I focused on only the rumor parts. It was fun, and for once, I feel I'm starting to understand what it means to have one core idea/mechanics and expand from there. It might not be the most interesting visually but I feel the gameplay is developed and a bit original.
I used the 1-bit pack, one of the most complete and biggest packs, just to use exactly 10 sprites. I might continue developing the game to add more graphics and animation.
Thanks! I wanted to create a more developed tutorial, but I lacked the time. I feel that understanding how the character will react to make the best strategy is actually part of the gameplay, so I wasn't even sure how much I should have explained. For sure, I think the UI should have been much more comprehensible, but that's not bad considering the time I had.
Thanks, yeah i couldn't polish as much as I wanted because the game jam deadline.
For the text, i instance a label with the text and then i make it appear with a tween. The time is proportional to the character number.
var character_number = log_text.length() instance.visible_ratio = 0 var tween = get_tree().create_tween() tween.tween_property(instance, "visible_ratio", 1, character_number * 0.03)










