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Gesla

54
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33
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1
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A member registered Feb 09, 2021 · View creator page →

Creator of

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Thanks!

Thank you! And thanks for posting the jacket!

Thank you!

Thank you very much! And thank you for playing along and posting the jacket \o/

Thanks!

Thank you! Actually you can put them on the back when you click on the 🔄 button. Sorry it wasn't clear enough :(

A mystery within the mystery... Glad you could see the solution

Thanks! I would not call him an angel either. At least Neva could remarry and hopefully have a happier marriage haha

Yes, I wanted the game to be mouse-only but yeah arrow keys would have been simpler. Although it's actually the doors that are buggy, so I'm not sure if it would have been a determining improvement

Thank you! Yeah it's something i wish i had time to improve. It's a big buggy and that definitely adds to the confusion, sorry

Thank you very much! I was alone on this project except for the music, sfx, and font

That's so strange; I tried it on different browsers and machines, and it works for me. Maybe this website is blocked where you live?

Is this link working for you? https://pastecode.dev/s/ahqqqk9w

I tried, but depending on the background, it was sometimes even harder to read. But yeah, that's definitely something I would like to improve 

Thank you very much! I'm glad someone found everything. It's hard to estimate the difficulty when I already know the answer and i was afraid it would be too hard

Thank you very much!

Thanks! Yeah i realized a bit late that for a game where text is this important, i should have used a larger resolution so the text could have been smaller and more readable instead of taking up the whole screen

Thank you very much! Could you describe what isn't working? It works fine on my side, even without being connected. Yeah sorry the game is so buggy, i tried my best but i spent way more time on art than i anticipated. Glad you enjoyed it despite that!

Thanks! Yeah, this kind of game is hard to balance 

Thanks! I added the solution in the game description if you're interested ^^

Thank you very much! I added the solution in the game description if you're interested

Thanks! It's not a shader actually, it's normal maps ^^

Thanks! Yeah, imagine being killed, and instead of the eternal rest, you get this

Thank you very much! Yeah, as the ghost haunting the past, it was intentional to have no interactions with the environment. I was a bit worried that people would find this boring, so I'm very glad you enjoyed this choice! I added the solution in the game description

Thanks! I used it for this game https://gesla.itch.io/one-of-them-killed-me

oh i'm so sorry, yeah it looks like there is an issue with the downloadable version, i don't know why. The browser version seems to work  correctly if that's fine for you 

Thanks! That's strange, mine appears in full screen in another window but I can't test it on other screens

Yes, it's totally my fault if the players don't feel that. How would you expand this? I'm not sure in which direction I could go

Thank you ! I know the game is confusing, sorry, I really wish I had one more day 

Thank you very much!

Thanks, yeah I noticed how the game was confusing when playtesting it. I rushed the tutorial / intro like 30 minutes before the end and I realize I should have be much more explicit. I agree there is too little feedback on action.

But there is logic behind rumors, i don't know how much you tested the game but the character like to hear certain kind of rumor and are more or less affected by blackmail or public denunciation depending what kind of rumors it is. Also you can investigate on these rumors and if you can find evidence, they have much more impact. I know the game is confusing so I understand you didn't feel that. 

Thank you very much!

Thanks! Yes, I realized the bar was confusing when playtesting. I thought I would have time to rework that and, well, I did not have time.

Hi! I've made a game about getting elected by creating absurd rumors and manipulating the other characters.  https://gesla.itch.io/rumor-has-it-i-rule

At first, I wanted to make something more complex where you could also buy people or make them lose popularity, but that was a bit too ambitious, so I focused on only the rumor parts. It was fun, and for once, I feel I'm starting to understand what it means to have one core idea/mechanics and expand from there. It might not be the most interesting visually but I feel the gameplay is developed and a bit original.

I used the 1-bit pack, one of the most complete and biggest packs, just to use exactly 10 sprites. I might continue developing the game to add more graphics and animation.

Thanks! I wanted to create a more developed tutorial, but I lacked the time. I feel that understanding how the character will react to make  the best strategy is actually part of the gameplay, so I wasn't even sure how much I should have explained. For sure, I think the UI should have been much more comprehensible, but that's not bad considering the time I had.
 

This kind of game is tricky because it's hard to balance, but in your case, you did it so well. It's one of the rare games I've completely finished so far!

Thanks! Actually, I don't really know how to make the gameplay loop rich enough to stay interesting for the few hours it would need to be a full game but I really appreciate it!

Ah right! I just send you a friend request

Is there a typo? Discord can't find the account

Hi, I'm interested. I can code. Do you have Discord? 

Ahh, my bad. I finished in a rush and as stated English is not my first language (and tbh, I make a lot of mistakes in my native too). But there is so little text, I should have put it though the corrector.

Thanks!

Thanks, yeah i couldn't polish as much as I wanted because the game jam deadline.

For the text, i instance a label with the text and then i make it appear with a tween. The time is proportional to the character number.

    var character_number = log_text.length()
    instance.visible_ratio = 0
    var tween = get_tree().create_tween()
    tween.tween_property(instance, "visible_ratio", 1, character_number * 0.03)