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Take This!

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A member registered Feb 24, 2019 · View creator page →

Creator of

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Really nice game, I like it.

Thank you for the feedback!

A very good game, but it requires some polish. BTW, add a label which shows which stage you are on. For example, I got a game over on the 3rd stage and it transported me back to the 1st one.

Thank you for your feedback!

Nice game, but I think the rotation speed when moving left or right should be smaller.

Very nice game, I love the pre-rendered 3D look, shame there is not a lot of games with this aesthetic nowadays.

Nice game, for some reason, it reminds me of Pac-Man

Glad you enjoyed it! I would spent some more time on this game, but it turned out that I had some affairs later during the previous week.

If you want, I can record a video of how it works on my end.

I just downloaded the Windows version to check if everything is OK and when one crystal runs out of power, there is a game over screen, I don't know what's the problem with your game.

What version of the game were you playing? There is a game over screen, I have tested it on Linux

Hello, thank you for your feedback. What exactly do you mean by a restart?

Interesting and nice game, not really as irritating as something like I Wanna Be The Guy, but that's a plus, IMO. BTW, the controls are too slidy, so there is a chance that you may accidentally step on a trap.

Thank you, mate! I'll try your game.

OK, so, to those who have a resolution issue, turn on the fullscreen mode and you will see a very small part of a button on the left. Click on it to start the game.


BTW, how am I supposed to get there?

Forgot to respond earlier, but yes, the key after L works.

I gave you some feedback on the submission page, now try mine:

https://itch.io/jam/kenney-jam-2025/rate/3732377

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I like the idea, but the game is too short, you should probably add something that can stop the player.

If an orc passes the defense, you can use a bomb to stop him.

Feel free to try out mine: https://itch.io/jam/kenney-jam-2025/rate/3732377

Nice game, I enjoyed it.

Nice game, but there are some issues. The UI is doesn't work well with my monitor's resolution (like, I can't see my max HP and the settings menu is a bit bugged). Also, when the character becomes big, it's sometimes hard for the bullet to hit the zombie.

I get what you are saying. BTW, you mentioned that the players should never look away from the screen to read the instructions. You may pause the game and then read them.

Hello, have you read the instructions?

Alright, will do

Fun game, is the city procedurally generated?

Thank you, sir! I've already received a complaint that you don't know what button spawns what adventurer, I should have thought about that.

This is probably my favorite game this jam, nice job!

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In my game adventurers are fighting orcs to power the defence crystals and adventurers are also trying to prevent orcs from consuming the power of the crystals: https://localkings.itch.io/adventurer-machine

Here is my story: I was thinking about the ideas for my project when I was creating the Godot project, I came up with a tower defence game where adventurers/mercenaries are powering something and called it "Adventurer Machine", after that I was coming up with ideas while I was writing code. I didn't want to rush my game, but I thought it was pretty much complete after 1 day of work and 8 hours of sleep and I released it.

Some interesting facts: the dragon was made using the monster builder pack, the fire that dragon emits is an edited torso from the asset pack, the sound of the explosion and the sounds of the dragon are edited RPG sounds, I was listening to stuff like the Niyander OP and bard jr. by stinkbug, among some other tracks.

Nice for a beginner, but this game is a bit short. BTW, did you make the music yourself or you got it from somewhere else? I'm getting heavy SNES JRPG vibes (especially Final Fantasy VI and Chrono Trigger vibes).

I love this game, it's pretty scary. But after finishing it, the game asks to press "E" and when I press the key, nothing happens.

Not when making the game, but I learned that Godot already got built in support for in game pausing (I made a custom pause system that freezes the timers and the character movement) only after I had submitted the game.

Looks pretty fun, I wish I had someone to play the game with 🥲. BTW, the controls on your page have a symbol that's not in ASCII (Ç)

Tower defense magitek game:

https://localkings.itch.io/adventurer-machine

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I like this game, but I think the defense stat should affect the damage you get from orcs. There should be a standalone attack stat for fighting, IMO.

(3 edits)

The crystals provide power to the castle's defences. The crystals are also able to summon creatures, like dragons. Orcs that consume the energy of the crystals are attacking the castle and absorb the energy from the crystals. But adventurers have arrived to stop it.

In this game, you have to hire adventurers using your funds, to get the list of adventurers you need to press the grey button (the red button hires the fighter, who fights using a sword, the blue button hires a thief who fights using a bow, he is stronger than the fighter, and the green button summons the warlock, he casts a magic bolt which kills the enemy in one hit, the warlock also fires faster than the thief). They leave after 30 seconds.

Orcs spawn every 4 seconds and they absorb the energy from the crystals. If one crystal runs out of power, it's game over.

You can also use bombs, to use bombs, press the button in the bottom centre. You have to choose the location where you will place the bomb. To place the bomb, press the right mouse button. You can kill an orc with a bomb if he passes the defense.

Right to the bomb button, there is a red button, if you press it and have enough power in the crystals, you will summon the dragons.

Some clickable supplies may spawn, like bombs and energy, to get them, you need to click on them.

To pause the game, press the button in the top left corner.

I like it.

I'm just wondering.

Will check out your game