Yes but it is based on youtube tutorial with some changes. It uses Character Controller instead of Rigidbody. It's much better to make your own controller instead of using the ones in Unity Standard Assets as those are very laggy.
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Thanks for the feedback! I didn't do any optimization so that could be the reason too. I might also add an option to disable lens dirt. I'm gonna expand this game. If you are interested you can follow me on itch.io page.. Thanks for taking your time!
The last puzzle is hard to do yourself. There is one book that acts as a lever but it is hard to find because I ran out of time and didn't add any hints which one it is. It will be fixed as I'm expending this game further. If you want to see more of it then be sure to follow me on itch.io page. Thank you for playing!
Really hard old-school rouglike. It was fun to play after I've got the controls. Would love to see it expanded. I have a question. Is there any end game screen or something? I've killed all the enemies i think and nothing happend. Maybe I missed something but I'm pretty sure all enmies were dead.
Amazing atmosphere and really good take on the theme. One of the best games i've played so far. I had a bit similar idea when making my game with the diffrence being that in my game you can still interact with doors and such while having only one item. Really well done!
Great game! I would love to play more levels. I like the idea of the timer acting as health. The gun has nice feedback, and reacoil. Really fun to shoot. I also like the graphics. Only bad thing was the sensitivity. Even on max it was still to low. Other than that, good job!
You had great idea. The gameplay could be really fun but first the sensitivity is way to high. Second thing is that the enemies could give more info about when they will actually shoot. I still enjoyed the game. BIg plus for making so many levels. Good work!
Very cool little horror game. I like the atmosphere created by the clock ticking. I felt some tension. Good puzzles. I only wonder what would happen if the time runs out but at the same time I don't want to see the answer myself ;) Good job!
Very unique. Graphics are pretty good. I felt lost a few times. I still don't understand the smell sense mechanic. The hear sense also was a bit difficult. I know it kinda tells you where the danger is but still it isn't so clear. The controls need some work. There is also a problem with the movment smoothness. It is laggy. It's probably because you used rigidbody based controller. It gets updated only 50 times per second so when the camera is attached to it and you have for example 100+ fps you can see it clearly. Hope that helps you improve your games in the future. You've done great work! I really like this idea. And big plus for controller support and use of it's features.
I know the last puzzle is too hard. Unfortunately I couldn't add any hints because I ran out of time. I'm going to expand this game, so that will be fixed for sure. If you would be interested in it you can follow me on itch.io page. Thanks for feedback! I'm looking forward to see the video. I will get ton of useful information from it. It will really help me improve the game. Thanks for taking your time!
That's really unique game. Interesting take on the theme. I like these retro visuals and colors. Very fun gameplay. Maps are well designed and the difficulty is very balanced. Only thing to note here is the text that can be a bit hard to read sometimes. Other than that, nice work!
There should be a note with some hints in the library for sure. Thanks for playing! I'm planning to develop this game further. If you are intersted in it then make sure to follow me on itch.io page. Thank you!
The mushrooms are using standard shader material with some emission.
Combine that with some bloom and you achive this effect. In order for this to work correctly you also need to change color space from gamma to linear. You can do so in Project Settings > Player > Other Settings. I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
Make sure you also have HDR enabled in Project Settings > Graphics. It should be enabled by default.
I'm gonna expand this game. If you are interested in it then follow me on itch.io page. Thanks for playing!
I have a question. Are you gonna expand this game? I would really love to play more of it. Even with this difficulty. It's really rewarding. With some more polish and maybe controller support it would be amazing game.