I found the game quite hard, but still managed to finish it. Took me a bit over 8 minutes. As many already mentioned, the color pallet here is amazing! Good amount of content too. Excellent game!
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Excellent game! Movement is very polished and the visuals are good. I'd love to know if you made the music yourself, because it's great! Only minor issue I found is the camera. In a few places you can't see what's ahead.
Here's an example (You can't really see how much further the spikes on the ceiling go):
Other than that I think it's quite enjoyable game. Great entry!
The last puzzle is hard to do yourself. There is one book that acts as a lever but it is hard to find because I ran out of time and didn't add any hints which one it is. It will be fixed as I'm expending this game further. If you want to see more of it then be sure to follow me on itch.io page. Thank you for playing!
Very unique. Graphics are pretty good. I felt lost a few times. I still don't understand the smell sense mechanic. The hear sense also was a bit difficult. I know it kinda tells you where the danger is but still it isn't so clear. The controls need some work. There is also a problem with the movment smoothness. It is laggy. It's probably because you used rigidbody based controller. It gets updated only 50 times per second so when the camera is attached to it and you have for example 100+ fps you can see it clearly. Hope that helps you improve your games in the future. You've done great work! I really like this idea. And big plus for controller support and use of it's features.
You can try my dungeon crawler with only one inventory slot represented by the crosshair https://itch.io/jam/gmtk-2019/rate/461920
I know the last puzzle is too hard. Unfortunately I couldn't add any hints because I ran out of time. I'm going to expand this game, so that will be fixed for sure. If you would be interested in it you can follow me on itch.io page. Thanks for feedback! I'm looking forward to see the video. I will get ton of useful information from it. It will really help me improve the game. Thanks for taking your time!
The mushrooms are using standard shader material with some emission.
Combine that with some bloom and you achive this effect. In order for this to work correctly you also need to change color space from gamma to linear. You can do so in Project Settings > Player > Other Settings. I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
I always use bloom along side Color Grading with Mode set to ACES and Post-exposure set to about 1 so it's not so dark.
Make sure you also have HDR enabled in Project Settings > Graphics. It should be enabled by default.
I'm gonna expand this game. If you are interested in it then follow me on itch.io page. Thanks for playing!
Here's my dungeon-crawler with only one slot inventory represented by the crosshair https://itch.io/jam/gmtk-2019/rate/461920
Here's some good old Dungeon-Crawling. Take a look! https://itch.io/jam/gmtk-2019/rate/461920