Awesome fit for the theme!
The puzzles rely heavily on precise execution, which can get a bit frustrating at times.
That said, the gameplay is solid, and the art and music create a polished experience.
Great game! I really like that the boss fights are different in each loop.
In the first loop, I took my time exploring and looking for upgrades. In the next two loops, I skipped most of the dungeon and went straight to the boss. Maybe adding stronger upgrades or a leveling system could make the rest of the dungeon feel more meaningful.
Thank you for playing!
The holes are indeed intended to be used as a teleporter.
For the narrative: My idea was that you play as a duck who was transformed into a "foxduck" in an experiment and is now looping back through time to escape that future. Falling into holes doesn't mean death. Instead, it sends you back to your initial position, continuing the time loop.
Thank you for playing!
My initial idea for the "Loop" theme was that a unit would always respawn at its starting position and never truly die. In the final game, I kept this concept in the later levels with the holes. (when you fall, you loop back to your initial position) The story loop theme came up, when i searched for a player character and created my foxduck abomination :D
I didn’t encounter the bug where you can walk onto the conveyor belt you're pushing during testing. Thanks for reporting it! I’ll look into it.
Thanks for the feedback!
The logic for pushing works like this: when you push an object, you move together with it. If you push the conveyer belt while the duck is on it, you're essentially pushing two objects at once. It seems there are some edge cases where it looks like the duck is on the belt your pushing, but it's still registered at the belt before and the player and duck move to the same position. I'll look into it.
Thank you for the feedback!
The separate buttons for selection and action felt kinda natural for me, but i will reconsider the controls.
I first though of warcraft 3 as a reference point for the controls, but had to remove boxselecting and commanding of multiple units, 'cause i felt it makes the game to easy.