Hello !
Loved the attack mecanic, it brings a new rythm to this kind of boss fight games :) Congrats !
Hello !
Thanks for the feedbacks :)
What would you have changed on the UI ? We are devs and lack a bit of practice with the UI/UX aspect so we would glad to have some advices ! When you say "not really special" you mean it lack a bit of identity ? Like a theme ? and for the too small part you had troubles even in full screen ? :o
Hope you had fun playing it, have a nice day 🎮
Loved the original idea ! Took me 7days to clean the floor because I kept running into dirty socks 😶
Maybe be a bit more permissive on the last percent of exploration could make the game feel less tedious during the last minute or so ? I had troubles to find the last 00,1 percent
Other than that it is a really cool game !
Hello !
Glad you liked it, reminds you of a certain game where you have to face waves of monster ? :D
Yes the inputs feedback where though for controllers, if you played with keyboards the first interaction is a bit less welcoming :') That's definitely something we need to improve !
Thanks for the comment !
Hey thanks you for the feedback !
It's not a you problem, balancing is a bit off in the last build (last minutes changes, you know the deal 😶🌫️)
Glad you liked it ! As I mentionned on another comment, if you want to try it with a friend, it works well with 'Parsec' (I swear it's not a sponsored placement)
And yes we came back to manually placed zombies, automatic spawn was a bit too aggresive in the last tests !
Hello ! Glad you liked it !
We managed to play it remotely using "parsec" if you ever want to try it with a distant friend :)
Ah ah yes, we didn't had time to implement a level design use for it those, but it remains a fun interaction !
Yeah the controls are mainly thougth for controllers are we imagined the game for two player couch coop, keyboard interaction could get a little love from us !
Love the art direction and the game idea, but as it is, the game is too unfair/random in my opinion.
I got more than 5 loops in a row where I would start without any way to get money in two consecutive turn or have a bandit turn 1 and thus dying without having set a little economy loop in place, maybe we should start with some basic tiles and then start the "random" loop ?
Love the concept, and love the art style !
Archers seems a bit overpowered right now ? Maybe the melee units should be allowed to quit the path to attack enemies in sight to balance for the lack of range ? Other than that I love it, as someone else said, you should maybe continue it after the jam if you feels like it :)
Cool idea !
Had some trouble with the collectible spawning under my feet too quicly sometimes and a game where I had 3 skaters in the same spot running one the same wrong color and killing me because I only had 3 lives left 😅
Maybe a little music on top and I would try-hard the highscore, well played !