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chugnuggie

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A member registered Jun 13, 2021 · View creator page →

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LMAO OMG

I'm a huge fan of people creating their own sound effects and this did not disappoint LOL this was entertaining and I had a lot of fun playing it!

I'm a huge fan of people creating their own sound effects and this did not disappoint LOL this was entertaining and I had a lot of fun playing it!

This was a lot of fun! I found there to be an issue with the physics where some of the balls would bounce off the protective sphere and then plummet down really quick. It didn't effect gameplay too bad but broke the immersion a bit. Other than that this is a solid game! Congrats :D

I played this for a solid 10-15 minutes -- reminds me of the flash games I used to play on my parents computer -- was really responsive, never felt cheated when I died, this is a super solid game!

I love the hand drawn paper look! This is actually one of the most creative games I've seen, it was a lot of fun to play too! I found the speed up and slow down of the music added an eery kind of creepy vibe. I'm not sure if that was your intention but I also kinda dig it haha!

Wow!! This is really cool, and really expands on the core game play

Unfortunately, it doesn't -- we wanted too but ran out of time <:D Thanks so much for your comment and for playing!!

This was a pretty funny concept, I found that the "clean your humans poop" mini game section popped up several times in a row I'm not sure if that was intentional or a randomization error. Other than that, solid game!

I loved the hand drawn graphics! The look of the cow spaceship was pretty cool, I think the music was a little out of place but I liked the franticness of it. I agree that it feels a bit too slow. if you work on expanding the game I would definitely look more into sfx to really amp up the immersion. All in all, awesome submission!! :DD

OMG!! This is SO MUCH FUN! I love the creativity I never even THOUGHT of doing a tower defence that turns into a bullet hell, where you're your own worst enemy! I love the take on this theme and the music you chose is awesome! Congrats!

This was extremely polished the transitions were so smooth, I really like the music you chose. The puzzle was super fun and the narrative was pretty good! I think a good next step would be a level/difficulty progression if you plan on expanding it

The prologue at the beginning was pretty funny -- I do agree it does get a bit redundant as it goes on and drags a bit -- so tightening that up might be good. I also really like the idea on competing to lose haha!

I love how the characters move on the water and how much they feel like plastic toys -- super simple game but really fun! 

I loved the art and the music I'm so glad to see you created it yourself -- this is a pretty neat concept too! Good work :D

The art was really well done! I really enjoyed getting all the endings :D

This is a really neat take on pinball! Congrats :D

This is a really awesome concept I wish there were more levels :D Loved the play on this theme

I found it easier to play the game without the reversal and just use the paddle to break the bricks. Nonetheless, congrats on creating the game! I encountered no bugs and the game played smoothly :D

I could see this being a successful multiplayer game if you worked at it just a bit more :D

This was interesting, for a 48 hour game this was definitely within scope and played out well good job! In the future if you plan to develop this I would suggest the possibility of making it mouse only :D

Omg this was SO FUN and REALLY creative!

The character kept getting stuck on me, I really like the music you created and the background is awesome!

Unfortunately the game doesn't load in my browser (I'm on a Mac so that's probably why) but I just wanted to say, using Google Slides as your graphics??? That's kinda genius good on you!

I've seen a lot of reverse flappy birds and they've been getting a little samey however, I like this take of having to thwack the birds. I really enjoyed this, also the sfx fit perfect! Good job!

I had a lot of fun with this, even if the visuals are cobbled together haha! I think with more time spent on the UI and art and actual path finding (as previously mentioned) this could be a lot of fun! I would also suggest slowly introducing the elements -- mainly I just played around with the light, wasd, music and rocks I found the other things I didn't know how to use or didn't work? Maybe I didn't get far enough to use them? Either way this is a fun take, the animatic at the beginning with the visual gags were pretty funny -- the 99999 going off the screen got a chuckle out of me :D

This is awesome! It's almost like a beat game I was totally invested in playing this. The dialogue is quippy and adds to the game. I could see this becoming a full release! Congrats!

Also kudos on the music and sound effects!

A creative take on an old classic -- congrats!

I really love this concept, just some nitpicky critique: I did however find as though I was playing on ice or an air hockey table as the physics felt just a tad too slippy. The tail end of the hole settling into place took just a bit too long. Other than that, really creative! The music fit well and I love the art style you chose for this congrats!

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This is really fun! I love the tag aspect and how the roles reverse the art style is absolutely lovely! The music you chose fit perfectly as well. I also found it a bit hard to control, it was a bit frustrating at times because I found myself getting caught on the walls a bit too much, I'm not sure if it's an imbalance between the speed at which you move and the gameplay space? If during play testing no one else finds this issue I will be the first to admit it's a skill issue and a me problem haha! I do like "battle tanks" control of accelerating with the up arrow and steering with the left and right.
Edit: I will also say, I don't really make game mechanics -- I mainly do game art so please take my suggestion with a grain of salt

Wow! I absolutely love this concept! You could totally get super creative with these puzzles, I really hope you expand upon this and do a full release! The robots are really fun too, I like the jumpy boy.

The slow motion was really well done, I found it a bit hard to control the ball but upon reading the other comments I think that's honestly just a skill issue for me haha. Congrats and well done!

This is... odd??  Loved the art style tho!

I think if you were to expand and make like different days with upgrades and what not that the player can automate the process and introduce more mechanics to the game play I can see this being super successful! 

Congrats on your first jam! The art style is very cohesive and the characters are quite polished. I also like your take on the theme :D

Ooo, it's hard to pick just one, I really liked the cabinet with the cat and the tentacles coming out of the toilet haha!

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A bit tricky, I think adding like an additional guide might help (Like Clubhouse 51 Games pool) then you could make more complex puzzles and such. Other than that awesome concept, I always wondered how it was like setting up those mini putt courses.

edit: Congrats on the music and sound design! It really fits with the game :D

Aww there's so many different characters! We also made a game in this genre haha, I like the take you made, it definitely feels a lot more fleshed out than ours (with the stats and such). Kudos!!

Oh to be a forwards facing battle axe Larry beating opponents with my opponent weapon

At first the music shocked me-- then when I saw this little fishy swim I was like... no this is the PERFECT music look at this little determined lad go! I will say I think there needs to be more incentive to grab the hooks and not fail or to grab the hooks faster. Other than that, this is an awesome game! Congrats!

Haha! I love the look of the little dude he has such character! The game play was a little too simple but the timer definitely helped raise the tension of the game. I think with more sound effects and music this'll become a solid game! As well as the addition of camera movement as previously noted :)