Due to the different speeds of the spacecraft, it was initially very unfamiliar. However, after a certain period of time, the control skills will gradually be mastered.
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Spacey Shoot-Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2984 | 2.696 | 2.696 |
Creativity | #3108 | 3.043 | 3.043 |
Overall | #3240 | 2.826 | 2.826 |
Presentation | #3487 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the enemy horizontal movement and the player ship has AI movement.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I loved the art and the music I'm so glad to see you created it yourself -- this is a pretty neat concept too! Good work :D
Cool idea, would like to see a bit more variety in how you can control the enemies (maybe even make the ship 100% autocontrolled & predictable).
Love the title!
Took me a bit to realize I was moving the enemies. Once I got that it proved to be a fun and quite challenging game.
A neat little game, and a good effort! I just wonder if being able to move all enemies isn’t degenerate towards moving only the player. I guess not quite, since bullets aren’t affected, but it’s pretty close. This one definitely breaks my brain a bit, in a good way.
Took me a minute to figure it out but once I did it was fun! Check out our game Treasure Hunted if you get a chance https://gauzze.itch.io/treasure-hunted
Really hard to get my mind around what was happening, but a fun idea! Nice job!
This was trippy, my brain was not ready for a gameplay loop like this. Great work!!
It took me a second to realize I was both the good guys and the bad guys. This is a philosophical game, very cool :)
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