Delightfully simple concept and a really well polished implementation! Although I would suggest changing your theme colors on this page. The white-on-light-blue for writing this comment is really hard to read.
Potatoes Are Not Explosive
Recent community posts
I figured I'd start a thread where we can post screenshots and videos of what we have so far to get feedback.
Here's what I got so far. I have a rough idea of what the actual game will be like but I'm still looking for ways to add complexity. I'm also garbage at pixel art so that's currently what's taking me a while.
I'm a big fan of Superpowers (although I'm likely the only one): http://superpowers-html5.com
It's a great collaborative HTML5 engine that actually runs in the browser. If you set up hosting for it you can get google-docs style collaboration, which is not great for proper software engineering but it's awesome for game jams!
It definitely has a few bugs and quirks though but what engine doesn't honestly? That being said I'm happy to help people get started with SP if they're interested.
It sounds like what you'd want is to have one of the actors watch the fields of another. You can use `Sup.getActor("SomeActorName").getBehavior(SomeBehaviorName)` to access the fields of another actor's behavior. This way you can track the progress of the transition animation from another behavior.
Alternatively you could have a counter tick up on the update loop that only ticks up once the level transition has been kicked off, and once the counter is equal to your desired time, it transitions. Update() happens at APPROXIMATELY 60 times a second (it's different if the game is laggy or whatever). So you can just have the counter tick up number_of_seconds_you_want*60 to "wait" that many seconds.
There's no way to do async waiting like you're describing, at least not that I'm aware of. As far as I know, everything in the user-space for Superpowers is on one thread.
Hope that helps!
Thanks for playing! I tried to follow the instructions on the site to make the game a standalone and it didn't work. Not sure if I'm missing something or what. I'll look into it when I have time. Thanks again!
I already have my submission up-- it's not done, I'm still updating it, I just wanted to get everything setup on itch before the deadline. I'm curious how we officially affiliate a github repo with our game. Do we just provide a link to the repo in the description of our game or is there a more official way to affiliate it?
Thanks! Super excited to play all the submissions!
That's prooobably fine. But the point of game jams is an exercise in creativity within a time limit. So like Lee said, it's more in the spirit of the Jam to make everything from scratch. That's not to say you can't expand and re-add assets later after the jam!
I just figured I'd start a whole thread for controller related issues because my XBox One USB controller doesn't work. I'm running Windows 10 and the same controller works just fine for every other game I've used it for.
Demo was great!
Anyone else having controller issues? We could just dedicate this thread as a "Post controller issues here" deal.
After tons of feedback (and finally getting around to it) I shrunk the font size! There's still a few little weird quirks with the text that I should have sorted out soon. Thanks for playing!
I quite enjoyed this game. Although I do a have a question: could you make it so I can use the arrow-pad on my controller for movement? I prefer using the arrow pad in favor of the thumbstick for my precision platforming.
EDIT: Apparently the videos are showing up as private when embedded to Itch, here's a link to the playlist
I made a short video series to help understand what the 2D platformer template is doing to help on-board beginners to the structure of Superpowers projects. This took waaaay too long to make, juggling this project in my spare time with university work I ended up spending THREE FREAKIN' MONTHS on this video series.
My roommate introduced me to this VoIP program that's an alternative to Skype/Teamspeak/Ventrilo/etc called "Discord". Claiming to create the best of all of those worlds and yet be entirely free. From what I've seen so far it seems quite nice. It can run entirely in a browser (if you want) which means if you want to add someone to your server who doesn't normally use the app (me at the time), they don't have to commit to installing a whole new program. It also has a really pretty UI which looks a lot (aka exactly) like Slack, if you're familiar with that.
What do you all think? Has anyone else heard of this? Does anyone else hate skype as much as I do?
Also: what do you guys think of having an itch.io community Discord server? The server itself would be free it would just be a matter of getting people to use it.
It was going to be a game where you'd just walk around, talk to people, and look at stuff. The story had gone in all sorts of directions and I couldn't settle on anything that I was happy with. Kinda why the game fell apart.
I had this idea for a game where you play as an RPG Questgiver (similar concept to Recettear), with an interface like Paper's Please. You would look on the map of the area around your farmstead/castle/city (your hub and the scale of the map upgrade as the game progresses), on the map you find something to give a quest on (perhaps bandits have attacked a neighboring village). That event has a level assigned to it, you assign an item to that objective of a similar level, and then a gold "!" appears above your head.
You wait for a (dynamically generated) hero to come by and take your quest. Complete with generated quest text and dialogue. The hero runs off and comes back a few minutes later to complete the quest. While you're waiting you can create more quests and send off more heroes. Some heroes also come by simply to drop off their "vendor trash", items that aren't worth anything to them. You use these items as rewards for lower level quests and the cycle continues.