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TimeScaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #779 | 3.867 | 3.867 |
Overall | #1626 | 3.444 | 3.444 |
Style | #2088 | 3.400 | 3.400 |
Enjoyment | #2312 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Window size changes as the game goes on.
Development Time
96 hours
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Comments
did you win?
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I like the idea with the window size and time as currency, that is realy creative!
It's a bit too hard for me, but I really like the concept of playing with the window size. Congrats!
This game was clearly inspired by " Windowkill" :)
I can still se the dead blue romb on my screen /j
good job mate
I'd love to play this but I'm on a 4K monitor so I don't think it ran properly.
Yeah, it runs only on 1920x1080 screens and there was no way for me to code in support for multiple resolutions in jam’s timeframe, sorry.
No worries! If you do a post-jam build with other resolutions support feel free to drop a reply here so I get notified. I'd love to check it out!
Very creative use of windows. Gameplay is fun, it was fun for me to play multiple runs to try out different tools.
Minimalicity of design fits this game, also I like smart design of the enemies.
Tutorial or some controls info would be very nice, it took me some time to figure out how to place turrets.
My record is 47 enemies/1:57s.
Wonderful!
It's always mind-blowing to me seeing games that take full advantages of windows like this, especially for a jam!
Fascinating concept and take on the theme! Definitely too hard for me but I think that is the appeal (I'm just bad).
Don't think that about yourself (please). Time will pass and you'll be better with cooler skills! I mean, I myself did only the drawings of concepts stuff, and they were crappy.
Wow! Not seen anything like this before, super cool and very impressive :D
The concept is amazing, and the game looks great! Only problem I have is that it is a bit too hard, and I never have enough time to play with the upgrades
True, the difficulty curve is a bit too high, we didn’t really have time to balance it. Thanks for playing tho!
Techwise this is so damn impressive. And for a jam game too! All the pros of fog-of-war in other games here too. I liked how the turrets also served as an enemy radar (they just point in the direction of them)
This game only works on screens with 1920 x 1080 resolution.
Sorry, people.
okkkk