A very interestingly crafted world, I'm impressed with the quality of the illustrations and that everything was produced in only 6 weeks! Loved the inclusion of a gallery and especially the concept art works. Story wise, some things were a bit vague, which may have been intentional. Super cool to have a he/him female character. Great work!
jessemauer
Creator of
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Bea, the protagonist of our game, is transfem! though in the story she is very troubled about her identity. there are sex scenes but in abusive/dubcon/not romantic situations.
https://razvra.itch.io/phosphene-wounds
An update here because I was able to finish the game! I still thought it was a bit frustrating to repeat the whole process when just one thing was missing, but since it's a short game and the ending was very cute/rewarding, it didn't bother me as much as it did on my first playthrough. Congrats on the great work once again :)
The art style completely won me over! I love the character design, and the lighting changes are impressive. Now I want to make a 2.5D game too!
Regarding gameplay, I got stuck on day 1 and kept looping, but I can see a lot of thought was put into the puzzles. Will def pick it up again later to try reaching the end. I recognize the time loop mechanic is central to the idea of finding optimized ways to help others, but gameplay wise it bugged me a bit that the day progressed so fast. Maybe it could allow for a bit more interactions before looping, but that's just me! Regardless, awesome work :)
Hi! Here's ours, hope you have fun with it! https://razvra.itch.io/speedlunkers
I plan to check yours out during the week too :)
Man I am in love with the art of this game. It looks very nice and could totally be the final art in a full-release game! The music is also cool and very fitting. I liked the mechanic and it feels very polished, although for me it could be a bit more challenging. It seems that shapeshifters and possession of objects are a common theme in this jam - my team's game also features one (although with a different approach) so it's super fun to see other people's take on this :) Great job!
Love this game! The concept is super funny and even funnier is the 50s setting with music and art. The way you absolutely destroy the house to do simple tasks had me laughing. Difficulty curve is very steep though. I found it challenging but fun in the first couple levels, but I couldn't for the life of me get my keys in the (I think) fourth level. It's a fun challenge though, I'd have to brainstorm a lot to think of how to keep it challenging while easing the difficulty curve a bit. Maybe tweaking the suggested trajectory dots? Regardless, a very good entry, great job!
Thanks so much! It was very helpful to watch you playtest on stream, and we're happy you had fun! We took yours and other people's feedback to update the itch page of the game with a more detailed tutorial. After the jam we plan to update the in-game tutorial too :)
(also Jiri is precious and we're glad you liked it too lol <3)
We were very happy to read this comment! We wanted to make the game intuitive for everyone, especially people who had never heard of Truco, but at the same time we wanted to get this 'aha' feeling when figuring out Jiri's abilities. We're thinking of a way to update the in-game tutorial to better achieve that. Glad you enjoyed it! :)
All of us in the team were super happy with your comment! We're glad you liked the art/music and cultural aspects :) and as we talked in the discord, we took yours and other folks' feedback to update the page with a tutorial on the game. Hope that helps but we always appreciate more feedback and can help if you have questions.
I had fun!! I feel like this could totally be expanded to a very addicting gameplay loop, maybe a dungeon crawler-type game where you have to take Doug to a specific spot and get there by possessing/eliminating the soldiers? Side note: I think I got a bug at some point where doug started moving on his own and possessing soldiers wasn't working. Regardless, good job!



