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The art style completely won me over! I love the character design, and the lighting changes are impressive. Now I want to make a 2.5D game too! 

Regarding gameplay, I got stuck on day 1 and kept looping, but I can see a lot of thought was put into the puzzles. Will def pick it up again later to try reaching the end. I recognize the time loop mechanic is central to the idea of finding optimized ways to help others, but gameplay wise it bugged me a bit that the day progressed so fast. Maybe it could allow for a bit more interactions before looping, but that's just me! Regardless, awesome work :)

(+1)

An update here because I was able to finish the game! I still thought it was a bit frustrating to repeat the whole process when just one thing was missing, but since it's a short game and the ending was very cute/rewarding, it didn't bother me as much as it did on my first playthrough. Congrats on the great work once again :)

Thank you so much for taking the time to play our game! I'm so glad you enjoyed it :D 2.5D games are super fun and I hadn't even considered it until looking into some others out there

I appreciate what you say about the time loop and optimising the action budget. We'll be looking into all of the game's aspects when we finetune it for the post-jam release so we'll be testing the mechanics more as well. Thank you once again for the feedback!