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TheDerpyBeckett

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A member registered Aug 13, 2024

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Glad it had you hooked to enough to play it for a while!

For the kraken fight I'd definitely reccomend having the sails down for most of the fight, putting them up only when you need to quickly manoeuvre out of the way of some incoming tentacles.  But I've probably played that fight more than anyone at this point, so I've worked out a few tips and tricks! :P

The collisions in general, especially with the rocks, is something we wish we had more time to clean up, for now we justify it as forcing you to make sure you're keeping an eye on your heading and properly balancing steering with the other mechanics on the ship, but it can definitely be a little more punishing than intended at times!

Shocker, Pixel Tentacles loved the pixelated tentacles of the Kraken model! ;)

Glad you enjoyed it!  So surprised that each and every idea we discussed at the beginning of the jam, despite how quirky and unique it was has been done by so many people!  It can be really hard to get used to switching and when to switch but I found it super rewarding once it all finally clicks.  We've definitely considered how it would work as a multiplayer game :)

Thanks!  I'm so impressed by the kraken fight too, we had the rest of the game done and I was playing it like "yeah, this is just about a game I guess, could be fun" and then when our programmer finished getting the boss fight in I was blow away, it really was a game at that point!


Glad you appreciate the difficulty, that's exactly what I was going for!  The rest of the dev team keeps telling me I made it too hard, they're just casuals clearly 馃檮

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Thanks!  I'm glad you enjoyed it!  I wish we had time to implement something that communicates that you can pick up the crates by shooting them.  Whilst it's a fun mechanic to discover it's definitely not the most intuitive and I'd hate for people to not enjoy the game because they didn't discover it.

The camera locking while you repair was an intentional choice so that you still have to take time out to check your heading and make sure you're not about to crash, but we also definitely could have communicated that better and made it feel smoother too with more time.

Excited that you made it to the end, the kraken fight is certainly something!

My friends saw me playing this and all asked for links - that's how you know it's a fun looking game!  Had a great time with it, though between us we found about 4 different bugs ;)

Glad you enjoyed the visuals and the game! :D   It can sometimes take a while to get the boxes, did you try shooting them?... ;)

This is definitely one of the most fun games I played this jam!  Lovely story behind it too, thanks! :D

That got chaotic fast!  Took me a second to work out what needed to be done, but it made sense after a while, nice to see all the chaos I'd made after a good few loops

I reached the top and went all the way to the right and fell into the void, that's the real ending IMO :D  Kinda artsy in a way

Took me a while to work  out how to properly propel the plane, but that was half the fun!  Nice little arty game :D

Took me a while to work  out how to properly propel the plane, but that was half the fun!  Nice little arty game :D

Unique concept!  I am still reeling from the few times I let the robot die :'(  The biggest bit of feedback I have is that you should have named the robot so I felt even worse :P

Some of my original ideas were a similar concept to this!  I liked swinging the big sword around but wish leveling felt a bit more substantial as I didn't notice much of a power difference.

I really struggled to hit anything with the lassoo (likely just a skill issue :P)!  The artwork is really nice though and the soundtrack really gets me excited to venture the seas, slinging lassoos and boomerangs all over the place! :P


Glad to see another boat-based game with whirpools, we almost called ours something sloop related!  Despite our boat not even actually being a sloop, unlike yours! :D

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Thank you so much!  I was worried we'd made the initial cannon too weak, but I think it really makes the upgrades feel powerful!  I had many runs start with an enemy spawning and driving into a rock - I liked to think of it as a tutorial showing the danger of obstacles ;)


The camera locking when you repair was intended to balance the mechanic, but I do agree having a little camera freedom would make that more obviously intentional and feel better than just being locked into doing nothing while repairing

Glad to hear you enjoyed it!  It's a hard balance to find the right difficulty, especially in a game jam setting where people may be playing games out of their usual style and also with us not having time to add something like a tutorial.

Max's art style always blows me away!

We definitely had plans to add more kinds of upgrades that would stick more things and mechanics to the ship but had to cut back when a lot of the initial setup took longer than we'd hoped.

Super glad the challenge left you craving more!  I still can't quite reach the kraken every time and I spent hours balancing the dang thing, but I do feel like it's always rewarding when you get there and am excited for you to experience that high too! :D

Just to add, the initial resources are dropped by the rafts and the secondary resource is dropped by the boats 馃槉  It's the kind of thing we'd love to have communicated through a tutorial or something similar but due to game jam constraints we've hoped the UI and some exploring/trial & error is enough to help people discover everything they need!

My ears are all bunged up because I'm ill and I'm basically tone deaf anyway D:<  1v1 me in any game that doesn't require ears :'(

My ears are not built to discern sounds so trying to solve this was physically painful for me, but despite that the wonderfully crafted assets (how did you  make it all look so good in souch a short time!) and unique mechanic made me soldier on, and that ending sure was worth it, such soothing tones!

Thanks!  We agree the collision stuff could definitely use some work but it took us a long time to even get collisions to a workable state so we wanted to focus on making the rest of the game playable too at that point! :D

I cannot believe how much I ended up enjoying your soundtrack!  Enjoyed building my stairs of friendship! :D

Enjoyed this and am a fan of the charming simple artstyle :D  Found it a bit too easy to just infinitely farm crits, so I missed out on the fun of getting to juggle multiple projectiles at once, managed to get to a score of 6250 before I let that evil wizard take me down :P

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Thanks!  Took a while to settle on direction after hearing the theme and I'm really glad we went with oue whirlpool idea :D  I'm really proud of how all the visuals turned out too and totally agree about some of the transitions, wish we had more time to iron things like that out!  Glad you enjoyed :)

Really enjoyed this one!  Big fan of the soundtrack too :)  I wish that there was a way to replace/get rid of older tickets in the later rounds and I did get hit by a bug when skipping round two, it would tell me I failed despite getting two loops - I suspect it may be checking for a > rather than a >=.  Managed to get up to 108 loops in round 11! :D

Nice take on the loop theme!  Wish there was a little moer variance in the gameplay, also noticed you can spam space at nodes to safely wait out any mines - fun little stategy! :P

Had a fun time working out the mechanics, and the little drowning man artwork is oddly endearing, I really want to save him!  I also loved the challenge mode after completing it once... may have spent a little too long on the second ending screen trying to find any other secrets there ;)

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and to think, SAD-E only exists as a carry over from one of our other ideas after we got too attached to how cute they looked in our heads 馃ズ

Wow, thank you!  How do I pin a comment? :P Thank you so much for the glowing review!

Thanks!  We were worried about certain things not being communicated clearly but due to time constraints couldn't do much about it, so it's good to hear you found it intuitive :D

Took me forever to even be able to make the first jump, but then I started to get tha hang of things!  The sound effects were very enjoyable too :)

Finally, all my years of playing Thin Ice in Club Penguin pay off!  I enjoyed this game, wish there was a leaderboard or something as I've no idea if my score of 58 is particularly impressive or not :o

An enjoyable experience and it left me wanting more!  I found out you could pick up cubes as you jumped off them and was hoping to find a way to exploit that in later levels :P

10/10 would softlock you again >:D

Some levels in there definitely tricked me the first time!  Nice use of scale :)

Wow, that was different!  Definitely not what I expected but it was definitely a nice experience and a very unique take on the theme :)

I enjoyed the strategy of working out where to place them, but I had a lot more time to play with and work out the game - I imagine that felt pretty punishing at times for new players 馃う馃徎  I do think some of the other devs suggested moving some of the turret spots that looked like they should work for acid but didn't quite, sounds like I should've listened to them - sorry team! Thank you so much for the kind words and useful feedback :D

Do you mean the Sventy Twhu guy? 馃え

Thank you!  It wasn't our first idea, but I am so glad this is the one we took forward - I'm so proud of how it came together thanks to the team, they're all very talented!

Thank you!  Max's art always blows me away - I felt blessed being able to use it to decorate our levels.  Hopefully discovering the synergies felt rewarding, my thoughts were that we should let people discover their own synergies rather than show you the few synergies we already found 馃槉