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Enjoyed this and am a fan of the charming simple artstyle :D  Found it a bit too easy to just infinitely farm crits, so I missed out on the fun of getting to juggle multiple projectiles at once, managed to get to a score of 6250 before I let that evil wizard take me down :P

Thank you for the feedback! The crit mechanic multiplies 50 score X current rally count. I wanted there to be an incentive for juggling multiple fireballs, and then cashing in with a crit to get big score. Do you have any suggestions as to how I could better demonstrate this, or incentivize it?