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boneyan

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A member registered Nov 03, 2023 · View creator page →

Creator of

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Remove "playable on linux" checkmark please

Liked it a lot. It's fun to test your theories, eliminate suspects, it's handy that game gives you ability to mark villagers in different categories.

It's kinda unusual detective game.

It plays nice. Not buggy. Mechanics are well communicated.
Visuals are good, I really like main menu design.

Controls were a little inconvenient for me at first: I was trying to use AD and ZXC at the same time. But then I realized that AD and IOP are way more convenient. So I don't have problem with controls after all. Just that it's not that obvious which schema is better to use.

Honestly, it took some time to understand that I'm not dying randomly, but dying from time exceeding. Mb add some message about keeping track of time on the main character.

It was frustrating that pressing ESC erases all your progress when I just wanted to pause the game.

It's a little frustrating that moving platforms crush you, they don't usually do that in platformers.

It's a little weird that you introduce jumping on the second level, but it is also required on the first one. But it's wasn't any hurdle for me.

All in all, this game has potential, but I'm not sure that time limiting level adds to enjoyment (yeah, it's theme of the jam, but I'm not sure that it's that necessary). 

I had same when my OS wasn´t able to see my sound output device. Oh well, linux and sound issues...

Quite fun game.
I like style very, for me it reminds some very old videogames where they used only simple geometric shapes. 
Same for sond design - simple but effective.
I like the mood - descending deeper into dark unknown place.
Balance is maybe a little off - battery runs off quite fast, but batteries are rare. I could use less battery by memorizing levels, but Iḿ not sure that this is intended approach.
My record is reaching level 86.

It is kinda frustrating that rules disappear by themselves in the beginning. I had to make a screenshot and read them like that :)

The second level was too hard for me. Like I don't get how this rounding rule works, you need some examples in your rule book.

Also, it's too easy to accidentally cut wire, when you just measuring voltage.

But idea itself is fun, I like that this is kinda nerdy, you need to use voltmeter and stuff. It just needs more polish.

Yeah, I tried to make some doors not so easy to find, cause they have relics.

In restrospect, I think door with key on the second level should be more visible...

Visuals are well done.

But I think it's quite hard from very beginning - it's very easy to die. Like if you forgot to accelerate once, back of the screen will inevitably get you.

I saved this poor diamond on every level!

It took some time for me to grasp how shovel works on the first level, but when I did all was ok. It is coola that you managed to create so many levels. I like how they gradually teach you different mechanics.

I would be good if game will mention apples somewhere. For player to have motivation to collect them. I guess they're for completing levels "100%", but game does not mention it.

Also platforms are a little unforgiving - if I jump 0.1sec after I stepped from platform I will fall.

It is fun to play. 
I like that you made a lot of different upgrades that change how you play. You have sense of progression when you buy them. But IMO it would be better if upgrade shop would pause the timer, cause I have no time to read descriptions. So I just buy random upgrades instead of doing some strategy.
Achievements are also a nice touch.
Visuals are nice, really given you sense of picking up trash in a crowd :)

And a little side note: there is no button to exit the game 

It is kinda confusing that you are immediately thrown into action after launching the game. Some message about what happens and what I need to do would be nice. Because I not fully understand what happens. I see that you implemented gameplay well, but it lacks context. Maybe it is because graphics are kinda minimalistic (which is not an issue in itself), so it is hard to understand what happens from the picture alone.

Also some kind of a pause button would be nice.

You succeeded  in creating that sense of urgency, I tried to solve puzzles as fast as I can.

Graphics are minimalistic, but not unpleasant, didn't have problems with it.

First two levels are quite easy (well, it is normal for any game), I wish there were more. But I at least died once on each.

Controls are little tricky: when gun layed on the table, I have to find right spot to pick it up, "press E" popup didn't appear that easy.

Game lacks any sounds or music.

Also, I don't know if it is a bug, but after I fixed the truck on the second level, timer stopped but I didn't get any message. I got forever stuck in my truck.

You marked your game as playable on Linux, but it is not

The most enjoyable game from the ones I've seen. I liked the atmosphere and puzzles, not too easy but also not too hard.
Theme implementation is quite original.
The only tiny issue is that music doen't loop.

Cool game. It is fun to make decisions on the fly and to make plans for the next run. Visuals are nice and fit the game.
Quite unique entry.
The only drawback is that there are no sounds.

It is cool that you've drawn all sprites yourself. Also intro is funnny.

Game feels very nice, very dynamic, controls are responsive. Environment is well done, right scale adds to fun of running around.
Wasn't able to catch mouse even once though

I think on the second one too. I passed it sometimes, but don't know how.

Controlls feel sloppy and unresponsive, like you're under water. Also it would be nice if boss's projectiles had some pattern to them, not just random order, because sometimes it feels unfair.
Some sound also would be nice.
But it is cool that you have finished game.

(1 edit)

Choise of music is really good. And I appriciate the concept. Unfortunatle I got stuck on one of wall jump sections.
Before reading comments I dind't notice there is wall of death behind me, died in botomless pit every time.
Interesting that you do backflip when take damage.

It is too hard for me even on normal difficulty (well, like those retro games, so this is success I guess).
Inconvinient that it doen't work without installed .NET runtime (maybe it is the case only on my ancient Windows 7).

Short, but quite original game.
Camera locked onto character feels unpleasant during jumps.

Art and premise are cute, but game definitely lacks any sound. Speed building mechanic and that the game is actually finishable are interesting addition to the genre. I like that the game is not unfairly hard and I was able to finish it.
Jump is maybe a tille unresponsive, there is a little delay between button press and jump itself.

Fun premise, triying to figure out optimal strategy was also fun, but I wasn't able to finish the game. Dificulty raises too fast, I was able to achieve only one wheel upgrade, and then I spent all time just shooting and died.
Maybe it would be better if I could just hold mouse and not click all the time. Or if you want to stay with your concept, player need to hold mouse on wheel and draw circles on it with cursor, that will eliminate mouse clicking sound and still have some challenge.
Also sound volume setting doesn't work on my computer.

Thanks!

Thanks a lot!

I am glad it is able to found your monitor. But it is not able to found fitting pixel format for my humble requirements (double buffer, 24 bit depth buffer and no vsync). I guess I need to fine tune video setting for that particular distribution, which is not handy at all. Typical Linux stuff

I've uploaded fixed version (with "_fixed" suffix), can you try to launch it?

I think my monitor getting function just doesn't work on your linux distribution/or your setup

I don't think so. The game is compiled, so it shouldn't use any external code. My home directory is in debug info because I specified engine dependency of the game locally, will specify it via git repository next time.

Interesting. Have to make my code robust anyway...

Got it. Some graphics shenanigans, game can't identify which of your monitors is primary and crashes.

Can you please post text of the panic?

Thank a lot for detailed feedback!

Cool game. I like it aesthetically and theme wise, as a bug photo enthusiast. It is neat features that you can check your photos in the end. Use of browser window in gameplay is also clever.

I like nightmarish look of it, the fire on a horizon, phototextured soviet-ish buildings everywhere. When you find little lizards it is fun to punch them and get bigger. Also it is nice touch that you can stomp them when you're big enough.
At first it is hard to find little lizards, but when you get bigger it becomes easier.
Unfortunatly I was unable to deal damage to biggest lizard.
Some sound would be nice, because game is totally silent.

Big thanks! Yeah, I planned to add more sounds, but sadly didn't have time.

Scale as level goal is interesting idea, didn't saw that before.
It maybe would be useful to see your current rating during gameplay.

I like the visual direction, but controls are unpleasantly unresponsive.