This is great, I love the idea and the shooting feels so satisfying! Great game
coderKillo
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The game feels very gameboy like. The spawn time between enemies is quite long. I waited and thought the game is broken or something. I also could just spam the attack, maybe you could make a small cooldown on attacks.
The art is awesome! The gameplay need some work but still very impressive for the short time! good work:)
I love this game! That could just as well be on a Game Boy cartridge.
The art and music is amazing!! and the game idea is simple but very cool how many puzzles you got out of it.
I only found one minor bug: sometimes the key was flying to the wrong lock. but only happend once ore twice so I had to reset the room. No big deal, just so you know.
Very great game!
Really appreciate the world you build there, the different places and characters. lovely!
I think the art style is fine but it could be approved by using the same pixel size for all sprites.
Also the clue text is barley readable, maybe you could put it into the top text box.
Also the UI need some sprites.
This can be be a very good game if you keep working on it :)
Here is mine, I will check yours tomorrow (its already getting late :D)
https://itch.io/jam/gbjam-14/rate/5033655
I would love to see how you play my game :) In the past seen people play my games was very valuable feedback on how to improve the game
https://itch.io/jam/gbjam-14/rate/5033655
https://itch.io/jam/gbjam-14/rate/5033655
My game got quite complex after a while. I would like to here feedback on how to make the game mechanic more understandable.
Thanks for playing. I was afraid that the game went to complex and hard to understand that people might drop it after a few minutes. So happy to hear that you played so long :D
About the shop mode: The originally idea was to have breaks between shifts and the player buy the stuff there. Only activate the Items on the workbench (which is the shop now). The reason was that I wanted to make the player feel stressed while picking items because the gun is checking if you work. Still thanks for the feedback, definitely something I have to keep in mind :)
thanks for playing, yeah I don't think its your fault. The game went to complex that it actually need a tutorial. But I wasn't able to make one in time (only the quick how to play slides in the beginning, which are not really engaging for the player). Next time I want to make a more simpler game.
Ah because I use continues movement for animation (moving the gun) ? I will note that for the next one. This is my first jam with so specific requirements :D
Very fun small game. the idea is simple but still playing.
You could show the controls on screen before start so the player knows. Also I would love some explosion when I hit a ship :D
Only having one live is also a decision that could be revisited. Maybe give the player 3 Life (HP) or something.
This way you could make the game more crowded, which could increase the fun.
Good job.
the mood of this game is on point. I like that the monster have the same color as the background, feels really creepy. Music is also good. 2 small things:
- the maximal weight you carry could be visible in the hud
- the hud should update faster or even instantly, sometimes I have to wait till the UI is updated which was a bit annoying
The game idea is also very simple and unique.
Great game!
What an awesome game, played it till my browser crashed :D Would love to see a full version of this game.
Very cool idea for incremental, the basics are very well implemented and work as expected. but what really kept me playing was the inquisition! It is a brilliant idea to have the end of a round playing as a kind of auto battler. The fact that you can fight back with citizens plays perfectly into this idea.
I would love to see this even further in a full version. Like in vampire survivor where you can defeat death after a while would be could to defeat the inquisition after A LOT of updates and hours of playing.
Love it 10/10!
Very cool game. The art work is awesome and also the Undertale inspired game play. For me it was quite to much of this dodging minigame, because it came after every action. So the minigame got quite boring after a while.
Just as an idea: you could remove the minigame when selecting the listening option and only use it if you choose the wrong talk option. This way you could also increase the difficulty to the minigame, so that taking the wrong talk option is more punishing.
But very good game, especially for a game jam!
Ah yes I know Lair's Dice. You could also just use the basic version.
I don't know the Common Hand version but it seems like the player has 5 private dices and no table dices.
I also don't know about the rerolling part. I could not find a kind of video online but in my head rerolling as part of the game makes it kind of broken.
The cool thing about the normal version is that it uses all dices, so also the enemy dices. So you could have 4 fours but still lose because there where 5 fours. And you have to taken into account the enemies bets for strategy. The common hand version is a bit more guessing and luck.
There are also other games that uses Lair Dice (Red Dead Redemption had it as mini game if I remember correctly).
The re implementation of the AI sounds pro messing. If you want any playtest for futur iteration, just dm me. I maybe not checking my itch every day if there is no active jam so response might take a while :D
First I think the game needs to be balanced and then you can work on a AI.
in the game of dice + poker I see a few problems:
1. Poker relies on the concept that you can "guess" what the enemy has based on 2 factors: The cards on your Hand + Table and how they bet. This only works because the cards are limited. So you don't can have 2 times 4 of Kings. This does not work in a dice game.
2. In Poker you reveal the card on the table one by one giving each player the opportunity to Bet
3. The cards in Poker have far more combinations then dices. So it is harder to tell if your hand is "bad" or not
I would suggest to either change the game to a other dice game with lying or add some meta mechanics outside the dice poker.
E.g. instead of making rerolling a part of the game, make it kind of a cheat. The player could distract Abe and reroll the dice, this needs to be balanced with a kind of downside if he got caught of cause. Or If you lie you have to win a kind of starring contest mini game.
Other dice game that comes to mind is Meier.
https://redcupshop.com/en/pages/trinkspiel-maexchen-meiern
It is a common party game in germany and uses dices + a believe/lie mechanic. The game also has very few rules which can make it easy to implement.
Good AI in my opinion has 2 criteria:
- Deterministic so the player can s strategize around it
- Random so the player can not predict it
Depending on the game these need to be balanced.
For a strategy game the AI must strategize. So think a few steps ahead. Then validate it by a criteria (in this case for example if he wins or losses chips). This can be done for X amount of times for a random decisions and then choose the best strategy or for all possibilities (if this is not to resource heavy) and then randomly select out of the best X.
There is alot of stuff to learn when it comes to game AI and I also only touched the surface :D so there is probably better methods out there.
What a cool game. It reminded me of "No im not a Human" but in revers, which is a pretty cool idea.
The atmosphere is very good and the character and overall art-style is amazing!
As it seems I am pretty bad at judging humans, I died 5 times :D
Short but really amazing game, loved every second of it! congrats!
Very cool idea for a poker game. I just think the AI and balancing need some work.
1. After initial bet Abe always calls my stuff a bluff.
2. Abe not seem to use the reroll mechanic (at least in my playtrough)
3. Adding chips to the pool for re rolling is pretty broken. Because I could just re roll till I get a better hand and not lose anything because I win the chips back. Of cause this only works If I have a lead but it was my go to strategy and worked every time.
I like the art work of abe and the mix of 2d and 3d elements :)
Great work for the short time span!
this is a really well crafted puzzle game. The amount of levels you did for the game jam is amazing. Also the puzzels are cleaver and really good. I also like the hint-mechanic with twitter and that each level has a different task.
The art and music is also amazing. I think the art of the twitter window is a little bit disconnected from the low res graphic for the rest of the game.
Really great work!
Very cool idea for a game. I love the creepy voice and ps1 graphic style. Personally I think the screen noise effect is to much. I get the atmospheric part but it make it hard to see stuff on the plate and got really stressful on the eyes.
It also took me a while to realize I could eat the stuff myself :D maybe I miss the explanation, but when I found out about it the game become really fun!
Great work!












