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coderKillo

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A member registered Dec 31, 2022 · View creator page →

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What an awesome game, played it till my browser crashed :D Would love to see a full version of this game.

Very cool idea for incremental, the basics are very well implemented and work as expected. but what really kept me playing was the inquisition! It is a brilliant idea to have the end of a round playing as a kind of auto battler. The fact that you can fight back with citizens plays perfectly into this idea.

I would love to see this even further in a full version. Like in vampire survivor where you can defeat death after a while would be could to defeat the inquisition after A LOT of updates and hours of playing.

Love it 10/10! 
 

Rage game, made me rage quit, so good job I guess :D

Very cool game, I like the backtracking end the signs are very funny. Also the small detail that the blood is still on the traps on reset. very cool.

What an awesome game. Love the theme combined with incremental! Really incredible work here.

One small thing, because the workers went rouge they where slowing me down more then helping, so I got rid of all of them and the game become more fun this way. Just as feedback.

Very well done!

Really fun pick pocking mechanic. I like that the game is easy to understand. But I think the guards are not really a thread. They could be more walking around randomly.

Nice work!

Very cool game. The art work is awesome and also the Undertale inspired game play. For me it was quite to much of this dodging minigame, because it came after every action. So the minigame got quite boring after a while.

Just as an idea: you could remove the minigame when selecting the listening option and only use it if you choose the wrong talk option. This way you could also increase the difficulty to the minigame, so that taking the wrong talk option is more punishing.

But very good game, especially for a game jam!

I like the combination of drinking mechanic and cheating. The only problem is that most of the time it was not necessary for me to cheat. 

Just a other Idea that I had while playing: you have to drink each round but the cards change (because you get more drunk) so you can not trust yourself.

Very cool use of simple shapes. I also like the math aspect. And "numbers go up" is always fun :)

Ah yes I know Lair's Dice. You could also just use the basic version.
I don't know the Common Hand version but it seems like the player has 5 private dices and no table dices.
I also don't know about the rerolling part. I could not find a kind of video online but in my head rerolling as part of the game makes it kind of broken.
 

The cool thing about the normal version is that it uses all dices, so also the enemy dices. So you could have 4 fours but still lose because there where 5 fours. And you have to taken into account the enemies bets for strategy. The common hand version is a bit more guessing and luck.

There are also other games that uses Lair Dice (Red Dead Redemption had it as mini game if I remember correctly).

The re implementation of the AI sounds pro messing. If you want any playtest for futur iteration, just dm me. I maybe not checking my itch every day if there is no active jam so response might take a while :D

Thanks for the feedback! I agree there is alot to balance here, I will keep this in mind for future updates :)

First I think the game needs to be balanced and then you can work on a AI.
in the game of dice + poker I see a few problems:
1. Poker relies on the concept that you can "guess" what the enemy has based on 2 factors: The cards on your Hand + Table and how they bet. This only works because the cards are limited. So you don't can have 2 times 4 of Kings. This does not work in a dice game.
2. In Poker you reveal the card on the table one by one giving each player the opportunity to Bet
3. The cards in Poker have far more combinations then dices. So it is harder to tell if your hand is "bad" or not

I would suggest to either change the game to a other dice game with lying or add some meta mechanics outside the dice poker.
E.g. instead of making rerolling a part of the game, make it kind of a cheat. The player could distract Abe and reroll the dice, this needs to be balanced with a kind of downside if he got caught of cause. Or If you lie you have to win a kind of starring contest mini game.

Other dice game that comes to mind is Meier. 
https://redcupshop.com/en/pages/trinkspiel-maexchen-meiern

It is a common party game in germany and uses dices + a believe/lie mechanic. The game also has very few rules which can make it easy to implement.

Good AI in my opinion has 2 criteria: 
- Deterministic so  the player can s strategize around it
- Random so the player can not predict it

Depending on the game these need to be balanced. 

For a strategy game the AI must strategize. So think a few steps ahead. Then validate it by a criteria (in this case for example if he wins or losses chips). This can be done for X amount of times for a random decisions and then choose the best strategy or for all possibilities (if this is not to resource heavy) and then randomly select out of the best X.

There is alot of stuff to learn when it comes to game AI and I also only touched the surface :D so there is probably better methods out there.

What a cool game. It  reminded me of "No im not a Human" but in revers, which is a pretty cool idea.

The atmosphere is very good and the character and overall art-style is amazing!

As it seems I am pretty bad at judging humans, I died 5 times :D

Short but really amazing game, loved every second of it! congrats!

Very cool idea for a poker game. I just think the AI and balancing need some work.

1. After initial bet Abe always calls my stuff a bluff.
2. Abe not seem to use the reroll mechanic (at least in my playtrough)
3. Adding chips to the pool for re rolling is pretty broken. Because I could just re roll till I get a better hand and not lose anything because I win the chips back. Of cause this only works If I have a lead but it was my go to strategy and worked every time.

I like the art work of abe and the mix of 2d and 3d elements :)

Great work for the short time span!

this is a really well crafted puzzle game. The amount of levels you did for the game jam is amazing. Also the puzzels are cleaver and really good. I also like the hint-mechanic with twitter and that each level has a different task.

The art and music is also amazing. I think the art of the twitter window is a little bit disconnected from the low res graphic for the rest of the game.

Really great work!

Very cool idea for a game. I love the creepy voice and ps1 graphic style. Personally I think the screen noise effect is to much. I get the atmospheric part but it make it hard to see stuff on the plate and got really stressful on the eyes.

It also took me a while to realize I could eat the stuff myself :D maybe I miss the explanation, but when I found out about it the game become really fun!

Great work!

The idea sounds really cool, I think I just suck at this game. I think it would also be a cool idea to make trust a resource you have to manage in your own group.

Visuals and music are excellent! Well done!

Very cool game. I like the idea that everything is wants to kill me :D At the beginning I thought is would be unfair but because of the short level and short game the try and error thing was kind of fun.

Also very cool how many mimics you made!

Very fitting retro sound and art. Love it!

Very simple but fun incremental. The visuals are a bit to flashy for me but I must say in the end it is really satisfying to see just explosions on the screen. The update menu is just straight out of hell. Clicking something is really hard so I have to wait till everything is in place.

I would also recommend to let the player aim the arrows (with some random spread) with a trajectory shown. This gives the early game a bit more engagement. in mid it could be a fun way to max the output and in late game it doesn't matter :D

good work! 

The puzzle is kind of cool. I just think the controls are in the way, I was sure what to do but because of a missing crosshair I aimed not exactly on the target and thought I must do something else. 

I like the visuals, gives a really uncanny feeling. I just think the laugh and comedy sounds are not very fitting.

Great work thou!

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I love the visuals. Gives me very scary vibes. I think it would be cool if the costumers where a little more unsettling in there dialog. The gameplay loop is fine. I just think the music is not fitting for the mood at all. Maybe use something more slow and dark.

nice work.

Very cool idea for a game. I love the main mechanic. I think it just needs a bit more balancing. For example if i go between 2 cars the meter goes so fast up that I can only can do it once per level.

Hey thanks for the feedback. Can you explain what you mean by "side layouts". Do you mean how the eyes on one side are arranged ?

Awesome game. This is a very interesting twist on minesweeper. I also love the Items, gives it a more deeper strategy feeling.

The art is simple but effective and the sounds are very responsive. Great work!

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Love the concept of the game. The mini games are simple and fun and I like the twist that they want to kill you in the second half. Felt like a smart monkey after realizing it :D

I just think dodging the bananas in the second half is sometimes impossible. You really need luck because of the hitboxes. It is good that they are so forgiving for the first half but at a cost to be harder in the second round.

The art is very charming.

The game is short but a very fun experience!

What a awesome expedience. The game feels really chill but when the girl with the 3 eyes appear I was constantly expecting something scary to happen! and the calm music did not made it better, haha :D

The game is so clean and well crafted. The mechanic with the hair cut is simple and fun. I like also that there is no fail state, which lead me to play it again just to mess people up :D

Would be cool if the guest made a comment about the result. 

The art and music are also excellent! 10/10

Thanks. Yeah I agree, like other people mentioned here that there is some feedback missing if you do the right thing which lead to player confusion. There is also some bugs (like the one you mentioned), which lead to more confusion about what to do. But the feedback here is very helpful to improve the game thanks again for playing.

Thank you, yeah there are already a few things people mentioned that gives me idea how to improve on it so every feedback is valuable. I hope I can add more variation to the main game loop to keep it interesting.

The intro was really cool and I like the funny story. I think you could start with less VIPs for introduction and then increase it with more level. For me it was to much time spending on the VIP list.

Very cool vibe!

Very cool puzzels. the one with the status really took a while to click. but when it did it was a great reward.

Nicely done!

Awesome game. The platforming was fun and fair. the use of simple color and minimalism is amazing!

Very unique idea for a puzzle game. Took me a few minutes to understand it but was fun.

Damn this game gave me some old nes vibes :D very cool graphics and design. Feels very polished.

I also think the idea is pretty cool. The only downsides are the controls. on my keyboard (laptop) the keys for passing and shooting are to close to movement keys so it get really tricky. Controller support would be great after the jam (I think keyboard is a requirement for the jam so sadly that was not a option).

Also the KI seams to have some issus sometimes. But it is a jam title, nothing what could not fix afterwards. 

Great work !

Very fun game. I like the twist on the simple memory game. very clever!

very nice idea. I love the shadow mechanic. The boss mechanic was also very unique but it was hard to tell sometimes.

The writing is really awesome I like it. I think taking the story and putting it in a horror game would be really cool.

Very cool idea. I love that is it so simple but still fun. 
Also very creative how the difficulty goes up over time!

Great use of simple shapes and game mechanics! Awesome work!

The idea is pretty nice and to always activate the camera gives it a bit of uncanny feeling.

I think there could be more clues where the minerals are. Moving around aimless to maybe be lucky to find one was not fun after a while. Maybe the detect command could point you in a more specific direction.

Well done!

The dialog is very funny and the main character is very relatable (I also have named the contact of my boss "BOSS WHO HATES ME" :D

I also like the self draw style. It has some kind of charm 

I love the unique controls, even sometimes it gets a little hard to do the shape in time when you are very fast. But probs for trying something new! 

The idea is also very good. took me a while to get the hang of it but when it clicked it was a lot of fun. 

I would like to see the controls used in some other game, like a platformer or even something like a combat game.

Great work!

The platforming was very good. Fun to move around. I would just like if there where a little bit more clue where to go. I was running around for sometime and didn't know where to go. (maybe that was intentional but still wanna give that feedback :D)

The music is very good and the art is simple and good.

Nice work!

here is mine:

https://itch.io/jam/brackeys-16/rate/4951502

Will check out yours too :)

here is mine:

https://itch.io/jam/brackeys-16/rate/4951502

Will check out yours too :)