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This game is visually stunning!  Even for a finished game, but it is astounding for a jam game made in 1 Week!!

Honestly I tought about lowering my other 5 star reviews for visual because it feels unfair to put them on the same level :D but just lets say I give it 6/5 stars for visuals :)

The polish is on another level great and I love the idea of never know what I expect. 

The clients feel a little bit random, I get the idea to subvert expectations some more clues.  But maybe I just miss something, for example the gamer guy, how can I know that he kills me if I come up?

But is still fun to try and get all 8 pizzas delivert :) If you put a little bit more puzzeling in instead of guessing then this could just put on steam I think.

Awesome job!

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Oh, god damn ! Thank's a lot for that constructive comment !

We're 3 (A prog/designer, a musician, and an artist), it's the artist behind this who answer right now ahah What you said about the art  is going straight to my heart, for real ahah Thank's a lot !

Regarding the randomness, thank's for the example (cause it's not easy sometimes as a creator, when you know the game, to exactly understand the incomprehension sometimes), i'll redo some run  and indeed, the gamer scene feel a bit unfair, i honestly though that we have put a more harsh text for him, like you feel his anger, and it will be the clue to be carefull, but no, it feel normal, so i completely get the unfairness ! ahah

It'll definitely help for the post-itch.io update we will do (will fix/polished some stuff like that).

It's fun that you're talking about steam, because we're thinking (not necessarly for this game) to make a bigger experience to sell on steam !
Thank's a lot again, that's super encouraging to us !

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If I can give you my 2 cents from game design side: You have 2 options here:

A) Give the player more clues: The player could ring on other doors to get information from neighbor about the client, ask people how he met infront of the building or listen to the police / news radio to get information about strange persons with a certein description ( in this case "We have again received a report about a man with headphones who attacked a cashier."). The information also must not relate to the current client, but to a following one that comes later.

B) lower the punishment: Currently you die if you choose wrong, you could also implement a health system (e.g. 3 times wrong descision and you are dead) or give the player disadvantage on the next client (e.g. you dont get stabbed but punshed and lose the option to go up to the client).

As someone how already released a game on steam (due it was kind of a flop it only selled ~500 copies, but I learned a lot) feel free to ask anything :) Steam games need 2 things,1) a good game and 2) good marketing. Your visuals are definetly a Eye catcher what is really good for marketing.