That strikes me as rather concerning, but I'll take it, thanks :P
Sentrigal
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Huh. Well, I can't speak to how that happened, but I can very much confirm that something is very broken there. I didn't do the testing, and I've not been very involved in how the cards actually work, but I pinged our second programmer who did do the testing and hopefully knows more about this. But I was able to find a lot of issues basically immediately, and I'd think he would've spotted those yesterday, too. So maybe there's something funny going on with the web built? Unsure. Thanks for checking it out again, though!
Well, it depends. The reason this happens to me so much is that I try to do something new every time I jam. This time, for instance, I leaned heavily into Unity editor code. Made some graph tools and whatnot to build our maps. Eventually turned out that we only had one map because time, so that was all a bit of a waste of time, but the point is: lots of really occult problems. Mostly to do with serialization. But now, a week and a lot of refactoring later, I learned a LOT about that topic and understand where those occult problems originated from. Sure, it made our game worse (sorry team lol), but it's certainly a more entertaining way of learning than just getting out some dusty tome :)
Not getting at anything, it's just very suspicious timing. An entire week of good vibes and a great jam, then I report a singular person and poof, suddenly an admin appears on our page. I think that qualifies as strange. I have absolutely no idea what's going on, and I'm not insinuating anything, I'm confused.
We can communicate just fine, it just seems to me that you know a lot more about what's going on than any of us do, apparently. So we don't really know what to even talk about, as we have no idea what's even going on.
Edit: Welp. I'm no longer confused. That's all rather disappointing.
So... I report a guy for spamming useless beggar comments all over the place, and an hour later I / we get accused of something very similar? That seems... rather... strange?!
Also, what's the "ask your team" about, if this were actually happening then surely you could point out who is supposedly doing it? This is very confusing and the fact that it happens about an hour after I reported an actual spammer is... very, very odd, let's say.
This is pretty cool, actually. Like a lot of other entries in this game, there is a certain... anti-pattern to the idea. After all, there is usually a reason that we play the non-reversed version of things :P There are a lot of difficult questions to answer for this concept, such as what other mechanics and complexities can you add? It's difficult, because a lot of obvious answers would make the game worse and not better. Something I observed with a lot of entries to this jam, because of the theme. But I think there are some answers for this one, and it could be a really fun game, it's already pretty entertaining. Though I also just happen to be into these "tweak variables and watch things unfold" kind of ideas, so you already had me there :)
Quite ambitious for 48 hours and I kinda love the idea. It didn't quite deliver on what it promised, because it really just can't, not in 48 hours, it's way too big for that. But man was my head buzzing with ideas and opportunities! I wish there were a bit more strategy to it, the only advantage I could find is the generator. And there are, of course, the pretty brutal performance issues.
But overall it's pretty damn cool, especially for just 48 hours. Well done! Really curious what a content heavy, high polish version of this could look like :O There are so many cool ideas one could throw into this concept!
This was pretty damn good! Solid puzzler, very little to complain about. However, as I am German, I must complain about something. I choooooooose... the fact that you can't distinguish between single and multi-blocks in a row! When you need to reorder things, sometimes it's a bit annoying to find the single block you threw into a row somewhere!
The ding sound is a bit sharp imo. Anywho, a fellow card game, how nice! Some cool concepts here and the potential for some serious depth. Though, I ran into a lot of rounds where neither me nor the opponent achieved anything at all. There are quite a few combos that just don't do anything, so I ended up just skipping rounds over and over again :/ But that's a balancing issue, can't really be too mad about that, with the 48h thing and all. Oh, also, an undo button would be nice :P
Good job overall. It's one of those games that makes you wonder how much farther the concept could go!
As others have said, the controls don't feel very intuitive, and it would certainly play a lot better if they did. But you can get the hang of it somewhat. I would like to complain about the music volume though, its maximum is a good chunk too loud for my tastes. I usually stand alone with that take, but I shall complain anyway :P
Yup, we're aware of all of this. Unfortunately, we just flat out ran out of time for a stat display, we still hadn't quite finished the main game loop and were dealing with a pretty rough bug (which is, evidently, still around in some form, as you've noticed). It looks like we might actually do some polishing of this after all, so we'll see what we can do!
There actually already are different climbers. At one point they had different sprites, too... and then they didn't xD. Another casualty of the crunch, it would seem! A lot of things seem to have vanished in the last hour or so of hard crunching, probably some kind of merge conflict issue, who knows! Point is, we agree, and the infrastructure is already in place for that. Cool suggestions, thanks!
Really cool game, well polished, good fun. Like it a lot! The music is kinda strange though, these random node jumps are throwing me off a lot (it's also way loud). Could also maybe turn down the inertia just a tinnnnny bit to make it feel just a littttttle bit snappier. Or maybe even lean into it and give really good control in lava but less so in air, as I think it's currently a little unintuitive that you're so rubbery in _lava_ (which is real freaking dense, after all). I don't know, maybe that wouldn't be fun. Either way, really neat game, good job!
Yea, pretty sure Howling Wind is just flat out, 100% bugged. It's tough to make content heavy games in a short time, never mind 48 hours. I'm honestly surprised we don't have a lot more bugs :P
It's very unfortunate though, the game could've been an order of magnitude better with just another hour or two, but such is the nature of a game jam, I suppose. Thanks for playing it anyway, though :)