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3-3 Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #174 | 3.741 | 3.741 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Ah, I remember briefly seeing someone play this on stream. Finally played it myself, and while I failed miserably to get to the end, I had fun! The lack of checkpoints really hurts the experience, as pointed out by pretty much everyone else, but other than that there's not a whole lot of bad things I can say about this game. One thing I would like to say is, and this is probably just me, but it felt a bit arbitrary that you jump from the floor onto the ceiling, but you can't jump from the ceiling onto the floor. While playing, it felt to me that they should be the same action really, and therefore have the same command. I understand why you can't just jump from both (if you could, it would just be VVVVVV), but what about not being able to jump at all and having springs on the floor as well as the ceiling? Of course, the level and enemies would have to be redesigned, but it might be an idea to consider. Keep in mind I'm not telling you to remake your game or anything of the sort, I think the game works brilliantly, this is just some food for thought. Great job with your entry!
Thanks! I like thought food. Tasty! I think that taking away jumping and gravity would limit me too much; but that's not a bad idea!
OH MY GOD I GOT TO THE END AND THOUGHT THERE WAS SOMETHING ON THE BOTTOM OF A TUNNEL AND DIED WHILE LISTENING TO THE SECRET THING AFTER THE BUTTON ;~;
NOOOOOOOOOO
Urgh. Yeah, you're right, checkpoints really ARE important. Even though I did it in one go, it isn't that accessible to players. But you've got that figured out already - as you have figured out a LOT of interesting scenarios that makes the idea work! I Actually think you can expand this idea in so many different ways you could actually make a fully-fledged game all around it!
However, I believe that, while the level design is already pretty great at teaching you stuff, it needs some tweaking, specially if you try and make a "flow" curve following your game's skill-to-difficulty ratio, you'll see it isn't exactly a straight line and it swerves violently up and down several parts. Not only that, I think you could do a lot of fun stuff with the fact you can't jump while on the ceiling. Suddenly a spring on the ciling is something you have to be careful, maybe! (and not just part of a challenge that starts on the ground). Also, again, I feel like there could be more situations making use of the fact you float above chasms. But honestly, execution is amazing, and I can see you're a talented and experienced dev having a lot of fun! (I swear I really REALLY wanna try beating the game again to get to the ending again. I want to see it alllll ;~;)
Wow, that's a lot of feedback! Thanks! Uhhhh...... not sure where to start lol!
I agree the flow curve isn't that great. Sorry I lead you to your death lol. I'm actually working on a full game that's a lot like this one! (I have a prototype if u want 2 try it (I hate marketing lol)) Thank you for not just being nice; but also giving good criticism! Some people just say nice things and ignore the problems.
It's easy to forget the other person is a human being that wants to get better without feeling like he did something awful. You did amazing, and you can always better yourself. That's how I like to think about it :3
I'm (almost) always trying to better myself in some way! I am also pretty happy with the way it turned out!
I just realized you where in Mark's video last year! Just played Command Prompt! Really cool! (Screenshake would make it a little better in my opinion tho)
Aye, we were! <3 Thanks! REally proud of that game, despite balancing and gamefeel issues!
I loved the music and sfx (some of them were made with mouth I guess, hahaha)
The game fits to the theme and is playable (and I'd say hard, hahahaha).
But it is a nice entry! =D
Cheers!
Thank you! I agree it's hard; I died a few times while testing it out! Yes, most of the sfx where made with my mouth; lol! Some of them are the spring noise, jumping, harm and collision with platforms!
Cheers to you too!
Super fun and with great mechanics. I only wish there were checkpoints! I had trouble with some later parts but I didn't get to spend time practicing on them - every time I died I had to restart. Also, the eyes on the different characters made me laugh :)
Thanks! I like the eyes too! Lots of people where wanting checkpoints; so I made a post jam version with them!
I'm glad you liked it!
Totally worth playing the hard mode and finding the secret, trust me.
I 100% agree!
Cool game. Fits the theme, definitely a complete playable experience, and enjoyable overall. Some comments on what I would think about (keeping in mind this is a fine game as is):
- The first enemy where you bounce off is hard to see off screen. This means I didn't really understand at first that you could kill enemies by bouncing off their heads. I appreciated that you were trying to teach the mechanic, but it didn't really work for me; maybe by putting him less far down the screen, you could make him more visible at the start?
- The screws that the enemies shoot are the same height as your character sprite. This meant I was afraid I would be hit by them even on the ground, and on my first two playthroughs I did a lot of extra jumping because I was afraid of that. Making the character sprite slightly shorter, or the screw shooting animation slightly higher up, would both have fixed this problem.
- I see you added a version with checkpoints. Ideally, I would have liked to see not just checkpoints but complete levels; e.g. I think that each of the "floors" you have here would make a fine introductory level, building up to longer levels as you go through. This would raise my feeling of accomplishment, and allow me to have a better sense of progression.
- As you get to later levels, an additional mechanic you could add would be enemies that turn around once you're past them: as is, there is little motivation to kill enemies (rather than just bounce past them), which could change with a more advanced enemy.
I made it to about the 4th "level"; I did not beat the game.
Thank you very much for your feedback! It's some of the most valuable I have gotten! I didn't want to do too much more with the post jam version because I'm working on my larger game. The enemies not being able to shoot you on the ground was a design joke; but yeah, I wish I did it differently. I'm glad you liked it!
It is a nice game with a simple mechanic but a very pleasant level design. And at the end, between the final boss where it looks like you play a breakout where you control the ball, the very funny narration and the fact that you can backtrack the level with the gravity on, the game truly become excellent ! Very well done !
Thank you very much Edmond! I'm impressed that you beat it! I'm glad you liked the "narration" and the boss fight. I also like how you can backtrack at the end! Do you have any suggestions/complaints? I'm always trying to get better! Oh yeah and thanks for helping with the post jam link! I forgot to make it public lol!
I would say, even if it is a jam focus on design, that the game could benefit from different animations when the avatar is on the ground or floating because I thought for a moment that the avatar staying in the air was a bug as I was expecting a gameplay similar to VVVVVV. So a different animation/sprite when we are on the floor or floating could help the player to understand more intuitively that, even if it touch the ceiling he can not "jump back" and that staying in the air instead of continually going up is a feature and not a bug. As for the suggestions, I think it could be nice to add some challenges when you backtrack the level as I thought it was an interesting part of the game that could more exploited. Also, if you want to make more level, It could be interesting to add some "puzzle" level where you have to switch the gravity on and off to solve it !
I like your ideas! Different animations would not have been too hard to do. Mark also thought floating was a glitch lol!
The turning gravity on and off is very close to the core mechanic of a game that I'm working on right now. (You can play a prototype if you want. (It's called "The Gravity Machine"))
Thank you again for helping me to be a better designer!
(PS: no stealing "The Gravity Machine" main mechanic lol (I don't think you will tho lol (Do I say lol too much? LOL!)))
Pretty neat level design :) It was challenging in a good way. The concept is simple but well-executed. Good job!
P.S. Saw the secret at the end!
Please try our game too if you have the time! https://azure2s.itch.io/space-command-1980
Thank you! Anyone that not only beats my game but also finds the secret deserves their game to be played and rated!
Simple and well executed concept. It does get repetitive, and I think that one or two more mechanics wouldn't have hurt to build on the core concept, but the level design is solid and clever enough in enough spots to enjoy. Good job.
Thanks! I like to design my games around a single mechanic while sometimes layering smaller mechanics on top. I'm going 2 make a post jam version with checkpoints!
i think here where the real work comes in i think it's very good and i just wanted you to reply there first then i will rate and comment here sorry if i get you confused but you started the joke anyways i wasn't joking about seeing my game it will be nice if you rated it and sorry again for this bad joke but i couldn't prevent myself from doing so.
I'm sorry, I liked the joke but some people just have that sub 4 sub mentality without giving any feedback; and I thought you where doing that. Thank you and I'm glad you like it lol
i liked this game very much but i think pong without paddles is more fun ;) .
lol
Cool idea, but needs checkpoints! Had a lot of fun with it.
Thanks! Everyone seems to want checkpoints; so I will try and make a post jam version with them! Glad you like it otherwise!
Very cute game, but VERY frustrating! I agree this game would do well with a check-point system, but even some heart pickups would be nice too.
I liked how you demonstrated how to kill the enemies using the spring in the beginning, I thought that was very clever! I wasn't able to finish it, though. I got to the final boss once but I wasn't able to get to him again after dying another 5 times. It just wasn't in me. :(
I noticed that the screws are JUST high enough above you to not hit you if you're standing still on level ground. So you can evade all enemies just by running past them. This seems like something you did intentionally to give leeway to the difficulty of the rest of the game, which I thank you for 🙏
If you make the difficulty curve a bit nicer or add some pickup/checkpoints I think this could be a fun little game, but right now it's pretty hard to play through. I'll be sending you a link to my playthrough of the game soon (compressing a 2.7GB video file right now)
Thanks! Everyone thinks I made it too hard and I agree. I will try to add some checkpoints in a post jam version soon! It should only take a couple of hours total at the most. I did make the enemies easier on purpose; but I should have made it so that you get hurt if you run into one.
Thank you soooo much for the in depth review and for playing it!!!
(Also, even making it to the boss is VERY impressive)
There has been a lot of games that used the "shift the gravity, no jumps" theme, but yours is the one that's the best executed. The graphics are serviceable at best, but the aesthetics look pretty good. Parallax scrolling, particle effects, the works. And the gameplay's not bad either, but it's SHOUTING to get a check-point system. Difficulty's just fine though, it's just annoying to restart the level from the beginning.
Thanks! I thought my idea was real original but at least the execution is somewhat! I didn't spend too much time on the graphics; and I added the particle effects to make it more satisfying to KILL!! Uhhhh..... I mean defeat enemies. I'm planning on making a post jam version that is a little easier and with checkpoints!!! Thanks for the feedback so that I can do even better next year!
A game with a very neat concept! I think the difficulty was on the higher side and the lack of a checkpoint system made it a bit frustrating to play through in its entirety. I do definitely think if these issues were ironed out and the difficulty made a bit more forgiving that the execution of this would've been incredibly top notch! Regardless this is a clever use of the theme that I found interesting to play through!
Thanks! The difficulty and lack of checkpoints seems to be the main complaint. Maybe I will make a post jam version that is easier. (I may also change the ending so there is still value in playing the jam version.) Thanks for the feedback and I will try to do better next time! (I did do pretty good tho (You did too))
an excellent game. Requires accuracy which can make it hard at times
I knew it wuz u lol
A bit reminiscent of VVVVVV, but still with a fair share of unique ideas. A few of the more counter-intuitive mechanics can be a bit irritating (especially when you get trapped in a situation when you can do nothing but slowly watch your hearts drain away), but I suppose in context of this game jam that's not necessarily a minus point? The box enemy faces are awesome, too!
Thanks! Those evil health draining parts where intentional lmao but I wish I had left them out. I'm glad you like the art and thanks for the feedback!
Had a lot of fun (and a bit of rage) playing this one through! Managed to get all the way to the end and find the beautiful secret. Nice concept and execution. I liked how you are forced to bounce on the first enemy to show you how to kill them. I think being able to walk through enemies perhaps makes them a little too easy to bypass, but then again I did find the game challenging as a whole. A healthbar on the boss may also be a nice addition to let you know how far through the fight you are. But yeah overall great work!
Hey, thanks! I'm so glad you beat it! I think checkpoints would have made this much better; but sometimes those cause major bugs for me.
I also think being able to walk through them makes it too easy; but you do sometimes have to jump near them so they're not 100% useless lol.
I agree that a health bar would be nice. Why didn't think of that when I game him like 40 health!? Stupid me.
By the way nice profile pic! Oh yeah your game is cool too!
Neat concept! As ArcanePanda pointed out, the polish and execution is awesome!
Thanks! It wasn't too hard?
Hmm, I do think it was too challenging, but difficulty is hard to nail in a game jam!
That was fun! You executed on your concept quite well, but there are a few things that I didn't like.
I feel like it was quite punishing to have to replay the entire game if you die at a hard part, especially if you get frustrated and then die on an easy part, and I ran out of patience after a while. I also feel that you needed to be extremely precise with your jumps in order to not hit any spikes, and I'd often run into them by mistake.
Other then that nice job! it was fun, and congrats on your first
Thanks! I agree with all of your complaints. I made it too hard and unforgiving lol.
Super cool! Specially for a first timer
Loved how it was not only inspired but well executed. Congrats!!
Thank you! In case you didn't know, this wasn't my first game. Just my first game jam.
Did you beat it?
Thanks!