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chompdev

165
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A member registered Dec 01, 2018 · View creator page →

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Love the grayscale backgrounds, sprite-work and color choices! This game looks so good and brings me back to the Mario 3 days. Very smart puzzle design, too! It's tricky without being frustrating, and just a joy to play. After playing 80+ jam games, I think this is my absolute favorite puzzle game. Very excited to see how high this ends up in the rankings!

Sleek, minimalist design and a great spooky vibe! I really like the music, and the environment is fun to explore and always keeps you on your toes with the fall damage and dangerous ledges. At one point in the 3rd tower, I got turned around and didn't have enough identifiable geometry/setpieces around me to know whether I was going the correct way, but all in all it was a really intriguing world to explore and extremely solid for only two days' work!

Beautiful game! I really like the bright, sunny environments and the backtrace effects. Really nice platform placement too. I like how the camera stays oriented kinda like a 2.5D platformer so you always have a good idea of where to go next and what platforms are in range. 

Love the skating sound and music! Feels like a fun and relaxing to play while still providing a decent challenge. Easily one of the best racing games I've seen so far!

Super fun! Love the audio design. Those crunch/munch sound effects are making me hungry. I might be part raccoon. 

One of my favorite puzzle games of the jam! You designed so many clever challenges and great uses for each boomerang.  5/5 for Creativity and Enjoyment - I had a blast playing!

Love the tower defense take on the clicker genre! Had a great time playing through it and I'd love to play more if you expand the idea later :)

Extremely fun gameplay loop! The jump/punch combo feels so satisfying, and I love being able to punch through multiple enemies. The rising lava timer and "tutorial" section is so nicely integrated into the gameplay. This is exactly how to win a jam, folks :)

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Beautiful game! I love the art style and parallax/post-processing effects. The anomalies were tricky enough to keep me guessing the whole time, and I really like how you even needed to pay attention to the character dialogue to find certain anomalies. Well crafted and fun from beginning to end!


Incredibly stylish and polished! You guys really put together an amazing entry here. The art is so cool and reminds me of classics like Mario RPG.  Amazing work on the animation too - everything is so squishy, stretchy, and the game feel is top tier!

Thanks, Abraxas! Glad you enjoyed it. I'm bummed that I didn't have time to add music - I agree that it would add so much!

Can't. Stop. Playing! So much fun :) I love this racing take on the clicker genre. I'm really impressed how much you were able to implement in a short time. I really like the car variety, being able to expand the track over time, and the ascension/prestige mechanics. Fun, addictive, and charming!

Super fun traversal and combat, and perfect music and sfx choices too! I had such a good time playing this one. Easily a top contender for the jam winner!

Your music choice is so good! I had a blast playing this and really got into the beat and flow of the game immediately. I'm also a big fan of the level design and how every time you get a new spell, you can immediately think of a few places to use it to explore new platforming areas. It all feels very polished, intuitive, and well designed. I really hope you decide to expand this one after the jam!

Love the music and unique visual identity! I'm a bit stuck how to get to the area in screenshot #4. Any friendly hints? :)

Thanks Gare! I love the vault idea - it would help the movement feel so much more fluid and offer some much better opportunities for level design verticality.

Easy to get into but ramps up quickly to a satisfying challenge! I love the variety of puzzle rules here and it really kept me guessing until the end. Great work, Birb!

The mobius track is such a cool design! It feels so good to drive around the track, and while I initially thought the one-hit-crash mechanic would be annoying, it actually ended up being one of my favorite parts of the game. I like the challenge of avoiding any damage/crashes and really makes the game feel dangerous and makes for some white-knuckle photo finishes!

Very fun! I really like the red/blue looping zone mechanic. To me, this is the absolute perfect length of a jam game - it hooks you, lets you finish all the levels in a reasonable amount of time, and leaves you wanting more!

Such a fun and well-designed game! The pixel art is beautiful and the audio suits it perfectly. I got every upgrade and still wanted many more :) If you decide to add more after the jam, two features I'd love to see are for the camera to zoom out a bit as you speed up, and adding a risk/reward mechanic of speed vs keeping items in your train. Right now, there doesn't seem to be a big disadvantage to crawling slowly along the tracks in order to maximize the items you can keep onboard. It would be fun if there was some reason to keep moving relatively quickly, like a bonus for delivering items early or maybe the fish rot after a certain amount of time and you need to sell them before then. Great work all around!

The art style and music is so good! Love how relaxing it is to just race around the track repeatedly and get better as turns/slides on each attempt. There's also just something really pleasing about the low-poly look and color scheme, as well as the screen edge blur. Very impressive entry.

Really cool minimalist art and color palette! I had fun with this one and really like the dash-timer particle effects and the sfx on those enemies that charge up and boost toward you. Just feels super polished and well thought out, all around. Nicely done!

Awesome job getting to the end, Makzime! Glad you enjoyed it enough to come back and finish it. Thanks, I'd love to add some more content and trickier challenges soon :)

Cool visual style on this one! The color scheme helps it stand out among other jam entries, and I really like the moving sprites for the shopkeeper and treasure box. You've got a pretty solid enemy variety, and I like how you can't see weapon stats and instead have to experiment with them (and maybe pay attention to their sprites) to learn what they do. Also, having to pick up individual coins is cool but gets a little tedious after a while, so it would be fun to have an upgrade that streamlines coin collection.

Thank you so much! Glad you had fun :) Love your music choice haha, I gotta try that on my next run!

Brilliant idea! So much fun to play, and it feels really polished. I could easily see this as a successful Steam game, with lots of tricky puzzle levels, secondary objectives, an expanded arsenal, and even bosses. I gave this 5/5 for both Creativity and Enjoyment!

Such a beautiful experience. Love the storytelling and gorgeous artwork. The music and sfx are perfect. Would absolutely love to play more of this game after the jam if you expand the idea!

1.21 jigawatts! Amazing work on this one - I was glued to the screen from start to finish. Beautiful artwork, sound design, and writing. 

Love the visual style! The music choice is really good and reminds me a bit of the Frozen Synapse OST. The race tracks are well balanced and the final/small track feels really well tuned and tricky to win. Even when I'm not trying to win, it's just relaxing and fun to cruise around the track and perfect each turn.  Very enjoyable!

Much appreciated, Makzime! Thanks for playing.

Thanks, Borgi! Happy you liked the visuals :) I spent way too long tweaking the color palette and it still needs more work, haha.

Lots of fun! I love racing around the city and making a delivery at the last possible second. Lots of small design choices here that add up to a really fun experience, like starting each run on a big hill that gives you a nice speed boost and lets you see the whole city from above so you can locate your delivery spot right off the bat. High score is 11 so far! :)


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Fun idea! Creates a nice feeling of being super tiny and exploring a huge room. If you add more after the jam, I'd like to see some ability to hover briefly or glide more slowly so it's easier to see your surroundings. It was a little tricky to tell what was food and what wasn't (I think some pizzas were edible while I didn't think I was able to use others). All in all, this is inspiring for a short jam!

This is easily in my top 3! So much fun, and so relaxing. You should definitely expand and sell this one! One thing I'd love to see added is a puzzle mode with specific levels that play out the same way every time and really require some deep strategy and planning to pull off the perfect game.

Love the implementation! Everything feels so smooth and exacting, despite being just about impossible (for me personally) to beat :D It's a lot of fun and you designed some really fun and devious obstacles.  The sound is perfect and the visuals are perfect for a game like this.

Beautiful game and animation! Your art style really stands apart from most other 2D games, which is great. Stylistically it reminds me a bit of Tunic and Hyper Light Drifter. I think I've explored everything in the current version, but was happy to see you're planning to make more content after the jam. Can't wait to play more!

Love this idea! It's so simple yet elegant. It'd be more challenging if the clocks were randomly placed, but it's still tough as-is and my absolute max score has been 7 so far. Really enjoying it! I also really love that the animated clock is also your countdown to the end of the dream - such a nice touch.

 

Super fun! One of my absolute faves in the jam so far. There's a lot of nice game feel/juice in the particle effects and screen shake, and it just feels good to explore and mine away to your heart's content :) Would definitely play more of this one if you add new features/gadgets/upgrades/biomes/objectives after the jam!


Simple concept and a super fun game! I felt like I was playing as one of the individual power-ups in Vampire Survivors :) Love the upgrades and choices between permanent and usable cards. I'm really impressed that you put this whole thing together in a few days. Great job!

Love the stylish visuals and wild driving physics! I had a fun time exploring the world and boosting around with nitro. Cool nitro mechanic with the 3 timed circles. It was slightly tricky to take certain corners and navigate tight spaces, but I really liked the rolling, sweeping roads and the cartoon-like car and building models. Well done!