Love the grayscale backgrounds, sprite-work and color choices! This game looks so good and brings me back to the Mario 3 days. Very smart puzzle design, too! It's tricky without being frustrating, and just a joy to play. After playing 80+ jam games, I think this is my absolute favorite puzzle game. Very excited to see how high this ends up in the rankings!
chompdev
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Sleek, minimalist design and a great spooky vibe! I really like the music, and the environment is fun to explore and always keeps you on your toes with the fall damage and dangerous ledges. At one point in the 3rd tower, I got turned around and didn't have enough identifiable geometry/setpieces around me to know whether I was going the correct way, but all in all it was a really intriguing world to explore and extremely solid for only two days' work!
Your music choice is so good! I had a blast playing this and really got into the beat and flow of the game immediately. I'm also a big fan of the level design and how every time you get a new spell, you can immediately think of a few places to use it to explore new platforming areas. It all feels very polished, intuitive, and well designed. I really hope you decide to expand this one after the jam!
The mobius track is such a cool design! It feels so good to drive around the track, and while I initially thought the one-hit-crash mechanic would be annoying, it actually ended up being one of my favorite parts of the game. I like the challenge of avoiding any damage/crashes and really makes the game feel dangerous and makes for some white-knuckle photo finishes!
Such a fun and well-designed game! The pixel art is beautiful and the audio suits it perfectly. I got every upgrade and still wanted many more :) If you decide to add more after the jam, two features I'd love to see are for the camera to zoom out a bit as you speed up, and adding a risk/reward mechanic of speed vs keeping items in your train. Right now, there doesn't seem to be a big disadvantage to crawling slowly along the tracks in order to maximize the items you can keep onboard. It would be fun if there was some reason to keep moving relatively quickly, like a bonus for delivering items early or maybe the fish rot after a certain amount of time and you need to sell them before then. Great work all around!
Cool visual style on this one! The color scheme helps it stand out among other jam entries, and I really like the moving sprites for the shopkeeper and treasure box. You've got a pretty solid enemy variety, and I like how you can't see weapon stats and instead have to experiment with them (and maybe pay attention to their sprites) to learn what they do. Also, having to pick up individual coins is cool but gets a little tedious after a while, so it would be fun to have an upgrade that streamlines coin collection.
Love the visual style! The music choice is really good and reminds me a bit of the Frozen Synapse OST. The race tracks are well balanced and the final/small track feels really well tuned and tricky to win. Even when I'm not trying to win, it's just relaxing and fun to cruise around the track and perfect each turn. Very enjoyable!
Lots of fun! I love racing around the city and making a delivery at the last possible second. Lots of small design choices here that add up to a really fun experience, like starting each run on a big hill that gives you a nice speed boost and lets you see the whole city from above so you can locate your delivery spot right off the bat. High score is 11 so far! :)
Fun idea! Creates a nice feeling of being super tiny and exploring a huge room. If you add more after the jam, I'd like to see some ability to hover briefly or glide more slowly so it's easier to see your surroundings. It was a little tricky to tell what was food and what wasn't (I think some pizzas were edible while I didn't think I was able to use others). All in all, this is inspiring for a short jam!
Beautiful game and animation! Your art style really stands apart from most other 2D games, which is great. Stylistically it reminds me a bit of Tunic and Hyper Light Drifter. I think I've explored everything in the current version, but was happy to see you're planning to make more content after the jam. Can't wait to play more!
Love this idea! It's so simple yet elegant. It'd be more challenging if the clocks were randomly placed, but it's still tough as-is and my absolute max score has been 7 so far. Really enjoying it! I also really love that the animated clock is also your countdown to the end of the dream - such a nice touch.
Super fun! One of my absolute faves in the jam so far. There's a lot of nice game feel/juice in the particle effects and screen shake, and it just feels good to explore and mine away to your heart's content :) Would definitely play more of this one if you add new features/gadgets/upgrades/biomes/objectives after the jam!
Love the stylish visuals and wild driving physics! I had a fun time exploring the world and boosting around with nitro. Cool nitro mechanic with the 3 timed circles. It was slightly tricky to take certain corners and navigate tight spaces, but I really liked the rolling, sweeping roads and the cartoon-like car and building models. Well done!